31282 cards found
Mwonvuli Ooze

Mwonvuli Ooze {G}

Creature - Ooze
Cumulative upkeep {2}
Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it.
"Ewww!"
1+*/1+*
  • Weatherlight
Nature's Kiss

Nature's Kiss {1}{G}

Enchantment - Aura
Enchant creature
{1}, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.
I cradle my rage even as the earth cradles my dead kin.
—Mirri of the Weatherlight
  • Weatherlight
Sylvan Hierophant

Sylvan Hierophant {1}{G}

Creature - Human Cleric
When Sylvan Hierophant dies, exile Sylvan Hierophant, then return another target creature card from your graveyard to your hand.
1/2
  • Weatherlight
Uktabi Efreet

Uktabi Efreet {2}{G}{G}

Creature - Efreet
Cumulative upkeep {G}
"The Uktabi efreet and I have something in common: both of our mothers wanted to give us back."
—Mirri of the Weatherlight
5/4
  • Weatherlight
Bubble Matrix

Bubble Matrix {4}

Artifact
Prevent all damage that would be dealt to creatures.
"This device was commisioned by a king who desired peace. Unfortunately, the royal artificer was also the king's jester."
—Hanna, Weatherlight navigator
  • Weatherlight
Bösium Strip

Bösium Strip {3}

Artifact
{3}, {T}: Until end of turn, you may cast instant and sorcery spells from the top of your graveyard. If a spell cast this way would be put into a graveyard, exile it instead.
  • Weatherlight
Chimeric Sphere

Chimeric Sphere {3}

Artifact
{2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying.
{2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature and loses flying.
  • Weatherlight
Jabari's Banner

Jabari's Banner {2}

Artifact
{1}, {T}: Target creature gains flanking until end of turn.
  • Weatherlight
Jangling Automaton

Jangling Automaton {3}

Artifact Creature - Construct
Whenever Jangling Automaton attacks, untap all creatures defending player controls.
"We always look upon our first creations as masterpieces, no matter how awful they are."
—Hanna, Weatherlight navigator
3/2
  • Weatherlight
Mana Web

Mana Web {3}

Artifact
Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.
  • Weatherlight
Straw Golem

Straw Golem {1}

Artifact Creature - Golem
When an opponent casts a creature spell, sacrifice Straw Golem.
"Don't look at me. I didn't build it."
—Hanna, Weatherlight navigator
2/3
  • Weatherlight
Thran Tome

Thran Tome {4}

Artifact
{5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards.
Every line holds a tale, and between lie a thousand more.
  • Weatherlight
Touchstone

Touchstone {2}

Artifact
{T}: Tap target artifact you don't control.
"One touch to the stone and the sidar's son turned me from stalwart to statue."
—Karn, silver golem
  • Weatherlight
Well of Knowledge

Well of Knowledge {3}

Artifact
{2}: Draw a card. Any player may activate this ability but only during their draw step.
  • Weatherlight
Xanthic Statue

Xanthic Statue {8}

Artifact
{5}: Until end of turn, Xanthic Statue becomes an 8/8 Golem artifact creature with trample.
"Until you have lived as a statue, do not talk to me of pigeons."
—Karn, silver golem
  • Weatherlight
Lotus Vale

Lotus Vale

Land
If Lotus Vale would enter, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add three mana of any one color.
At what price beauty?
  • Weatherlight
Scorched Ruins

Scorched Ruins

Land
If Scorched Ruins would enter, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {C}{C}{C}{C}.
  • Weatherlight
Winding Canyons

Winding Canyons

Land
{T}: Add {C}.
{2}, {T}: You may cast creature spells this turn as though they had flash.
  • Weatherlight
Battle Hurda

Battle Hurda {4}{W}

Creature - Giant
First strike
"Murasan hurdas were too aggressive to tolerate a harness, so we put them on guard duty. Now the bandits can't get within spitting distance of us."
—Bruse Tarl, Goma Fada nomad
3/3
  • Worldwake
Fledgling Griffin

Fledgling Griffin {1}{W}

Creature - Griffin
Landfall — Whenever a land you control enters, Fledgling Griffin gains flying until end of turn.
"We're making progress, but its desire to explore still far exceeds its ability."
—Amadi, Halimar griffin-master
2/2
  • Worldwake
Join the Ranks

Join the Ranks {3}{W}

Instant
Create two 1/1 white Soldier Ally creature tokens.
Expeditionary houses are notorious for their rivalries. But when adventurers meet in the wilderness, the instinct for mutual survival outweighs petty grudges.
  • Worldwake
Marsh Threader

Marsh Threader {1}{W}

Creature - Kor Scout
Swampwalk
"Give me a sturdy rope over the advice of any so-called expert. I can thread the dark wilds better than anyone."
2/1
  • Worldwake
Refraction Trap

Refraction Trap {3}{W}

Instant - Trap
If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay this spell's mana cost.
Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.
  • Worldwake
Rest for the Weary

Rest for the Weary {1}{W}

Instant
Target player gains 4 life.
Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
Zendikar is a brutal taskmaster, but sometimes it offers unexpected solace.
  • Worldwake
Ruin Ghost

Ruin Ghost {1}{W}

Creature - Spirit
{W}, {T}: Exile target land you control, then return it to the battlefield under your control.
The Forsaken Ones haunt the ruins that flicker in and out of the spirit realm. Such sites are hard to find and even harder to loot.
1/1
  • Worldwake