30749 cards found
Your Favorite Character

Your Favorite Character {5}

Legendary Creature - Shapeshifter
As the game begins, if Your Favorite Character is your commander, or as Your Favorite Character enters the battlefield if it's not your commander, name a character from the Magic storyline. Choose up to three colors, two creature types, and then two keywords from among vigilance, flying, haste, trample, and menace. Your Favorite Character has the chosen name, types, colors, and keywords.
4/4
  • Unknown Event
Your Inescapable Doom

Your Inescapable Doom

Ongoing Scheme
At the beginning of your end step, put a doom counter on this scheme, then this scheme deals damage equal to the number of doom counters on it to the opponent with the highest life total among your opponents. If two or more players are tied for highest life total, you choose one.
  • DCI Promos
Your Mana Rock

Your Mana Rock {2}

Artifact
Your Mana Rock enters the battlefield tapped.
During deckbuilding, write two different colors on Your Mana Rock.
{T}: Add one mana of a color written on Your Mana Rock.
  • Unknown Event
Your Mistake Is My Triumph

Your Mistake Is My Triumph

Scheme
When you set this scheme in motion, each player mills three cards. Then you put a permanent card from among the milled cards onto the battlefield under your control.
"Know, as you perish, that all it took was a single misstep for you to fall into my clutches."
  • Duskmourn: House of Horror Commander
Your Nightmares Are Delicious

Your Nightmares Are Delicious

Scheme
When you set this scheme in motion, each opponent who has more than five cards in hand discards cards equal to the difference. Then if fewer than three cards were discarded this way, you draw three cards.
"I will craft exquisite tortures from the roiling depths of your terrified mind."
  • Duskmourn: House of Horror Commander
Your Own Face Mocks You

Your Own Face Mocks You

Scheme
When you set this scheme in motion, choose up to two target creatures your opponents control. For each one, create a token that's a copy of it. If you created fewer than two tokens this way, create a number of 4/4 colorless Scarecrow artifact creature tokens with vigilance equal to the difference.
"Cower before your true selves."
  • Duskmourn: House of Horror Commander
Your Plans Mean Nothing

Your Plans Mean Nothing

Scheme
When you set this scheme in motion, any number of target players each discard their hands. Each opponent draws cards equal to the number of cards that player discarded minus one. Then if you discarded a card this way, draw seven cards.
"You will crawl through the ashes of your own grand ambitions before I grant you the mercy of death."
  • Duskmourn: House of Horror Commander
Your Puny Minds Cannot Fathom

Your Puny Minds Cannot Fathom

Scheme
When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.
"I have seen far beyond this imperfect world, into a tomorrow that doesn't include you."
  • Archenemy Schemes
Your Temple Is Under Attack

Your Temple Is Under Attack {2}{W}

Instant
Choose one —
• Pray for Protection — Creatures you control gain indestructible until end of turn.
• Strike a Deal — You and target opponent each draw two cards.
"You trespass on sacred ground, monster. Leave while you still can."
  • Commander Legends: Battle for Baldur's Gate
Your Will Is Not Your Own

Your Will Is Not Your Own

Scheme
When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains trample and haste until end of turn.
"Fool. I'll show you how to use that thing."
  • Archenemy Schemes
Your Wish Is My Command

Your Wish Is My Command {1}{U}

Sorcery
You may cast an instant or sorcery spell from your sideboard. If you cast a modal spell this way, you may choose an additional mode. (A modal spell lets you choose one or more modes from a bulleted list.)
  • Mystery Booster 2
Youthful Knight

Youthful Knight {1}{W}

Creature - Human Knight
First strike
"In the wilds, your true training will begin."
—Syr Alin, the Lion's Claw
2/1
Youthful Scholar

Youthful Scholar {3}{U}

Creature - Human Wizard
When Youthful Scholar dies, draw two cards.
"Too dumb, and you end up a sibsig. Too smart, and you end up a meal. Mediocrity is the key to a long life."
—Mogai, Silumgar noble
2/2
Youthful Valkyrie

Youthful Valkyrie {1}{W}

Creature - Angel
Flying
Whenever another Angel you control enters, put a +1/+1 counter on Youthful Valkyrie.
Before she is admitted to the host of Starnheim, a young valkyrie must learn a thousand tales of her ancestors.
1/3
Related card: Celestial Vault
Ysgard's Call

Ysgard's Call {X}{W}{W}

Sorcery - Adventure
Create X 1/1 white Soldier creature tokens.
Card has other part: Horn of Valhalla
Yuan Shao's Infantry

Yuan Shao's Infantry {3}{R}

Creature - Human Soldier
Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry can't be blocked this combat.
2/2
  • Portal Three Kingdoms
Yuan Shao, the Indecisive

Yuan Shao, the Indecisive {4}{R}

Legendary Creature - Human Soldier
Horsemanship
Each creature you control can't be blocked by more than one creature.
2/3
  • Portal Three Kingdoms
Yuan-Ti Fang-Blade

Yuan-Ti Fang-Blade {2}{B}

Creature - Snake Rogue
Deathtouch
Whenever Yuan-Ti Fang-Blade deals combat damage to a player, venture into the dungeon.
"The air is sweet with the taste of your fear."
2/2
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Xander's Wake
  • Adventures in the Forgotten Realms
Yuan-Ti Malison

Yuan-Ti Malison {1}{U}

Creature - Snake Rogue
Yuan-Ti Malison can't be blocked as long as it's attacking alone.
Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon.
Silent. Slithering. Sinister.
2/1
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
Yuan-Ti Scaleshield

Yuan-Ti Scaleshield {2}{G}

Instant
Permanents you control gain hexproof and indestructible until end of turn.
Seek a creature card if an opponent has cast a spell with mana value 3 or less this turn.
  • Alchemy Horizons: Baldur's Gate
Yuki-Onna

Yuki-Onna {3}{R}

Creature - Spirit
When Yuki-Onna enters, destroy target artifact.
Whenever you cast a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand.
3/1
  • Saviors of Kamigawa
Yukora, the Prisoner

Yukora, the Prisoner {2}{B}{B}

Legendary Creature - Demon Spirit
When Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control.
It took ninety-nine monks to weave the spell that trapped Yukora. Upon the death of the ninety-nine, the spell was broken, and the demon returned to the mortal world seeking vengeance for its imprisonment.
5/5
  • Betrayers of Kamigawa
Yule Ooze

Yule Ooze {2}{R}{G}

Creature - Ooze
At the beginning of your upkeep, destroy another nonland permanent chosen at random, then put a number of +1/+1 counters on Yule Ooze equal to that permanent's converted mana cost.
{R}{G}, Eat some food: Regenerate Yule Ooze.
It loves having family for dinner.
1/1
  • Happy Holidays
Yuma, Proud Protector

Yuma, Proud Protector {5}{R}{G}{W}

Legendary Creature - Human Ranger
This spell costs {1} less to cast for each land card in your graveyard.
Whenever Yuma, Proud Protector enters or attacks, you may sacrifice a land. If you do, draw a card.
Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach.
6/6
  • Outlaws of Thunder Junction Commander
Yuriko, the Tiger's Shadow

Yuriko, the Tiger's Shadow {1}{U}{B}

Legendary Creature - Human Ninja
Commander ninjutsu {U}{B}
Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
1/3