31561 cards found
Lyna

Lyna

Vanguard
Creatures you control have shadow.
One of the few Soltari who can cross the shadow barrier, Lyna serves as an emissary to the outside world. A quick thinker and convincing speaker, she does whatever she can to lead her people out of the shadows and into substance.
Hand size bonus: +2
Life bonus: -4
  • Vanguard Series
Multani

Multani

Vanguard
Creatures you control get +X/+0, where X is the number of cards in your hand.
In mentoring apprentice mages, the forest spirit Multani teaches each to respect nature while making use of its gifts. Multani taught Gerrard, Mirri, and Rofellos to hone their spellcasting in tandem with more physical disciplines so that both would be improved.
Hand size bonus: -3
Life bonus: -2
  • Vanguard Series
Oracle

Oracle

Vanguard
{0}: Untap target attacking creature you control and remove it from combat.
Known simply by her title, Oracle uses her gift of prophecy to aid her people. She believes Gerrard to be the Korvecdal, the one who will unite the people of Rath against Volrath's tyranny. Her only doubt is whether she will be strong enough to guide him to his destiny.
Hand size bonus: +1
Life bonus: +9
  • Vanguard Series
Rofellos

Rofellos

Vanguard
Whenever a creature you control dies, draw a card.
Gerrard's longtime friend and fellow student under the maro-sorcerer Multani, Rofellos is an excellent warrior and excellent company. Though adept at both magic and swordplay, he's far more comfortable with a flagon in his hand and a good companion at his side.
Hand size bonus: -2
Life bonus: +4
  • Vanguard Series
Sidar Kondo

Sidar Kondo

Vanguard
{3}: Target creature gets +3/+3 until end of turn.
Kondo served as guardian to the infant Gerrard and raised him alongside his own son, Vuel. He taught both boys to be strong and to lead, but whereas Gerrard became a champion of honor, Vuel's bitterness led him to become an equally devastating force of malice.
Hand size bonus: -1
Life bonus: +12
  • Vanguard Series
Sliver Queen, Brood Mother

Sliver Queen, Brood Mother

Vanguard
{3}: Create a 1/1 colorless Sliver creature token.
Though long held captive beneath Volrath's stronghold, the sliver queen is actually freer than most of Rath's denizens. Her maternal instincts always take precedence—even when they conflict with the evincar's agenda—and through her numerous litters, she ranges across all of Rath.
Hand size bonus: +0
Life bonus: +8
  • Vanguard Series
Takara

Takara

Vanguard
Sacrifice a creature: Takara deals 1 damage to any target.
Takara banishes the shadow of her father's ignoble reputation through the dedication, plain speaking, and swift action of a warrior. By refusing Starke's path of self-interest and opportunism, she has learned what he never will know: the value of sacrifice for a worthy cause.
Hand size bonus: +3
Life bonus: -8
  • Vanguard Series
Ashnod

Ashnod

Vanguard
Whenever a creature deals damage to you, destroy it.
Ashnod served as Mishra's confidante while he led Fallaji weapons development before the Brothers' War. Whereas Mishra works in metals and stone, however, Ashnod works in living flesh. She sees all living things as prototype machines; her "improvements" to them make her as feared by allies as by enemies.
Hand size bonus: +1
Life bonus: -8
  • Vanguard Series
Gix

Gix

Vanguard
{3}: Return target creature card from your graveyard to your hand.
Through ruthlessness and raw ambition, Gix rose through the Phyrexian regime to the exalted rank of praetor. Even while overseeing many of Phyrexia's most important undertakings, Gix continues his own quest for supremacy . . . for in Phyrexia, the weak become fodder for the strong.
Hand size bonus: -2
Life bonus: +18
  • Vanguard Series
Mishra

Mishra

Vanguard
If a creature you control would deal damage, it deals double that damage instead.
Both complement and antithesis to his older brother Urza, Mishra also mastered the intricacies of artifice. It was Mishra's strength that first gave rise to the massive Phyrexian war engines on Dominaria, and it was his weakness that pushed him, Urza, and Dominaria itself to the point of annihilation.
Hand size bonus: +0
Life bonus: -3
  • Vanguard Series
Serra

