31320 cards found
Water Weird

Water Weird {3}{U}

Creature - Elemental Weird
Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
3/4
  • Alchemy Horizons: Baldur's Gate
Water Wings

Water Wings {1}{U}

Instant
Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof.
Luckily for the plummeting Johann, the hydroloft spell was one he had actually mastered.
  • Wilds of Eldraine
Water Wurm

Water Wurm {U}

Creature - Wurm
Water Wurm gets +0/+1 as long as an opponent controls an Island.
1/1
  • The Dark
Watercourser

Watercourser {2}{U}

Creature - Elemental
{U}: Watercourser gets +1/-1 until end of turn.
"Beware an eddy where there should be none or a stretch that flows too fast or too slow."
—Old Fishbones, Martyne river guide
2/3
Waterfall Aerialist

Waterfall Aerialist {3}{U}

Creature - Djinn Wizard
Flying
Ward {2}
Form and function in perfect unity.
3/1
  • Strixhaven: School of Mages
Waterfront District

Waterfront District

Land
Waterfront District enters tapped.
{T}: Add {U} or {B}.
{2}{U}{B}, {T}, Sacrifice Waterfront District: Draw a card.
The bottom of the dark canals is littered with countless corpses and treasures.
  • Streets of New Capenna 259 357
Waterknot

Waterknot {1}{U}{U}

Enchantment - Aura
Enchant creature
When Waterknot enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Waterspout Warden

Waterspout Warden {2}{U}

Creature - Frog Soldier
Whenever Waterspout Warden attacks, if another creature entered the battlefield under your control this turn, Waterspout Warden gains flying until end of turn.
The escape route of many a birdfolk thief has been less surefire than they'd thought.
3/2
  • Bloomburrow
Watertrap Weaver

Watertrap Weaver {2}{U}

Creature - Merfolk Wizard
When Watertrap Weaver enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
The river is a powerful friend.
2/2
Waterwind Scout

Waterwind Scout {2}{U}

Creature - Merfolk Scout
Flying
When Waterwind Scout enters, create a Map token.
2/2
  • The Lost Caverns of Ixalan
Wave of Indifference

Wave of Indifference {X}{R}

Sorcery
X target creatures can't block this turn.
"Darius?"
"Yeah?"
"There's a goblin sneaking up on you."
"So?"
"Just sayin'."
  • Onslaught
Wave-Wing Elemental

Wave-Wing Elemental {5}{U}

Creature - Elemental
Flying
Landfall — Whenever a land you control enters, Wave-Wing Elemental gets +2/+2 until end of turn.
"Do you see? All of Tazeem strains at its tether."
—Noyan Dar, Tazeem roilmage
3/4
Wavecrash Triton

Wavecrash Triton {2}{U}

Creature - Merfolk Wizard
Heroic — Whenever you cast a spell that targets Wavecrash Triton, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
1/4
  • Theros
Wavesifter

Wavesifter {3}{G}{U}

Creature - Elemental
Flying
When Wavesifter enters, investigate twice.
Evoke {G}{U}
3/2
Waveskimmer Aven

Waveskimmer Aven {2}{G}{W}{U}

Creature - Bird Soldier
Flying
Exalted
The greatest gift you can give a sea aven is solitude.
2/4
  • Shards of Alara
Wax-Wane Witness

Wax-Wane Witness {3}{W}

Creature - Bat Cleric
Flying, vigilance
Whenever you gain or lose life during your turn, Wax-Wane Witness gets +1/+0 until end of turn.
Batfolk clerics consider the cycle of light and darkness as a sacred allegory of life and death.
2/4
  • Bloomburrow
Waxing Moon

Waxing Moon {1}{G}

Instant
Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.
"Show them what it means to be the source of nightmares!"
—Ulrich, Krallenhorde alpha
  • Eldritch Moon
Waxmane Baku

Waxmane Baku {2}{W}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku.
{1}, Remove X ki counters from Waxmane Baku: Tap X target creatures.
2/2
Way of the Thief

Way of the Thief {3}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature can't be blocked as long as you control a Gate.
A true shortcut isn't a way other people don't know; it's a way other people can't go.
  • Gatecrash
Wayfarer's Bauble

Wayfarer's Bauble {1}

Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
It is the forest beyond the horizon, the mountain waiting to be climbed, the new land across the endless sea.
Waylaying Pirates

Waylaying Pirates {3}{U}

Creature - Human Pirate
When Waylaying Pirates enters, if you control an artifact, tap target artifact or creature an opponent controls and put a stun counter on it.
"The only drink in your future is seawater."
3/3
  • The Lost Caverns of Ixalan
Wayward Giant

Wayward Giant {4}{R}

Creature - Giant
Menace
"The giants follow the flow of aether, and twice a year it leads them through here. Lesson learned. More clearance is needed."
—Sram, senior edificer
4/5
Wayward Soul

Wayward Soul {2}{U}{U}

Creature - Spirit
Flying
{U}: Put Wayward Soul on top of its owner's library.
"no home no heart no hope"
—Stronghold graffito
3/2
Weakness

Weakness {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-1.
"For strength to have any meaning, there must also be . . . you."
Weakstone's Subjugation

Weakstone's Subjugation {U}

Enchantment - Aura
Enchant artifact or creature
When Weakstone's Subjugation enters, you may pay {3}. If you do, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
  • The Brothers' War