31320 cards found
Vanish into Memory

Vanish into Memory {2}{W}{U}

Instant
Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
Out of sight, into mind.
Vanishing

Vanishing {U}

Enchantment - Aura
Enchant creature
{U}{U}: Enchanted creature phases out.
"Careless, like a child with fire, so was I with time."
—Teferi
  • Visions
Vanishing Verse

Vanishing Verse {W}{B}

Instant
Exile target monocolored permanent.
"Whoever summoned that thing had better confess right this moment, or the whole class will be cleaning the ink receptacles for a month!"
Vanishment

Vanishment {4}{U}

Instant
Put target nonland permanent on top of its owner's library.
Miracle {U}
  • Avacyn Restored
Vanquish

Vanquish {2}{W}

Instant
Destroy target blocking creature.
"All beings have an inner light. Let me show you yours."
—Ushanti, leonin seer
  • Fifth Dawn
Vanquish the Foul

Vanquish the Foul {5}{W}

Sorcery
Destroy target creature with power 4 or greater. Scry 1.
  • Theros
Vanquish the Horde

Vanquish the Horde {6}{W}{W}

Sorcery
This spell costs {1} less to cast for each creature on the battlefield.
Destroy all creatures.
Odric took no joy in violence but neither did he mourn for the twisted things he dispatched. All that mattered were the lives he had saved.
Vanquish the Weak

Vanquish the Weak {2}{B}

Instant
Destroy target creature with power 3 or less.
When Atraxa first arrived, the people of New Capenna rejoiced at the sight of such a grand angel. Then the slaughter began.
Vanquisher's Axe

Vanquisher's Axe {1}

Artifact - Equipment
Equipped creature gets +2/+0.
Equip {2}
When a Keldon takes a trophy from an enemy, it's usually something they can use to kill more enemies.
  • Dominaria United
Vanquisher's Banner

Vanquisher's Banner {5}

Artifact
As Vanquisher's Banner enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
Vantress Visions

Vantress Visions {1}{U}

Instant - Adventure
Copy target activated or triggered ability you control. You may choose new targets for the copy.
Card has other part: Virtue of Knowledge
Vapor Snag

Vapor Snag {U}

Instant
Return target creature to its owner's hand. Its controller loses 1 life.
"This creature is inadequate. Send it to the splicers for innovation."
—Malcator, Executor of Synthesis
Vapor Snare

Vapor Snare {4}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.
  • Worldwake
Vassal's Duty

Vassal's Duty {3}{W}

Enchantment
{1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.
"My life is yours, my lord. There is no greater service than to yield it for your safety."
  • Champions of Kamigawa
Vastwood Fortification
Vastwood Thicket

Vastwood Fortification {G}

Instant
Put a +1/+1 counter on target creature.
"When you understand nature's ways, you're never unarmed."
—Eyza, Joraga guide
Card has other part: Vastwood Thicket
  • Zendikar Rising
Vastwood Surge

Vastwood Surge {3}{G}

Sorcery
Kicker {4}
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control.
Vastwood Thicket
Vastwood Fortification

Vastwood Thicket

Land
Vastwood Thicket enters tapped.
{T}: Add {G}.
"Never underestimate the ferocity of the imperative to thrive."
—Eyza, Joraga guide
Card has other part: Vastwood Fortification
  • Zendikar Rising
Vastwood Zendikon

Vastwood Zendikon {4}{G}

Enchantment - Aura
Enchant land
Enchanted land is a 6/4 green Elemental creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Vat Emergence

Vat Emergence {4}{B}

Sorcery
Put target creature card from a graveyard onto the battlefield under your control. Proliferate.
The first rebirth is a reward. The fifty-first is a punishment.
  • Phyrexia: All Will Be One
Vat of Rebirth

Vat of Rebirth {B}

Artifact
Whenever another artifact or creature you control is put into a graveyard from the battlefield, put an oil counter on Vat of Rebirth.
{2}{B}, {T}, Remove four oil counters from Vat of Rebirth: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
  • Phyrexia: All Will Be One
Vault 101: Birthday Party

Vault 101: Birthday Party {3}{W}

Enchantment - Saga
I — Create a 1/1 white Human Soldier creature token and a Food token.
II, III — You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control.
  • Fallout 28 556
Vault 112: Sadistic Simulation

Vault 112: Sadistic Simulation {2}{U}{R}

Enchantment - Saga
I, II — Tap up to one target creature and put a stun counter on it. You get {E}{E}.
III — Pay any amount of {E}. If you paid one or more {E} this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.
  • Fallout 123 651
Vault 11: Voter's Dilemma

Vault 11: Voter's Dilemma {2}{W}{B}

Enchantment - Saga
I — For each opponent, you create a 1/1 white Human Soldier creature token.
II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.
  • Fallout 121 649
Vault 12: The Necropolis

Vault 12: The Necropolis {4}{B}{B}

Enchantment - Saga
I — Each player gets three rad counters.
II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.
III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
  • Fallout 51 579
Vault 13: Dweller's Journey

Vault 13: Dweller's Journey {3}{W}

Enchantment - Saga
I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield.
II — You gain 2 life and scry 2.
III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.
  • Fallout 26 554