31282 cards found
Grave Expectations

Grave Expectations {B}

Instant
Choose one —
• Heist target opponent's library.
• Exile up to three target cards from your opponents' graveyards. You gain 3 life.
  • Alchemy: Outlaws of Thunder Junction
Pearl Collector

Pearl Collector {2}{B}

Creature - Human Warlock
Deathtouch, Lifelink
At the beginning of your second main phase, if you gained 4 or more life this turn, conjure a card named Mox Pearl into your hand. This ability triggers only once.
{2}{W}: Another target creature perpetually gains lifelink.
3/3
Related card: Mox Pearl
  • Alchemy: Outlaws of Thunder Junction
Rankle, Pitiless Trickster

Rankle, Pitiless Trickster {1}{B}{B}

Legendary Creature - Faerie Rogue
Flying
Rankle has lifelink and haste as long as an opponent controls no creatures.
When Rankle enters, you may pay 1 life. When you do, each player discards a card and sacrifices a creature.
Whenever a player discards a card, Rankle perpetually gets +1/+0.
1/3
  • Alchemy: Outlaws of Thunder Junction
Impetuous Lootmonger

Impetuous Lootmonger {1}{R}

Creature - Human Rogue
First strike
When Impetuous Lootmonger enters, discard a card, then heist target opponent's library.
Whenever you cast a spell you don't own, create a Treasure token.
2/2
  • Alchemy: Outlaws of Thunder Junction
Sapphire Collector

Sapphire Collector {2}{R}

Creature - Human Mercenary
Prowess
When you cast your second noncreature spell in a turn, conjure a card named Mox Sapphire into your hand. This ability triggers only once.
{2}{U}: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
3/3
Related card: Mox Sapphire
  • Alchemy: Outlaws of Thunder Junction
Switchgrass Grazer

Switchgrass Grazer {2}{R}{R}

Creature - Horse Mount
Haste
Whenever Switchgrass Grazer attacks, it deals 1 damage to any target. If Switchgrass Grazer is saddled and a creature was dealt damage this way, that creature perpetually gains "This creature can't block" and "Damage isn't removed from this creature during cleanup steps."
Saddle 1
4/4
  • Alchemy: Outlaws of Thunder Junction
Wagon Wrecker

Wagon Wrecker {1}{R}

Creature - Ogre Mercenary
Menace
Whenever Wagon Wrecker deals combat damage to a player, a random nonland card in that player's hand perpetually gains "When you cast this spell, you lose 2 life."
2/1
  • Alchemy: Outlaws of Thunder Junction
Blooming Cactusfolk

Blooming Cactusfolk {3}{G}{G}

Creature - Plant Druid
Trample
At the beginning of your end step, nonland cards in your hand perpetually gain "This spell costs {1} less to cast."
5/5
  • Alchemy: Outlaws of Thunder Junction
Jessie Zane, Fangbringer

Jessie Zane, Fangbringer {1}{G}{G}

Legendary Creature - Human Assassin
Deathtouch
When Jessie Zane enters and whenever you cast a Snake spell, conjure a card named Ambush Viper into the top six cards of your library at random. It perpetually gains "When this creature enters, draw a card."
3/4
Related card: Ambush Viper
  • Alchemy: Outlaws of Thunder Junction
Jet Collector

Jet Collector {1}{G}

Creature - Merfolk Scout
At the beginning of your second main phase, if four or more cards are in your graveyard, conjure a card named Mox Jet into your hand. This ability triggers only once.
{X}{B}: Put target creature card with mana value X from your graveyard onto the battlefield with a finality counter on it. Activate only as a sorcery.
2/2
Related card: Mox Jet
  • Alchemy: Outlaws of Thunder Junction
Albiorix, Goose Tyrant

Albiorix, Goose Tyrant {1}{G}{U}

Legendary Creature - Bird
Flying, Trample, Ward {1}
Whenever you sacrifice a token, Albiorix perpetually gets +1/+1. This ability also triggers if Albiorix is in exile.
3/3
Card has other part: Wild Goose Chase
  • Alchemy: Outlaws of Thunder Junction
Wild Goose Chase

Wild Goose Chase {G}{U}

Instant - Adventure
Draw two cards, then discard two cards. Create a Food token.
Card has other part: Albiorix, Goose Tyrant
  • Alchemy: Outlaws of Thunder Junction
Cathartic Operation

Cathartic Operation {3}{U}{B}

Instant
Return up to two target creature cards from your graveyard to your hand, then seek two noncreature, nonland cards.
  • Alchemy: Outlaws of Thunder Junction
Emperor Apatzec Intli IV

