33471 cards found
Daxos, Blessed by the Sun

Daxos, Blessed by the Sun {W}{W}

Legendary Enchantment Creature - Demigod
Daxos's toughness is equal to your devotion to white.
Whenever another creature you control enters or dies, you gain 1 life.
2/*
Bannerhide Krushok

Bannerhide Krushok {3}{G}

Creature - Beast
Trample
Reinforce 2—{1}{G}
Scavenge {5}{G}{G}
4/4
Tainted Pact

Tainted Pact {1}{B}

Instant
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
  • Strixhaven Mystical Archive 33 96
  • Odyssey
Dark Maze

Dark Maze {4}{U}

Creature - Wall
Defender
{0}: This creature can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
"Stray not onto the path of darkness, or be lost forever."
—Baki, wizard attendant
4/5
Related card: Apocalypse Chime
Taigam, Sidisi's Hand

Taigam, Sidisi's Hand {3}{U}{B}

Legendary Creature - Human Wizard
Skip your draw step.
At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
{B}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
3/4
Changeling Hero

Changeling Hero {4}{W}

Creature - Shapeshifter
Changeling
Champion a creature
Lifelink
4/4
Take Inventory

Take Inventory {1}{U}

Sorcery
Draw a card, then draw cards equal to the number of cards named Take Inventory in your graveyard.
A place for everything, and everything in its place.
Seeker

Seeker {2}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked except by artifact creatures and/or white creatures.
Arbiter of Woe

Arbiter of Woe {4}{B}{B}

Creature - Demon
As an additional cost to cast this spell, sacrifice a creature.
Flying
When this creature enters, each opponent discards a card and loses 2 life. You draw a card and gain 2 life.
5/4
  • Foundations
Ice Cage

Ice Cage {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy this Aura.
Select for Inspection

Select for Inspection {U}

Instant
Return target tapped creature to its owner's hand. Scry 1.
Mirage Phalanx

Mirage Phalanx {4}{R}{R}

Creature - Human Soldier
Soulbond
As long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat."
4/4
  • Crimson Vow Commander 35 73
Spectral Gateguards

Spectral Gateguards {4}{W}

Creature - Spirit Soldier
Soulbond
As long as this creature is paired with another creature, both creatures have vigilance.
2/5
Amphibian Downpour

Amphibian Downpour {2}{U}

Enchantment - Aura
Flash
Storm
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Tome Shredder (Alchemy)

Tome Shredder (Alchemy) {1}{R}

Creature - Wolf
Haste
{T}, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on Tome Shredder.
2/1
Related card: Tome Shredder
  • Strixhaven: School of Mages
Tezzeret's Gambit

Tezzeret's Gambit {3}{U/P}

Sorcery
Draw two cards, then proliferate.
Related card: Contagion Dispenser
Rest for the Weary

Rest for the Weary {1}{W}

Instant
Target player gains 4 life.
Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
Zendikar is a brutal taskmaster, but sometimes it offers unexpected solace.
  • Worldwake
Synod Sanctum

Synod Sanctum {1}

Artifact
{2}, {T}: Exile target permanent you control.
{2}, Sacrifice this artifact: Return all cards exiled with this artifact to the battlefield under your control.
Balthor the Defiled

Balthor the Defiled {2}{B}{B}

Legendary Creature - Zombie Dwarf
Minion creatures get +1/+1.
{B}{B}{B}, Exile Balthor: Each player returns all black and all red creature cards from their graveyard to the battlefield.
He remembers enough of his life to weep for what he has lost.
2/2
Defend the Rider

Defend the Rider {G}

Instant
Choose one —
• Target permanent you control gains hexproof and indestructible until end of turn.
• Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
Lagorin would not lose another.
  • Aetherdrift
Trygon Prime

Trygon Prime {2}{G}{U}

Creature - Tyranid
Subterranean Assault — Whenever this creature attacks, put a +1/+1 counter on it and a +1/+1 counter on up to one other target attacking creature. That creature can't be blocked this turn.
The walls of the Necron tomb were unbreakable. The ground beneath it was not.
4/4
  • Warhammer 40,000 Commander 143 143★
Serra Angel Avatar

Serra Angel Avatar

Vanguard
Whenever you cast a spell, you gain 2 life.
Hand size bonus: +0
Life bonus: -1
  • Magic Online Avatars 1 2
Platinum Angel

Platinum Angel {7}

Artifact Creature - Angel
Flying
You can't lose the game and your opponents can't win the game.
She is the apex of the artificer's craft, the spirit of the divine called out of base metal.
4/4
Gorger Wurm

Gorger Wurm {3}{R}{G}

Creature - Wurm
Devour 1
In war-torn Alara, sometimes a wurm's gullet is the safest place to be.
5/5
  • Alara Reborn
Protector of Gondor

Protector of Gondor {3}{W}

Creature - Human Soldier
When this creature enters, create a 1/1 white Human Soldier creature token.
Orcs were digging deep trenches in a huge ring, just out of bowshot of the walls, while the Men of Minas Tirith looked on, unable to hinder them.
3/3
  • The Lord of the Rings: Tales of Middle-earth 25 476