31561 cards found
Slingbow Trap

Slingbow Trap {3}{G}

Instant - Trap
If a black creature with flying is attacking, you may pay {G} rather than pay this spell's mana cost.
Destroy target attacking creature with flying.
The Tajuru elves devised ways to let the forest defend itself.
  • Worldwake
Snapping Creeper

Snapping Creeper {2}{G}

Creature - Plant
Landfall — Whenever a land you control enters, Snapping Creeper gains vigilance until end of turn.
Its vast network of roots and vines keeps it aware of distant dangers.
2/3
  • Worldwake
Vastwood Animist

Vastwood Animist {2}{G}

Creature - Elf Shaman Ally
{T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
He calls on the forests for counsel and summons the earth to his cause.
1/1
  • Worldwake
Novablast Wurm

Novablast Wurm {3}{G}{G}{W}{W}

Creature - Wurm
Whenever Novablast Wurm attacks, destroy all other creatures.
"The sun was born within its coils, but it fled to the sky. The wurm hungers for its child, and the world will bear its loss."
—Screed of the Mul Daya
7/7
  • Worldwake
Hedron Rover

Hedron Rover {4}

Artifact Creature - Construct
Landfall — Whenever a land you control enters, Hedron Rover gets +2/+2 until end of turn.
"Now that it has woken up and wandered off, we should go see what it was guarding."
—Gotzen, Bulwark explorer
2/2
  • Worldwake
Razor Boomerang

Razor Boomerang {3}

Artifact - Equipment
Equipped creature has "{T}, Unattach Razor Boomerang: It deals 1 damage to any target. Return Razor Boomerang to its owner's hand."
Equip {2}
Few can catch it without losing a finger.
  • Worldwake
Walking Atlas

Walking Atlas {2}

Artifact Creature - Construct
{T}: You may put a land card from your hand onto the battlefield.
Crafted by lullmages and bound to the land, it alters itself to match the tumultuous terrain.
1/1
  • Worldwake
Duskborne Skymarcher

Duskborne Skymarcher {W}

Creature - Vampire Cleric
Flying
{W}, {T}: Target attacking Vampire gets +1/+1 until end of turn.
"The hour of Dusk is come."
1/1
  • Ixalan
Imperial Lancer

Imperial Lancer {W}

Creature - Human Knight
Imperial Lancer has double strike as long as you control a Dinosaur.
"Together my mount and I are stronger than either of us apart."
1/1
  • Ixalan
Kinjalli's Caller

Kinjalli's Caller {W}

Creature - Human Cleric
Dinosaur spells you cast cost {1} less to cast.
The people of the Sun Empire worship the sun in three aspects. Kinjalli is the Wakening Sun, who created humans from clay and baked them in the sun's warmth.
0/3
  • Ixalan
Pious Interdiction

Pious Interdiction {3}{W}

Enchantment - Aura
Enchant creature
When Pious Interdiction enters, you gain 2 life.
Enchanted creature can't attack or block.
"Ours is the true and righteous path. You will bow before our might."
  • Ixalan
Pterodon Knight

Pterodon Knight {3}{W}

Creature - Human Knight
Pterodon Knight has flying as long as you control a Dinosaur.
"To rise like the sun—there is no greater feeling."
3/3
  • Ixalan
Queen's Commission

Queen's Commission {2}{W}

Sorcery
Create two 1/1 white Vampire creature tokens with lifelink.
"Let the blood of the impure flow through you. Only the blessings of the golden city will purge its acrid taste from your mouth."
—High Marshal Arguel
  • Ixalan
Rallying Roar

Rallying Roar {2}{W}

Instant
Creatures you control get +1/+1 until end of turn. Untap them.
"The sun's strength sings in our hearts! I have never been more proud of my home and my people."
—Huatli
  • Ixalan
Ritual of Rejuvenation

Ritual of Rejuvenation {2}{W}

Instant
You gain 4 life.
Draw a card.
"Nothing is more sacred than the gift of blood. Blessed are the vein that empties and the heart that is renewed."
Related card: Saint Elenda
  • Ixalan
Sheltering Light

Sheltering Light {W}

Instant
Target creature gains indestructible until end of turn. Scry 1.
Those who wield the power of the sun protect the Empire from darkness.
  • Ixalan
Skyblade of the Legion

Skyblade of the Legion {1}{W}

Creature - Vampire Soldier
Flying
Vampires call the gift of flight "exultation." For their enemies, it brings only sorrow.
1/3
  • Ixalan
Steadfast Armasaur

Steadfast Armasaur {3}{W}

Creature - Dinosaur
Vigilance
{1}{W}, {T}: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it.
"Like the mighty armasaur, we will defend against all who invade our shores."
—Itzama the Crested
2/3
  • Ixalan
Vampire's Zeal

Vampire's Zeal {W}

Instant
Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
The Feast of Blood sends new life essence flowing through the vampire who partakes, manifesting as even greater strength and speed.
  • Ixalan
Deadeye Quartermaster

Deadeye Quartermaster {3}{U}

Creature - Human Pirate
When Deadeye Quartermaster enters, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.
"Welcome aboard, mate! You're going to need this."
2/2
  • Ixalan
Depths of Desire

Depths of Desire {2}{U}

Instant
Return target creature to its owner's hand. Create a Treasure token.
Pockets full of gold, lungs full of brine.
  • Ixalan
Headwater Sentries

Headwater Sentries {3}{U}

Creature - Merfolk Warrior
"The elders say that if the intruders discovered the secret of the golden city, it would mean an end to our people."
2/5
  • Ixalan
Navigator's Ruin

Navigator's Ruin {2}{U}

Enchantment
Raid — At the beginning of your end step, if you attacked this turn, target opponent mills four cards.
"You won't be needing this. Or this. Or these . . ."
  • Ixalan
Run Aground

Run Aground {3}{U}

Instant
Put target artifact or creature on top of its owner's library.
"That's the first time I've seen the ground do the running."
—Captain Brinely Rage
  • Ixalan
Siren Lookout

Siren Lookout {2}{U}

Creature - Siren Pirate
Flying
When Siren Lookout enters, it explores.
1/2
  • Ixalan