4059 cards found
Spell Counter

Spell Counter {2}{U}{U}

Instant
Counter target spell.
Gotcha — If an opponent says "spell" or "counter," you may say "Gotcha!" When you do, return Spell Counter from your graveyard to your hand.
Playing Unhinged, . . .
  • Unhinged
Spell Satchel (Alchemy)

Spell Satchel (Alchemy) {2}

Artifact
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a book counter on Spell Satchel.
{T}, Remove a book counter from Spell Satchel: Add {C}.
{2}, {T}, Remove two book counters from Spell Satchel: Draw a card.
Related card: Spell Satchel
  • Strixhaven: School of Mages
Spell Suck

Spell Suck {2}{U}{U}

Instant
Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
S-U-C-K
  • Unstable
Spellchain Scatter

Spellchain Scatter {R}

Instant
Kicker {U}
When you next cast an instant or sorcery spell this turn, conjure a duplicate of that spell into your hand. If this spell wasn't kicked, discard the duplicate at the beginning of your next end step.
  • Alchemy: Dominaria
Spelldrain Assassin

Spelldrain Assassin {U}{B}{R}

Creature - Vampire Assassin
When Spelldrain Assassin enters the battlefield, choose an instant or sorcery card in your hand. It perpetually gains casualty 2.
3/3
  • Alchemy: New Capenna
Spelling Bee

Spelling Bee {2}{G}

Creature - Alien Insect
Flying, deathtouch
Whenever Spelling Bee deals combat damage to a player, that player looks at the top card of your library and chooses a word on that card. You spell that word. If you spell it correctly, draw a card. Otherwise, scry 1.
Just be thankful it wasn't grammar scorpions.
1/1
  • Unfinity 155 441
Spellmorph Raise Dead

Spellmorph Raise Dead {B}

Instant
Return target creature card from your graveyard to your hand.
Spellmorph {B} (You may cast this card face down as a 2/2 creature for {3}. Cast it any time for its spellmorph cost.)
Spellweaver Duo

Spellweaver Duo {6}{U}

Creature - Human Wizard
Assist
When Spellweaver Duo enters, you may return target tapped creature to its owner's hand.
Synchronized spell weaving is a difficult but rewarding skill to master.
4/4
  • Battlebond
Spice Rack

Spice Rack {2}

Artifact
As Spice Rack enters the battlefield, choose an opponent.
The chosen player's maximum Commander size is one. (They can only have one commander in their command zone. If they ever have more than one, they must put any excess commanders into their graveyard.)
Cycling {2}
  • Unknown Event
Spike, Tournament Grinder

Spike, Tournament Grinder {2}{B/P}{B/P}

Legendary Creature - Human Gamer
({B/P} can be paid with either {B} or 2 life.)
{B/P}{B/P}{B/P}{B/P}: Reveal a card you own from outside the game that has been banned or restricted in a Constructed format and put it into your hand.
"Just wait—I have a response."
1/1
Spined Tyrranax

Spined Tyrranax {4}{G}

Creature - Dinosaur Beast
At the beginning of combat on your turn, you may pay {2}{G}. When you do, put a +1/+1 counter on target creature. That creature gains trample until end of turn.
"Drive the beasts into the enemy ranks, then stay back and let them do the work."
—Koth
5/5
  • Foundations Jumpstart
Spinnerette, Arachnobat

Spinnerette, Arachnobat {3}{B}{G}

Legendary Creature - Spider Performer
Reach
When Spinnerette, Arachnobat enters, open an Attraction.
As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace.
High-wire injuries are down 95%. Spider-related injuries are up 3000%.
2/4
Spinny Ride

Spinny Ride

Artifact - Attraction
Visit — Tap target creature an opponent controls.
"The ship spinning out of control was spot-on, but no one shouting, 'Nebula! You fell asleep again!' or openly weeping? Too unrealistic."
—Captain Rex Nebula
Attraction Lights: 2, 3, 6
Spire Phantasm

Spire Phantasm {2}{U}{U}

Creature - Gargoyle Illusion
Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card.
Flying
When Spire Phantasm enters, if you guessed correctly for a card named Spire Phantasm, draw a card.
3/2
  • Conspiracy: Take the Crown
Spirit Shield

Spirit Shield {3}

Artifact
You may choose not to untap Spirit Shield during your untap step.
{2}, {T}: Target creature gets +0/+2 for as long as Spirit Shield remains tapped.
At times, survival must outweigh all other considerations.
  • Fallen Empires
Spirit of the Season

Spirit of the Season {1}{G}{G}

Creature - Treefolk Spirit
When Spirit of the Season enters, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Summoned for all the wrong seasons.
3/3
  • Unsanctioned
Spiritual Guardian

Spiritual Guardian {3}{W}{W}

Creature - Spirit
When Spiritual Guardian enters, you gain 4 life.
Hope is born within.
3/4
Spiritual Sanctuary

Spiritual Sanctuary {2}{W}{W}

Enchantment
At the beginning of each player's upkeep, if that player controls a Plains, they gain 1 life.
  • Legends
Spiteful Repossession

Spiteful Repossession {4}{R}

Sorcery
Spiteful Repossession deals damage to each opponent who controls more lands than you equal to the difference. Then create a number of Treasure tokens equal to the damage dealt this way.
Late payment shall be extracted however they see fit.
  • New Capenna Commander 90 98
Splendid Genesis

Splendid Genesis {G}{G}{G}{G}

Sorcery
Shuffle all cards in the game together and deal them into three decks. The game continues with a new player.
She discovered with great delight that one does not love one's children because they are one's children but because of the friendship formed while raising them.
Gabriel Garciá Márquez
  • Celebration Cards
Splintering Wind

Splintering Wind {2}{G}{G}

Enchantment
{2}{G}: Splintering Wind deals 1 damage to target creature. Create a 1/1 green Splinter creature token. It has flying and "Cumulative upkeep {G}." When it leaves the battlefield, it deals 1 damage to you and each creature you control.
  • Alliances
Split Decision

Split Decision {1}{U}

Instant
Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.
Split Screen

Split Screen {4}

Artifact
When Split Screen enters, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it.
Play with your libraries' top cards revealed.
When Split Screen leaves the battlefield, shuffle your libraries together.
Split the Spoils

Split the Spoils {2}{G}

Sorcery
Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
"That half is yours. These halves are mine."
Related card: Split the Spoils (Alchemy)
Split the Spoils (Alchemy)

Split the Spoils (Alchemy) {1}{G}

Sorcery
Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Related card: Split the Spoils
  • Alchemy Horizons: Baldur's Gate