31561 cards found
Jace's Sentinel

Jace's Sentinel {1}{U}

Creature - Merfolk Warrior
As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked.
"We drove the Sun Empire out of the forest long ago, and we will not let them return."
1/3
  • Ixalan
Huatli, Dinosaur Knight

Huatli, Dinosaur Knight {4}{R}{W}

Legendary Planeswalker - Huatli
[+2]: Put two +1/+1 counters on up to one target Dinosaur you control.
[–3]: Target Dinosaur you control deals damage equal to its power to target creature you don't control.
[–7]: Dinosaurs you control get +4/+4 until end of turn.
Loyalty:
4
Related card: Sun-Blessed Mount
  • Ixalan
Huatli's Snubhorn

Huatli's Snubhorn {1}{W}

Creature - Dinosaur
Vigilance
Don't make the mistake of thinking blunt horns can't kill.
2/2
  • Ixalan
Huatli's Spurring

Huatli's Spurring {R}

Instant
Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead.
"Run like the wind, fierce one. The hunt has begun."
  • Ixalan
Sun-Blessed Mount

Sun-Blessed Mount {3}{R}{W}

Creature - Dinosaur
When Sun-Blessed Mount enters, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle.
When Huatli chooses a mount, its eyes glow with the flames of the sun.
4/4
Related card: Huatli, Dinosaur Knight
  • Ixalan
Awestruck Cygnet

Awestruck Cygnet {W}

Creature - Bird Scout
Starting intensity 0
Whenever a creature you control with flying enters, if this creature is named Awestruck Cygnet, cards you own named Awestruck Cygnet intensify by 1.
As long as this card's intensity is 3 or more, it has base power and toughness 5/4, has flying and vigilance, and is named Radiant Swan.
2/1
  • Alchemy: Bloomburrow
Cottontail Caretaker

Cottontail Caretaker {1}{W}

Creature - Rabbit Citizen
When Cottontail Caretaker enters, choose a white creature card in your hand. That card perpetually gains offspring {1}.
2/2
  • Alchemy: Bloomburrow
Sandcloud Harbinger

Sandcloud Harbinger {2}{W}

Creature - Elemental Horse
When Sandcloud Harbinger enters, conjure three cards named Sunscorched Desert into the top ten cards of each player's library at random.
Whenever a player plays a Desert, that player draws a card and you gain 3 life.
2/4
Related card: Sunscorched Desert
  • Alchemy: Bloomburrow
Three Tree Battalion

Three Tree Battalion {3}{W}

Instant
Look at the top six cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield, then conjure a duplicate of that card onto the battlefield. The duplicate perpetually has base power and toughness 1/1. Put the rest on the bottom of your library in a random order.
  • Alchemy: Bloomburrow
Archival Whorl

Archival Whorl {3}{U}{U}

Sorcery
Gift a Rhystic Study
Shuffle your hand and graveyard into your library, then draw seven cards. If the gift wasn't promised, each other player also shuffles their hand and graveyard into their library, then draws seven cards.
  • Alchemy: Bloomburrow
Pool Resources

Pool Resources {2}{U}

Instant
Gift a tapped Fish
Draw two cards. If the gift was promised, seek two nonland cards instead.
  • Alchemy: Bloomburrow
Shellfish Scholar

Shellfish Scholar {2}{U}

Creature - Rat Wizard
Whenever Shellfish Scholar or another Rat you control enters, conjure a card named Think Twice into your graveyard.
Threshold{T}: Spells you cast from your graveyard this turn cost {2} less to cast. Activate only if seven or more cards are in your graveyard.
3/2
Related card: Think Twice
  • Alchemy: Bloomburrow
Tempest Trapper

Tempest Trapper {3}{U}

Creature - Otter Wizard
{T}: Add two mana in any combination of colors. Spend this mana only to cast instant or sorcery spells.
Whenever you cast your third spell each turn, exile a random card from your library. Until end of turn, you may play that card without paying its mana cost.
2/5
  • Alchemy: Bloomburrow
Chittering Skullspeaker

Chittering Skullspeaker {1}{B}

Creature - Squirrel Warlock
Starting intensity 0
When Chittering Skullspeaker enters, cards you own named Chittering Skullspeaker intensify by 1. Then you draw X cards and lose X life, where X is Chittering Skullspeaker's intensity.
1/1
  • Alchemy: Bloomburrow
Putrefying Rotboar

Putrefying Rotboar {2}{B}{B}

Creature - Elemental Boar
Lifelink
Whenever a Boar you control attacks, each nonland card in defending player's hand perpetually gains "When you cast this spell, you lose 1 life."
4/5
  • Alchemy: Bloomburrow
Sanguine Soothsayer

Sanguine Soothsayer {1}{B}

Creature - Bat Cleric
Flying, lifelink
Whenever Sanguine Soothsayer attacks, conjure a card named Sanguine Bond into the top fifteen cards of your library at random. It perpetually gains "You may pay {0} rather than pay this spell's mana cost" and "When this permanent enters, draw a card."
2/1
Related card: Sanguine Bond
  • Alchemy: Bloomburrow
Tasteful Offering

Tasteful Offering {1}{B}

Sorcery
You get a two-time boon with "Whenever you sacrifice one or more permanents, seek a nonland card." Create a Food token.
  • Alchemy: Bloomburrow
Brave Meadowguard

Brave Meadowguard {1}{R}

Creature - Mouse Soldier
When Brave Meadowguard enters, conjure a card named Might of the Meek into your hand.
Valiant — Whenever Brave Meadowguard becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
1/1
Related card: Might of the Meek
  • Alchemy: Bloomburrow
Charged Conjuration

Charged Conjuration {3}{R}

Enchantment
At the beginning of your upkeep, instant and sorcery cards in your hand perpetually gain "This spell costs {1} less to cast."
Sacrifice this enchantment: Conjure a card of your choice from Charged Conjuration's spellbook into your hand. Activate only as a sorcery.
Related cards: Empty the Warrens Galvanic Relay Grapeshot
  • Alchemy: Bloomburrow
Cindercone Smite

Cindercone Smite {R}

Sorcery
Cindercone Smite deals 2 damage to target creature. Then create a Treasure token if you weren't the starting player.
  • Alchemy: Bloomburrow
Bramblearmor Brawler

Bramblearmor Brawler {2}{G}{G}

Creature - Raccoon Warrior
This spell can't be countered.
Trample
Whenever an opponent casts a noncreature spell, creature cards in your library perpetually get +1/+1.
5/5
  • Alchemy: Bloomburrow
Fountainport Charmer

Fountainport Charmer {1}{G}

Creature - Frog Bard
Offspring {1}
When Fountainport Charmer enters, creature cards in your hand perpetually gain "This spell costs {1} less to cast."
2/3
  • Alchemy: Bloomburrow
Traverse Valley

Traverse Valley {G}

Sorcery
Kicker—Forage.
Seek a nonbasic land card. If this spell was kicked, put that card onto the battlefield tapped.
  • Alchemy: Bloomburrow
Vigorous Farming

Vigorous Farming {2}{G}

Enchantment
Lands you control enter the battlefield untapped.
At the beginning of your end step, the topmost land card in your library perpetually gains "Whenever this land is tapped for mana, add an additional {G}."
  • Alchemy: Bloomburrow
Ace Flockbringer

Ace Flockbringer {1}{W}{U}

Creature - Bird Scout
Flying
Whenever you cast a creature spell without flying, conjure a duplicate of it into your hand. The duplicate perpetually gains flying. This ability triggers only once each turn.
3/3
  • Alchemy: Bloomburrow