31320 cards found
Warmth

Warmth {1}{W}

Enchantment
Whenever an opponent casts a red spell, you gain 2 life.
"Flame grows gentle with but a little distance."
—Orim, Samite healer
Warning

Warning {W}

Instant
Prevent all combat damage that would be dealt by target attacking creature this turn.
"The folk of the Karplusan Mountains are impossible to ambush."
—Lovisa Coldeyes, Balduvian Chieftain
Warp Artifact

Warp Artifact {B}{B}

Enchantment - Aura
Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.
Warp World

Warp World {5}{R}{R}{R}

Sorcery
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
Warpath

Warpath {3}{R}

Instant
Warpath deals 3 damage to each blocking creature and each blocked creature.
Cho-Manno had never seen Mercadia City's forces fight so well. The magistrate must have hired a new hero.
  • Mercadian Masques
Warped Devotion

Warped Devotion {2}{B}

Enchantment
Whenever a permanent is returned to a player's hand, that player discards a card.
"The spirit of the devout is easily crushed by the loss of hope."
—Fallen angel
Warped Landscape

Warped Landscape

Land
{T}: Add {C}.
{2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Each cryptolith twists the plane's mana, bending its flow to a singular purpose.
Warped Physique

Warped Physique {U}{B}

Instant
Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.
The Gruul seek unbounded strength. The Dimir deliver cruel irony.
Warped Space

Warped Space {4}{R}{R}

Enchantment - Room
Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast from exile.
Card has other part: Charred Foyer
  • Duskmourn: House of Horror Promos 129pb 129sb
  • Duskmourn: House of Horror 129b 340b
Warping Wail

Warping Wail {1}{C}

Instant
Choose one —
• Exile target creature with power or toughness 1 or less.
• Counter target sorcery spell.
• Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
Warrant

Warrant {W/U}{W/U}

Instant
Put target attacking or blocking creature on top of its owner's library.
Card has other part: Warden
Warren Weirding

Warren Weirding {1}{B}

Kindred Sorcery - Goblin
Target player sacrifices a creature. If a Goblin is sacrificed this way, that player creates two 1/1 black Goblin Rogue creature tokens, and those tokens gain haste until end of turn.
"And that's when it was discovered that boggarts have just half a brain."
—The Book of Other Folk
Warrior's Charge

Warrior's Charge {2}{W}

Sorcery
Creatures you control get +1/+1 until end of turn.
It is not the absence of fear that makes a warrior, but its domination.
Warrior's Honor

Warrior's Honor {2}{W}

Instant
Creatures you control get +1/+1 until end of turn.
"The day will come when the righteous warrior faces a battle she cannot win. She will greet that day as she has any other."
—Asmira, holy avenger
Warrior's Oath

Warrior's Oath {R}{R}

Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
"I swear this before all gods old and new: I will fight to my last breath."
Warrior's Stand

Warrior's Stand {1}{W}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Creatures you control get +2/+2 until end of turn.
Warriors' Lesson

Warriors' Lesson {G}

Instant
Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."
"Let each challenge make you a better warrior."
—Anthousa of Setessa
Warstorm Surge

Warstorm Surge {5}{R}

Enchantment
Whenever a creature you control enters, it deals damage equal to its power to any target.
"Listen to the roar! Feel the thunder! The Immersturm shouts its approval with every bolt of lightning!"
Wash Away

Wash Away {U}

Instant
Cleave {1}{U}{U}
Counter target spell [that wasn't cast from its owner's hand].
"May the ocean take it"
—Nephalia expression meaning
"good riddance"
Wash Out

Wash Out {3}{U}

Sorcery
Return all permanents of the color of your choice to their owners' hands.
"It's not the darkness I fear but dull and numbing shades of gray."
—Sydri, galvanic genius
Waste Away

Waste Away {4}{B}

Instant
As an additional cost to cast this spell, discard a card.
Target creature gets -5/-5 until end of turn.
Chainer's insanity touched nearly every living thing—including viruses.
  • Torment
Waste Land

Waste Land

Land
{T}: Add {C}.
{T}, Sacrifice Waste Land: Destroy target nonbasic land. That land's controller creates a Wastes token. (It's a land with {T}: Add {C}.)
Waste Management

Waste Management {2}{B}

Instant
Kicker {3}{B}
Exile up to two target cards from a single graveyard. If this spell was kicked, instead exile target player's graveyard. Create a 2/2 black Rogue creature token for each creature card exiled this way.
Waste Not

Waste Not {1}{B}

Enchantment
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token.
Whenever an opponent discards a land card, add {B}{B}.
Whenever an opponent discards a noncreature, nonland card, draw a card.
Designed by the Magic community
Wasteful Harvest

Wasteful Harvest {2}{G}

Instant
Mill five cards. You may put a permanent card from among the cards milled this way into your hand.
Once the brothers discovered the pristine island of Argoth, the war came down to who could plunder it faster.
  • The Brothers' War