Serra

Vanguard
Creatures you control get +0/+2.
Named for a benevolent goddess at birth, Serra fulfilled the prophecy of that goddess's coming. As a planeswalker, she embodies white mana and helps whole civilizations develop while both directly and indirectly inspiring countless individuals to be steadfast and strong in the service of light.
Hand size bonus: +1
Life bonus: +1
  • Vanguard Series
Tawnos

Tawnos

Vanguard
You may cast artifact, creature, and enchantment spells as though they had flash.
Tawnos brings a childlike wonder and an inherent skill to Urza's studio and bridges the wizardry of the workshop with the grandeur of the royal court. His speed and flexibility quickly earned him promotion from apprentice to master artificer.
Hand size bonus: +3
Life bonus: -4
  • Vanguard Series
Titania

Titania

Vanguard
You may play an additional land on each of your turns.
Voice of the Argoth forest, defender of its creatures, and enforcer of its laws, Titania is literally an aspect of the forest itself. Her power and her very existence are linked to the land: when the forest is healthy, Titania is ascendant. When Argoth suffers, Titania also bleeds.
Hand size bonus: +2
Life bonus: -5
  • Vanguard Series
Urza

Urza

Vanguard
{3}: Urza deals 1 damage to any target.
An artificer of unparalleled renown, Urza was a powerful cipher even before he was able to planeswalk. Seeing the world as a large, integrated machine is his greatest strength and weakness, enabling him to solve almost any problem but blinding him to his solutions' effects on others.
Hand size bonus: -1
Life bonus: +10
  • Vanguard Series
Xantcha

Xantcha

Vanguard
Sacrifice a permanent: Regenerate target creature.
A Phyrexian "sleeper agent," Xantcha has developed an inviolate sense of self. This aberration earned her a death sentence, but she was rescued by Urza and joined his crusade. Her Phyrexian credo of "Waste not, want not" has helped Urza more than even he comprehends.
Hand size bonus: +1
Life bonus: +3
  • Vanguard Series
Mistmoon Griffin

Mistmoon Griffin {3}{W}

Creature - Griffin
Flying
When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.
2/2
Zhalfirin Crusader

Zhalfirin Crusader {1}{W}{W}

Creature - Human Knight
Flanking
{1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.
"War is the crucible of leadership."
—Rashida Scalebane
2/2
Fallen Askari

Fallen Askari {1}{B}

Creature - Human Knight
Flanking
Fallen Askari can't block.
In troubled times, there are few greater sorrows than a wayward savior.
2/2
Null Rod

Null Rod {2}

Artifact
Activated abilities of artifacts can't be activated.
Gerrard: "But it doesn't do anything!"
Hanna: "No—it does nothing."
Triangle of War

Triangle of War {1}

Artifact
{2}, Sacrifice Triangle of War: Target creature you control fights target creature an opponent controls.
The Zhalfirin war triangle represents a trinity of might, faith, and guile.
Equipoise

Equipoise {2}{W}

Enchantment
At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures.
  • Visions
Eye of Singularity

Eye of Singularity {3}{W}

World Enchantment
When Eye of Singularity enters, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.
Whenever a permanent other than a basic land enters, destroy all other permanents with that name. They can't be regenerated.
  • Visions
Gossamer Chains

Gossamer Chains {W}{W}

Enchantment
Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
"Harah swung his sword mightily, but still the air held him fast."
—Azeworai, "Kenechi's Dream"
  • Visions
Hope Charm

Hope Charm {W}

Instant
Choose one —
• Target creature gains first strike until end of turn.
• Target player gains 2 life.
• Destroy target Aura.
  • Visions
Knight of Valor

Knight of Valor {2}{W}

Creature - Human Knight
Flanking
{1}{W}: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate only once each turn.
2/2
  • Visions