Emperor Apatzec Intli IV {R}{G}{W}

Legendary Creature - Human Noble
Whenever another creature enters under your control, that creature perpetually gains haste if its power is 4 or greater. If its toughness is 4 or greater, you gain 4 life. If its mana value is 4 or greater, seek a creature card.
3/4
  • Alchemy: Outlaws of Thunder Junction
Grenzo, Crooked Jailer

Grenzo, Crooked Jailer {4}{B}{R}

Legendary Creature - Goblin Rogue
When Grenzo enters and at the beginning of your upkeep, heist target opponent's library.
Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast that you don't own.
6/4
  • Alchemy: Outlaws of Thunder Junction
Intruder's Inquisition

Intruder's Inquisition {B}{R}

Sorcery
Target creature you control deals damage equal to its power to target creature an opponent controls. If excess damage was dealt to a creature this way, its controller discards a card with the greatest mana value among cards in their hand.
  • Alchemy: Outlaws of Thunder Junction
Nashi, Illusion Gadgeteer

Nashi, Illusion Gadgeteer {1}{B}{G}{U}

Legendary Creature - Rat Rogue
Menace, Ward {2}
When Nashi enters, secretly choose a card in your graveyard and conjure a duplicate of it into your hand. If the duplicate isn't a land card, it perpetually gains flash.
4/4
  • Alchemy: Outlaws of Thunder Junction
Silent Extraction

Silent Extraction {G}{U}

Instant
Choose target spell. Counter that spell unless its controller pays {2}.
Threshold — If seven or more cards are in your graveyard, seek a creature card with the same mana value as the chosen spell.
  • Alchemy: Outlaws of Thunder Junction
Teysa of the Ghost Council

Teysa of the Ghost Council {2}{W}{B}

Legendary Creature - Spirit Advisor
Starting intensity 0
When Teysa enters, create a 1/1 white and black Spirit creature token with flying. Teysa intensifies by 1.
Spirits you control get +X/+0, where X is Teysa's intensity.
At the beginning of your end step, you may exile Teysa. If you do, at the beginning of your next upkeep, return Teysa to the battlefield under its owner's control and it gains haste.
0/5
  • Alchemy: Outlaws of Thunder Junction
Triumphant Getaway

Triumphant Getaway {1}{U}{B}{R}

Enchantment
Flash
When Triumphant Getaway enters, heist target opponent's library twice.
Whenever you cast a spell you don't own, each opponent loses 2 life and you gain 2 life.
  • Alchemy: Outlaws of Thunder Junction
Vona de Iedo, the Antifex

Vona de Iedo, the Antifex {2}{W}{B}{B}

Legendary Creature - Vampire Cleric Knight
Menace
When Vona de Iedo enters, destroy target nonland, nontoken permanent an opponent controls. Then you may discard a card. If you do, conjure a duplicate of that permanent into your hand, and the duplicate perpetually gains "Mana of any type can be spent to cast this spell."
4/2
  • Alchemy: Outlaws of Thunder Junction
Weave the Nightmare

Weave the Nightmare {1}{U}{B}

Instant
Choose one. If you control a nonland permanent you don't own as you cast this spell, you may choose two instead.
• Heist target opponent's library.
• Target creature gets -5/-5 until end of turn.
• Counter target noncreature spell.
  • Alchemy: Outlaws of Thunder Junction
Runecarved Obelisk

Runecarved Obelisk {4}

Artifact
{T}: Add {C}{C}. Put two charge counters on Runecarved Obelisk.
{T}, Sacrifice Runecarved Obelisk: Seek a card with the highest mana value among cards in your library with mana value X or less, where X is the number of charge counters on Runecarved Obelisk.
  • Alchemy: Outlaws of Thunder Junction
Celestial Vault

Celestial Vault {1}{W}

Artifact
{W}, {T}: Draft a card from Celestial Vault's spellbook and exile it face down.
{1}, Sacrifice Celestial Vault: Put each card exiled with Celestial Vault into your hand.
Related cards: Angel of Destiny Angel of Invention Angel of Sanctions Angel of Vitality Angelic Enforcer Emancipation Angel Enduring Angel Resplendent Angel Resplendent Marshal Righteous Valkyrie Segovian Angel Serra Angel Sigardian Savior Stalwart Valkyrie Valkyrie Harbinger Youthful Valkyrie
  • Alchemy: New Capenna
Herald of Vengeance

Herald of Vengeance {3}{W}{W}

Creature - Angel
Flying
When Herald of Vengeance enters the battlefield, destroy each permanent you don't control that has the same name as a permanent that dealt damage to you last turn.
4/5
  • Alchemy: New Capenna