31561 cards found
Extricator of Flesh
Extricator of Sin

Extricator of Flesh

Creature - Eldrazi Horror
Eldrazi you control have vigilance.
{2}, {T}, Sacrifice a non-Eldrazi creature: Create a 3/2 colorless Eldrazi Horror creature token.
After the end, a new beginning.
3/5
Card has other part: Extricator of Sin
Extricator of Sin
Extricator of Flesh

Extricator of Sin {2}{W}

Creature - Human Cleric
When Extricator of Sin enters, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token.
Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.
0/3
Card has other part: Extricator of Flesh
Fall of the Hammer

Fall of the Hammer {1}{R}

Instant
Target creature you control deals damage equal to its power to another target creature.
It is unwise to insult the god of the forge. It is also unwise to stand near anyone else who has insulted him.
Fallaji Archaeologist

Fallaji Archaeologist {1}{U}

Creature - Human Scout
When Fallaji Archaeologist enters, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Fallaji Archaeologist.
0/3
Fanatic of Mogis

Fanatic of Mogis {3}{R}

Creature - Minotaur Shaman
When Fanatic of Mogis enters, it deals damage to each opponent equal to your devotion to red.
4/2
Far

Far {1}{U}

Instant
Return target creature to its owner's hand.
Fuse
Card has other part: Away
Fiendslayer Paladin

Fiendslayer Paladin {1}{W}{W}

Creature - Human Knight
First strike
Lifelink
Fiendslayer Paladin can't be the target of black or red spells your opponents control.
2/2
Fight with Fire

Fight with Fire {2}{R}

Sorcery
Kicker {5}{R}
Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead.
Fleecemane Lion

Fleecemane Lion {G}{W}

Creature - Cat
{3}{G}{W}: Monstrosity 1.
As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.
3/3
Flitterstep Eidolon

Flitterstep Eidolon {1}{U}

Enchantment Creature - Spirit
Bestow {5}{U}
Flitterstep Eidolon can't be blocked.
Enchanted creature gets +1/+1 and can't be blocked.
1/1
Fog

Fog {G}

Instant
Prevent all combat damage that would be dealt this turn.
"I fear no army or beast, but only the morning fog. Our assault can survive everything else."
—Lord Hilneth
Frostburn Weird

Frostburn Weird {U/R}{U/R}

Creature - Weird
{U/R}: Frostburn Weird gets +1/-1 until end of turn.
Many chemisters are oblivious to the innumerable machinations of their guild, instead focusing obsessively on creating the perfect weird.
1/4
Furious Rise

Furious Rise {2}{R}

Enchantment
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.
Klothys set out to mend the destiny of Theros, her fury guiding every stitch.
Garruk, Apex Predator

Garruk, Apex Predator {5}{B}{G}

Legendary Planeswalker - Garruk
[+1]: Destroy another target planeswalker.
[+1]: Create a 3/3 black Beast creature token with deathtouch.
[–3]: Destroy target creature. You gain life equal to its toughness.
[–8]: Target opponent gets an emblem with "Whenever a creature attacks you, it gets +5/+5 and gains trample until end of turn."
Loyalty:
5
Garruk, Caller of Beasts

Garruk, Caller of Beasts {4}{G}{G}

Legendary Planeswalker - Garruk
[+1]: Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
[–3]: You may put a green creature card from your hand onto the battlefield.
[–7]: You get an emblem with "Whenever you cast a creature spell, you may search your library for a creature card, put it onto the battlefield, then shuffle."
Loyalty:
4
Gate Colossus

Gate Colossus {8}

Artifact Creature - Construct
This spell costs {1} less to cast for each Gate you control.
This creature can't be blocked by creatures with power 2 or less.
Whenever a Gate you control enters, you may put this card from your graveyard on top of your library.
8/8
Gatebreaker Ram

Gatebreaker Ram {2}{G}

Creature - Sheep
Gatebreaker Ram gets +1/+1 for each Gate you control.
As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.
So-called "battering rams" pale in comparison to the real thing.
2/2
Gates Ablaze

Gates Ablaze {2}{R}

Sorcery
Gates Ablaze deals X damage to each creature, where X is the number of Gates you control.
When the Izzet's spirit of invention extends to the city's infrastructure, the results are sometimes explosive.
Gateway Plaza

Gateway Plaza

Land - Gate
Gateway Plaza enters tapped.
When Gateway Plaza enters, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
Guild leaders focused their magic on the portal scar. Where the Chamber perished, a parun could be reborn.
Gather the Pack

Gather the Pack {1}{G}

Sorcery
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.
Ghirapur Gearcrafter

Ghirapur Gearcrafter {2}{R}

Creature - Human Artificer
When Ghirapur Gearcrafter enters, create a 1/1 colorless Thopter artifact creature token with flying.
The metal must be pure. The hand must be steady. The product must be perfect.
2/1
Ghor-Clan Rampager

Ghor-Clan Rampager {2}{R}{G}

Creature - Beast
Trample
Bloodrush{R}{G}, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
"The Simic come from the cold slow depths. How could they understand the fire in a wild heart?"
—Kroshkar, Gruul shaman
4/4
Ghostblade Eidolon

Ghostblade Eidolon {2}{W}

Enchantment Creature - Spirit
Bestow {5}{W}
Double strike
Enchanted creature gets +1/+1 and has double strike.
1/1
Gideon, Ally of Zendikar

Gideon, Ally of Zendikar {2}{W}{W}

Legendary Planeswalker - Gideon
[+1]: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
[0]: Create a 2/2 white Knight Ally creature token.
[–4]: You get an emblem with "Creatures you control get +1/+1."
Loyalty:
4
Gideon, Battle-Forged
Kytheon, Hero of Akros

Gideon, Battle-Forged

Legendary Planeswalker - Gideon
(Color indicator: Gideon, Battle-Forged is white)
[+2]: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able.
[+1]: Until your next turn, target creature gains indestructible. Untap that creature.
[0]: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
Loyalty:
3
Card has other part: Kytheon, Hero of Akros