31329 cards found
Venser's Sliver

Venser's Sliver {5}

Artifact Creature - Sliver
Venser admired his handiwork and smiled. His first prototype had joined with the hive mind all too well, running with the brood and becoming a predator itself. This one, he thought, would be accepted into the hive but still obey his commands.
3/3
  • Time Spiral
Vent Sentinel

Vent Sentinel {3}{R}

Creature - Elemental
Defender
{1}{R}, {T}: Vent Sentinel deals damage to target player or planeswalker equal to the number of creatures you control with defender.
"Zendikar fortifies itself against the Great Threat, making sentries of sky, sea, and stone."
—The War Diaries
2/4
Venture Deeper

Venture Deeper {U}

Sorcery - Adventure
Target player mills four cards.
Merfolk curiosity usually has dire consequences, but rarely for the merfolk.
Card has other part: Merfolk Secretkeeper
Verdant Automaton

Verdant Automaton {2}

Artifact Creature - Construct
{3}{G}: Put a +1/+1 counter on Verdant Automaton.
"A perfect fusion of nature and artifice."
—Irsi, Kujar gardener
1/2
  • Aether Revolt
Verdant Eidolon

Verdant Eidolon {3}{G}

Creature - Spirit
{G}, Sacrifice Verdant Eidolon: Add three mana of any one color.
Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand.
2/2
Verdant Haven

Verdant Haven {2}{G}

Enchantment - Aura
Enchant land
When Verdant Haven enters, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Verdant Outrider

Verdant Outrider {2}{G}

Creature - Human Knight
{1}{G}: Verdant Outrider can't be blocked by creatures with power 2 or less this turn.
Some knights who survived the invasion have forsaken what remains of their courts. The newly formed Verdant Order has sworn to defend the last untouched parts of the wilds.
4/2
  • Wilds of Eldraine
Vermin Gorger

Vermin Gorger {1}{B}

Creature - Vampire
{T}, Sacrifice another creature: Each opponent loses 2 life and you gain 2 life.
"Once, vampires ruled this world, commanding the fear and respect that befit our noble blood. Have we truly sunk so low?"
—Sorin Markov
2/2
Vernadi Shieldmate

Vernadi Shieldmate {1}{G/W}

Creature - Human Soldier
Vigilance
"Selesnya's soil is sacred, and you're about to meet it with your face."
2/2
Vesper Ghoul

Vesper Ghoul {2}{B}

Creature - Zombie Druid
{T}, Pay 1 life: Add one mana of any color.
"Nature's exceptions remind us not to think in absolutes. Just as the orchid blossoms on blackened stone, so does the gift of mana occasionally manifest in the undead."
—Bougrat, druid of the Cult of Yore
1/1
Vessel of Ephemera

Vessel of Ephemera {1}{W}

Enchantment
{2}{W}, Sacrifice Vessel of Ephemera: Create two 1/1 white Spirit creature tokens with flying.
Geists seeking redemption must first be given the opportunity.
  • Shadows over Innistrad
Vessel of Malignity

Vessel of Malignity {1}{B}

Enchantment
{1}{B}, Sacrifice Vessel of Malignity: Target opponent exiles two cards from their hand. Activate only as a sorcery.
From within its prison, the book endlessly whispers words of cruelty and spite.
Vessel of Paramnesia

Vessel of Paramnesia {1}{U}

Enchantment
{U}, Sacrifice Vessel of Paramnesia: Target player mills three cards. Draw a card.
"Write everything down. Trust me."
—Vallon, Thraben inspector
  • Shadows over Innistrad
Vessel of Volatility

Vessel of Volatility {1}{R}

Enchantment
{1}{R}, Sacrifice Vessel of Volatility: Add {R}{R}{R}{R}.
"To be honest, I'm not quite sure what's going to happen."
—Renna, Selhoff alchemist
Vestige of Emrakul

Vestige of Emrakul {3}{R}

Creature - Eldrazi Drone
Devoid
Trample
Emrakul has not been seen in months. Though her brood's numbers have dwindled in her absence, each drone is still a deadly threat.
3/4
  • Battle for Zendikar
Veteran Armorer

Veteran Armorer {1}{W}

Creature - Human Soldier
Other creatures you control get +0/+1.
"Give me a sword and I'll kill a few enemies. But give me a hammer and a fiery forge, and I'll turn the tide of battle."
2/2
Veteran Armorsmith

Veteran Armorsmith {W}{W}

Creature - Human Soldier
Other Soldier creatures you control get +0/+1.
"Courage is a proud and gleaming shield. It does not bend or hide from sight. To fight with courage, we must forge in steel."
2/3
Veteran Charger

Veteran Charger {2}{G}

Creature - Centaur Soldier
When Veteran Charger enters the battlefield, choose a creature card in your hand. It perpetually gets +2/+2.
2/2
  • Jumpstart: Historic Horizons
Veteran Dungeoneer

Veteran Dungeoneer {3}{W}

Creature - Human Warrior
When Veteran Dungeoneer enters, venture into the dungeon.
Her tales of glory light a fire in the souls of the next generation of adventurers.
3/4
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Veteran Guardmouse

Veteran Guardmouse {3}{R/W}

Creature - Mouse Soldier
Valiant — Whenever Veteran Guardmouse becomes the target of a spell or ability you control for the first time each turn, it gets +1/+0 and gains first strike until end of turn. Scry 1.
3/4
  • Bloomburrow
Veteran Swordsmith

Veteran Swordsmith {2}{W}

Creature - Human Soldier
Other Soldier creatures you control get +1/+0.
"Truth is a straight, keen edge. There are no soft angles or rounded edges. To fight for truth, we must forge in steel."
3/2
Veteran's Powerblade

Veteran's Powerblade {3}

Artifact - Equipment
Equipped creature gets +2/+0.
Equip Soldier {W}
Equip {2}
  • The Brothers' War
Veteran's Reflexes

Veteran's Reflexes {W}

Instant
Target creature gets +1/+1 until end of turn. Untap that creature.
"Assume everything wants to kill you. At the very least, assume everything wants what's in your pack."
Veteran's Sidearm

Veteran's Sidearm {2}

Artifact - Equipment
Equipped creature gets +1/+1.
Equip {1}
"I've broken three swords, eighteen lances, and countless shields, but this little blade has survived every battle, just like I have."
  • Magic Origins
Veteran's Voice

Veteran's Voice {R}

Enchantment - Aura
Enchant creature you control
Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate only if enchanted creature is untapped.
"Good soldiers rely first upon their training, then upon their instincts."
—King Darien of Kjeldor
  • Alliances 84a 84b