31561 cards found
Deathleaper, Terror Weapon

Deathleaper, Terror Weapon {2}{R}{G}

Legendary Creature - Tyranid
Flash
Haste
Flesh Hooks — Creatures you control that entered this turn have double strike.
Created to break will and bone with equal ferocity.
3/3
  • Warhammer 40,000 Commander 115 115★
Deny the Witch

Deny the Witch {1}{W}{U}{B}

Instant
Counter target spell, activated ability, or triggered ability. Its controller loses life equal to the number of creatures you control.
"This heresy cannot stand!"
  • Warhammer 40,000 Commander 116 116★
Drach'Nyen

Drach'Nyen {4}{B}{R}

Legendary Artifact - Equipment
Echo of the First Murder — When Drach'Nyen enters, exile up to one target creature.
Daemon Sword — Equipped creature has menace and gets +X/+0, where X is the exiled card's power.
Equip {2}
  • Warhammer 40,000 Commander 117 117★
Epistolary Librarian

Epistolary Librarian {2}{W}{U}

Creature - Astartes Wizard
Veil of Time — Whenever Epistolary Librarian attacks, you may cast a spell with mana value X or less from your hand without paying its mana cost, where X is the number of attacking creatures.
"Bolters? Chainswords? All fine weapons, however I wield a far more dangerous power."
3/4
  • Warhammer 40,000 Commander 118 118★
Exalted Flamer of Tzeentch

Exalted Flamer of Tzeentch {2}{U}{R}

Creature - Demon
Sorcerous Inspiration — At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Fire of Tzeentch — Whenever you cast an instant or sorcery spell, Exalted Flamer of Tzeentch deals 1 damage to each opponent.
2/4
  • Warhammer 40,000 Commander 119 119★
Exterminatus

Exterminatus {5}{W}{B}

Sorcery
Nonland permanents your opponents control lose indestructible until end of turn.
Destroy all nonland permanents.
"Some may question your right to destroy ten billion people. Those who understand know that you have no right to let them live."
—Exterminatus Extremis
  • Warhammer 40,000 Commander 120 120★
The First Tyrannic War

The First Tyrannic War {2}{G}{U}{R}

Enchantment - Saga
I — You may put a creature card from your hand onto the battlefield. If its mana cost contains {X}, it enters with a number of +1/+1 counters on it equal to the number of lands you control.
II, III — Double the number of each kind of counter on target creature you control.
  • Warhammer 40,000 Commander 121 121★
The Flesh Is Weak

The Flesh Is Weak {2}{W}{U}{B}

Enchantment
When The Flesh Is Weak enters, put a +1/+1 counter on each creature you control.
Creatures you control with +1/+1 counters on them are artifacts in addition to their other types.
Nonartifact creatures get -1/-1.
  • Warhammer 40,000 Commander 122 122★
Gargoyle Flock

Gargoyle Flock {2}{G}{U}

Creature - Tyranid Gargoyle
Flying
Skyswarm — At the beginning of your end step, if a creature entered the battlefield under your control this turn, create a 1/1 blue Tyranid Gargoyle creature token with flying.
They dive screaming on defensive lines, sowing chaos before the main assault begins.
2/2
  • Warhammer 40,000 Commander 123 123★
Ghyrson Starn, Kelermorph

Ghyrson Starn, Kelermorph {1}{U}{R}

Legendary Creature - Tyranid Human
Ward {2}
Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn, Kelermorph deals 2 damage to that permanent or player.
3/2
  • Warhammer 40,000 Commander 124 124★
Helbrute

Helbrute {3}{B}{R}

Artifact Creature - Astartes Dreadnought
Haste
Sarcophagus — You may cast Helbrute from your graveyard by exiling another creature card from your graveyard in addition to paying its other costs.
"No. No! Not the sarcophagus . . . Khorne damn you, you disloyal curs. JUST KILL ME!"
—Kalos the Ravager
5/4
  • Warhammer 40,000 Commander 125 125★
The Horus Heresy

The Horus Heresy {3}{U}{B}{R}

Enchantment - Saga
I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield.
II — Draw a card for each creature you control but don't own.
III — Starting with you, each player chooses a creature. Destroy each creature chosen this way.
  • Warhammer 40,000 Commander 126 126★
Inquisitor Eisenhorn

Inquisitor Eisenhorn {2}{U}{B}

Legendary Creature - Human Inquisitor
You may reveal the first card you draw each turn as you draw it. Whenever you reveal an instant or sorcery card this way, create Cherubael, a legendary 4/4 black Demon creature token with flying.
Whenever Inquisitor Eisenhorn deals combat damage to a player, investigate that many times.
2/3
  • Warhammer 40,000 Commander 127 127★
Kill! Maim! Burn!

