4339 cards found
Repel the Darkness

Repel the Darkness {2}{W}

Instant
Tap up to two target creatures.
Draw a card.
A boon to those who cannot see in the dark. A bane to those who live in it.
Repel the Vile

Repel the Vile {3}{W}

Instant
Choose one —
• Exile target creature with power 4 or greater.
• Exile target enchantment.
"You are a guest in this realm, and you've overstayed your welcome."
—Yui, Imperial intercessor
  • Kamigawa: Neon Dynasty
Repentance

Repentance {2}{W}

Sorcery
Target creature deals damage to itself equal to its power.
"The cannon wasn't aimed at you!" pleaded Vhati. "I'm not sure which is more pathetic," replied Greven, "your judgment or your aim."
Repentant Blacksmith

Repentant Blacksmith {1}{W}

Creature - Human
Protection from red
"For my confession they burned me with fire / And found that I was for endurance made."
—The Arabian Nights,
trans. Haddawy
1/2
Related card: City in a Bottle
Replenish

Replenish {3}{W}

Sorcery
Return all enchantment cards from your graveyard to the battlefield.
Treasures, trinkets, trash—the relics of the past are brought forth again.
Reprieve

Reprieve {1}{W}

Instant
Return target spell to its owner's hand.
Draw a card.
As Faramir and Éowyn stood so, their hands met and clasped, though they did not know it.
  • The Lord of the Rings: Tales of Middle-earth 26 477
Reprisal

Reprisal {1}{W}

Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
"A tiny flame is enough to dispel the night."
—Elspeth
Reprobation

Reprobation {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1.
There was a time all craven beasts cowered before Avacyn's divine might.
Related card: Slayer's Bounty
Requiem Angel

Requiem Angel {5}{W}

Creature - Angel
Flying
Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
When angels despair, what hope can remain for mortals?
5/5
Rescue Retriever

Rescue Retriever {3}{W}{W}

Creature - Dog Soldier
Flash
When Rescue Retriever enters the battlefield, put a +1/+1 counter on each other Soldier you control.
Prevent all damage that would be dealt to other attacking Soldiers you control.
It brings the two things weary soldiers need most: medicine and morale.
3/3
Rescue the Foal

Rescue the Foal {1}{W}

Instant - Adventure
Exile target creature you control, then return that card to the battlefield under its owner's control.
Card has other part: Pegasus Guardian
Rescuer Chwinga

Rescuer Chwinga {1}{W}

Creature - Elemental Spirit
Flash
Natural Shelter — When Rescuer Chwinga enters the battlefield, you may return another permanent you control to its owner's hand.
Fortunately for lost travelers, chwingas' curiosity often gets the better of their shyness.
2/2
Resilient Wanderer

Resilient Wanderer {2}{W}{W}

Creature - Human Nomad
First strike
Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn.
Nomads understand many cultures and therefore travel without fear.
2/3
  • Odyssey
Resistance Fighter

Resistance Fighter {W}

Creature - Human Soldier
Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.
"My soldiers fought without hesitation, died without doubt."
—Sidar Jabari
1/1
Resistance Reunited

Resistance Reunited {1}{W}

Instant
Target creature gets +2/+2 until end of turn.
Equipped creatures you control gain indestructible until end of turn.
"Well, aren't you a sight for sore eyes!" said Koth. "I was about to say the same, my friend," Elspeth replied.
  • Phyrexia: All Will Be One
Resistance Squad

Resistance Squad {2}{W}

Creature - Human Soldier
When Resistance Squad enters the battlefield, if you control another Human, draw a card.
"It's not that I didn't expect some defiance, but I did hope it wouldn't be so heavily armed."
—Olivia Voldaren
3/2
Resolute Archangel

Resolute Archangel {5}{W}{W}

Creature - Angel
Flying
When Resolute Archangel enters the battlefield, if your life total is less than your starting life total, it becomes equal to your starting life total.
Cut it down, bury it in snow, put it to the torch. The rose will still bloom again.
4/4
Resolute Reinforcements

Resolute Reinforcements {1}{W}

Creature - Human Soldier
Flash
When Resolute Reinforcements enters the battlefield, create a 1/1 white Soldier creature token.
Morale rarely survives the sudden appearance of a squad of Sursi skirmishers at an army's flank.
1/1
  • Dominaria United 29 430
Resolute Strike

Resolute Strike {W}

Instant
Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.
"If you practice something often enough, it becomes part of you. That's why we train, and that's why we survive."
—Tasha, Graypelt veteran
  • Zendikar Rising
Resolute Watchdog

Resolute Watchdog {W}

Creature - Dog
Defender
{1}, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn.
A friend in good times, a guardian in bad times, and a savior when all else fails.
1/3
  • Ravnica Allegiance
Resounding Silence

Resounding Silence {3}{W}

Instant
Exile target attacking creature.
Cycling {5}{G}{W}{U}
When you cycle Resounding Silence, exile up to two target attacking creatures.
  • Shards of Alara
Resourceful Defense

Resourceful Defense {2}{W}

Enchantment
Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control.
{4}{W}: Move any number of counters from target permanent you control to another target permanent you control.
Resplendent Angel

Resplendent Angel {1}{W}{W}

Creature - Angel
Flying
At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
{3}{W}{W}{W}: Until end of turn, Resplendent Angel gets +2/+2 and gains lifelink.
3/3
Related cards: Celestial Vault Protean War Engine
Resplendent Marshal

Resplendent Marshal {1}{W}{W}

Creature - Angel Warrior
Flying
When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card.
3/3
Related card: Celestial Vault
Resplendent Mentor

Resplendent Mentor {4}{W}

Creature - Kithkin Cleric
White creatures you control have "{T}: You gain 1 life."
Thoughtweft gives new meaning to the phrase "common knowledge."
2/2
  • Shadowmoor