31328 cards found
Venture Deeper

Venture Deeper {U}

Sorcery - Adventure
Target player mills four cards.
Merfolk curiosity usually has dire consequences, but rarely for the merfolk.
Card has other part: Merfolk Secretkeeper
Venture Forth

Venture Forth {3}{G}

Sorcery
Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it.
Suspend 3—{1}{G}
  • Commander Legends: Battle for Baldur's Gate 639 683
Verdant Catacombs

Verdant Catacombs

Land
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Verdant Command

Verdant Command {1}{G}

Instant
Choose two —
• Target player creates two tapped 1/1 green Squirrel creature tokens.
• Counter target loyalty ability of a planeswalker.
• Exile target card from a graveyard.
• Target player gains 3 life.
Verdant Confluence

Verdant Confluence {4}{G}{G}

Sorcery
Choose three. You may choose the same mode more than once.
• Put two +1/+1 counters on target creature.
• Return target permanent card from your graveyard to your hand.
• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Verdant Crescendo

Verdant Crescendo {3}{G}

Sorcery
Search your library for a basic land card and put it onto the battlefield tapped. Search your library and graveyard for a card named Nissa, Nature's Artisan, reveal it, put it into your hand, then shuffle.
Related card: Nissa, Nature's Artisan
  • Kaladesh
Verdant Dread

Verdant Dread {1}{G}

Enchantment
Whenever Verdant Dread or another permanent you control named Verdant Dread enters, manifest dread.
{3}{G}{G}: Conjure a card named Verdant Dread onto the battlefield. Activate only as a sorcery.
  • Alchemy: Duskmourn
Verdant Embrace

Verdant Embrace {3}{G}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
Related card: Slimefoot, Thallid Transplant
Verdant Field

Verdant Field {2}{G}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Target creature gets +1/+1 until end of turn."
Jolrael tends the land so that the land will tend the beasts.
  • Prophecy
Verdant Haven

Verdant Haven {2}{G}

Enchantment - Aura
Enchant land
When Verdant Haven enters, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Verdant Mastery

Verdant Mastery {5}{G}

Sorcery
You may pay {3}{G} rather than pay this spell's mana cost.
Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the {3}{G} cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.
Verdant Rebirth

Verdant Rebirth {1}{G}

Instant
Until end of turn, target creature gains "When this creature dies, return it to its owner's hand."
Draw a card.
The dryads of the forest have no stake in Ixalan's conflict, but they hate to see any living being suffer.
  • Ixalan
Verdant Rejuvenation

Verdant Rejuvenation {6}{G}{G}

Sorcery
Seek X creature, enchantment, and/or planeswalker cards, where X is the highest mana value among creatures you control. Put those cards onto the battlefield.
  • Alchemy Horizons: Baldur's Gate
Verdant Succession

Verdant Succession {4}{G}

Enchantment
Whenever a green nontoken creature dies, that creature's controller may search their library for a card with the same name as that creature, put it onto the battlefield, then shuffle.
  • Odyssey
Verdant Touch

Verdant Touch {1}{G}

Sorcery
Buyback {3}
Target land becomes a 2/2 creature that's still a land.
Verdigris

Verdigris {2}{G}

Instant
Destroy target artifact.
"Only the most sophisticated inventions can survive nature's unsophisticated motivations."
—Hanna, Weatherlight navigator
Verity Circle

Verity Circle {2}{U}

Enchantment
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card.
{4}{U}: Tap target creature without flying.
"Here, there is only truth."
—Barvisa, Azorius emissary
Vernal Bloom

Vernal Bloom {3}{G}

Enchantment
Whenever a Forest is tapped for mana, its controller adds an additional {G}.
The sun breaks, the beasts stir, and the forest awakens to stand against its enemies.
Vernal Equinox

Vernal Equinox {3}{G}

Enchantment
Any player may cast creature and enchantment spells as though they had flash.
Vertigo

Vertigo {R}

Instant
Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.
"I saw the wizard gesturing, but I didn't guess his plan until my aesthir cried out and went into a dive."
—Arna Kennerüd, skyknight
Very Cryptic Command (a)

Very Cryptic Command (a) {1}{U}{U}{U}

Instant
Choose two —
• Switch target creature's power and toughness until end of turn.
• Target creature can't be blocked this turn.
• Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card.
• Assemble a Contraption.
  • Unstable
Very Cryptic Command (b)

Very Cryptic Command (b) {1}{U}{U}{U}

Instant
Choose two —
• Untap two target permanents.
• Tap each permanent target player controls with exactly one word in its name.
• Discard all the cards in your hand, then draw that many cards.
• Return target instant or sorcery card from your graveyard to your hand.
  • Unstable
Very Cryptic Command (c)

Very Cryptic Command (c) {1}{U}{U}{U}

Instant
Choose two —
• Draw a card from an opponent's library.
• Copy target instant or sorcery spell. You may choose new targets for the copy.
• Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
• Create a 1/1 colorless Gnome artifact creature token.
  • Unstable
Very Cryptic Command (d)

Very Cryptic Command (d) {1}{U}{U}{U}

Instant
Choose two —
• Return target permanent to its controller's hand.
• Draw two cards, then discard a card.
• Change the target of target spell with a single target.
• Turn over target nontoken creature.
  • Unstable
Very Cryptic Command (e)

Very Cryptic Command (e) {1}{U}{U}{U}

Instant
Choose two —
• Counter target black-bordered spell.
• Return target creature to its owner's hand.
• Untap each permanent you control with a watermark.
• Roll two six-sided dice. Target player mills X cards, where X is the total of those results.
  • Unstable