Kill! Maim! Burn! {3}{B}{R}

Instant
Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Kill! Maim! Burn! deals 3 damage to target player.
  • Warhammer 40,000 Commander 128 128★
The Lost and the Damned

The Lost and the Damned {1}{U}{R}

Enchantment
Whenever a land you control enters from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token.
The gods of Chaos bestow gifts of mutations upon their champions. Too many of these gifts transform their bearer into mindless, writhing chaos spawn.
  • Warhammer 40,000 Commander 129 129★
Lucius the Eternal

Lucius the Eternal {3}{B}{R}

Legendary Creature - Astartes Warrior
Haste
Armour of Shrieking Souls — When Lucius the Eternal dies, exile it and choose target creature an opponent controls. When that creature leaves the battlefield, return Lucius the Eternal from exile to the battlefield under its owner's control.
5/3
  • Warhammer 40,000 Commander 130 130★
Magnus the Red

Magnus the Red {3}{U}{R}

Legendary Creature - Demon Primarch
Flying
Unearthly Power — Instant and sorcery spells you cast cost {1} less to cast for each creature token you control.
Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.
4/5
  • Warhammer 40,000 Commander 131 131★
Malanthrope

Malanthrope {1}{G}{U}

Creature - Tyranid
Flying
Scavenge the Dead — When Malanthrope enters, exile target player's graveyard. Put a +1/+1 counter on Malanthrope for each creature card exiled this way.
2/2
  • Warhammer 40,000 Commander 132 132★
Mawloc

Mawloc {X}{R}{G}

Creature - Tyranid
Ravenous
Terror from the Deep — When Mawloc enters, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead.
2/2
  • Warhammer 40,000 Commander 133 133★
Mutalith Vortex Beast

Mutalith Vortex Beast {4}{U}{R}

Creature - Mutant Beast
Trample
Warp Vortex — When Mutalith Vortex Beast enters, flip a coin for each opponent you have. For each flip you win, draw a card. For each flip you lose, Mutalith Vortex Beast deals 3 damage to that player.
6/6
  • Warhammer 40,000 Commander 134 134★
Neyam Shai Murad

Neyam Shai Murad {2}{W}{B}

Legendary Creature - Human Rogue
Rogue Trader — Whenever Neyam Shai Murad deals combat damage to a player, you may have that player return target permanent card from their graveyard to their hand. If you do, that player chooses a permanent card in your graveyard, then you put it onto the battlefield under your control.
3/3
  • Warhammer 40,000 Commander 135 135★
Pink Horror

Pink Horror {3}{U}{R}

Creature - Demon Horror
Coruscating Flames — Whenever you cast an instant or sorcery spell, Pink Horror deals 2 damage to any target.
Split — When Pink Horror dies, create two 2/2 blue and red Demon Horror creature tokens named Blue Horror with "Whenever you cast an instant or sorcery spell, this creature deals 1 damage to any target."
4/4
  • Warhammer 40,000 Commander 136 136★
Primaris Chaplain

Primaris Chaplain {2}{W}{B}

Creature - Astartes Cleric
Battle cry
Rosarius — Whenever Primaris Chaplain attacks, it gains indestructible until end of turn.
Every kill is a sacrament of the Emperor's glory.
3/3
  • Warhammer 40,000 Commander 137 137★
Ravener

Ravener {X}{G}{U}

Creature - Tyranid
Flash
Ravenous
When Ravener enters, target creature attacks target opponent this turn if able.
0/0
  • Warhammer 40,000 Commander 138 138★
The Ruinous Powers

The Ruinous Powers {2}{B}{R}

Enchantment
At the beginning of your upkeep, choose an opponent at random. Exile the top card of that player's library. Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it. When you cast a spell this way, its owner loses life equal to its mana value.
  • Warhammer 40,000 Commander 139 139★