31329 cards found
Nuka-Cola Vending Machine

Nuka-Cola Vending Machine {3}

Artifact
{1}, {T}: Create a Food token.
Whenever you sacrifice a Food, create a tapped Treasure token.
Nuka-Nuke Launcher

Nuka-Nuke Launcher {2}

Artifact - Equipment
Equipped creature gets +3/+0 and has intimidate.
Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell.
Equip {3}
Overencumbered

Overencumbered {1}{W}

Enchantment - Aura
Enchant opponent
When Overencumbered enters, enchanted opponent creates a Clue token, a Food token, and a Junk token.
At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat.
Overflowing Basin

Overflowing Basin

Land
{1}, {T}: Add {G}{U}.
Unfortunately for Vault 34's remaining residents, a battle over the armory resulted in flooding, a leaking reactor, and broken doors.
Overseer of Vault 76

Overseer of Vault 76 {2}{W}

Legendary Creature - Human Advisor
First Contact — Whenever Overseer of Vault 76 or another creature you control with power 3 or less enters, put a quest counter on Overseer of Vault 76.
At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.
3/3
Paladin Danse, Steel Maverick

Paladin Danse, Steel Maverick {2}{W}

Legendary Artifact Creature - Synth Knight
Vigilance, lifelink
Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifact or Human gains indestructible until end of turn.
"I need to be the example, not the exception."
3/3
  • Fallout 20 548
Paladin Elizabeth Taggerdy

Paladin Elizabeth Taggerdy {1}{R}{W}

Legendary Creature - Human Knight
Battalion — Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power.
"Into the killing ground!"
3/2
Perception Bobblehead

Perception Bobblehead {3}

Artifact - Bobblehead
{T}: Add one mana of any color.
{3}, {T}: Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Pip-Boy 3000

Pip-Boy 3000 {1}

Artifact - Equipment
Whenever equipped creature attacks, choose one —
• Sort Inventory — Draw a card, then discard a card.
• Pick a Perk — Put a +1/+1 counter on that creature.
• Check Map — Untap up to two target lands.
Equip {2}
Piper Wright, Publick Reporter

Piper Wright, Publick Reporter {1}{U}

Legendary Creature - Human Detective
Whenever Piper Wright deals combat damage to a player, investigate that many times.
Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control.
"You can't stop the press."
1/2
Plasma Caster

Plasma Caster {1}{R}

Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you get {E}{E}.
Pay {E}{E}: Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it.
Equip {2}
Powder Ganger

Powder Ganger {2}{R}

Creature - Human Rogue
Squad {2}
When Powder Ganger enters, destroy up to one target artifact.
2/2
Power Fist

Power Fist {1}{G}

Artifact - Equipment
Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it."
Equip {2}
A fist fight will leave a bruise. A power fist fight will leave a crater.
Pre-War Formalwear

Pre-War Formalwear {2}{W}

Artifact - Equipment
When Pre-War Formalwear enters, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it.
Equipped creature gets +2/+2 and has vigilance.
Equip {3}
Preston Garvey, Minuteman

Preston Garvey, Minuteman {2}{R}{G}{W}

Legendary Creature - Human Soldier
At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has '{T}: Add one mana of any color.'"
Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control.
4/4
Radstorm

Radstorm {3}{U}

Instant
Storm
Proliferate.
Green sky at night, ghoul's delight.
Rampaging Yao Guai

Rampaging Yao Guai {X}{G}{G}{G}

Creature - Bear Mutant
Vigilance, trample
Rampaging Yao Guai enters with X +1/+1 counters on it.
When Rampaging Yao Guai enters, destroy any number of target artifacts and/or enchantments with total mana value X or less.
2/2
Raul, Trouble Shooter

Raul, Trouble Shooter {1}{U}{B}

Legendary Creature - Zombie Mutant Rogue
Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn.
{T}: Each player mills a card.
"Raul Alfonso Tejada, former gunslinger and sole survivor of Hidalgo Ranch, at your service."
1/4
  • Fallout 115 643
Recon Craft Theta

Recon Craft Theta {4}

Artifact - Vehicle
Flying
When Recon Craft Theta enters, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it.
Whenever Recon Craft Theta attacks, proliferate.
Crew 2
4/4
Red Death, Shipwrecker

Red Death, Shipwrecker {U}{R}

Legendary Creature - Crab Mutant
Alluring Eyes{T}: Goad target creature an opponent controls. That player draws a card. You add {R}.
"That little fella is deadly in his own fashion."
—The Mariner
1/3
Rex, Cyber-Hound

Rex, Cyber-Hound {1}{W}{U}

Legendary Artifact Creature - Robot Dog
Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get {E}{E}.
Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery.
Rex has all activated abilities of all cards in exile with brain counters on them.
2/2
Robobrain War Mind

Robobrain War Mind {3}{U}

Artifact Creature - Robot
Robobrain War Mind's power is equal to the number of cards in your hand.
When Robobrain War Mind enters, you get an amount of {E} equal to the number of artifact creatures you control.
Whenever Robobrain War Mind attacks, you may pay {E}{E}{E}. If you do, draw a card.
*/5
  • Fallout 38 566
Rose, Cutthroat Raider

Rose, Cutthroat Raider {2}{R}{R}

Legendary Artifact Creature - Robot
First strike
Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked.
Whenever you sacrifice a Junk, add {R}.
3/2
Ruthless Radrat

Ruthless Radrat {1}{B}{B}

Creature - Rat Mutant
Squad—Exile four cards from your graveyard.
Menace
They'll make you miss the mole rats.
2/2
  • Fallout 48 576
Screeching Scorchbeast

Screeching Scorchbeast {4}{B}{B}

Creature - Bat Mutant
Flying, menace
Whenever Screeching Scorchbeast attacks, each player gets two rad counters.
Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.
5/5