31561 cards found
Antarctic Research Base

Antarctic Research Base

Plane - Earth
When you planeswalk to Antarctic Research Base and at the beginning of your upkeep, investigate.
Whenever chaos ensues, put X +1/+1 counters on target creature you control, where X is the number of artifacts you control. It becomes a Plant in addition to its other types.
  • Doctor Who
Aplan Mortarium

Aplan Mortarium

Plane - Alfava Metraxis
Byzantium Radiation — At the beginning of your upkeep, put an exposure counter on Aplan Mortarium. Then you lose life equal to the number of exposure counters on it.
Whenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."
  • Doctor Who
Bad Wolf Bay

Bad Wolf Bay

Plane - Earth
At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
When chaos ensues, cards can't enter from exile this turn. Then planeswalk.
  • Doctor Who
Besieged Viking Village

Besieged Viking Village

Plane - Earth
All creatures have "Boast — {1}: Put a +1/+1 counter on this creature."
Whenever chaos ensues, put an indestructible counter on target creature you control that attacked this turn.
  • Doctor Who
Bowie Base One

Bowie Base One

Plane - Mars
At the beginning of your end step, goad target creature controlled by the player to your left.
Whenever chaos ensues, target creature gains islandwalk until end of turn.
  • Doctor Who
Caught in a Parallel Universe

Caught in a Parallel Universe

Phenomenon
When you encounter Caught in a Parallel Universe, each player chooses a creature controlled by the player to their left. Each player creates a token that's a copy of the creature they chose, except it has menace.
  • Doctor Who
The Cave of Skulls

The Cave of Skulls

Plane - Earth
Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost.
Whenever chaos ensues, create two 1/1 white Warrior creature tokens.
  • Doctor Who
The Cheetah Planet

The Cheetah Planet

Plane - Outside Mutter's Spiral
When you planeswalk to The Cheetah Planet and at the beginning of your upkeep, put two +1/+1 counters on target non-Cat creature you control. It becomes a Cat in addition to its other types.
Whenever chaos ensues, all Cats gain provoke until end of turn.
  • Doctor Who
City of the Daleks

City of the Daleks

Plane - Skaro
Whenever you attack, target opponent loses X life, where X is the number of artifacts you control.
Whenever chaos ensues, for each opponent, you create a 3/3 black Dalek artifact creature token with menace that attacks that opponent this turn if able. Those tokens gain haste. Sacrifice them at the beginning of the next end step.
  • Doctor Who
Coal Hill School

Coal Hill School

Plane - Earth
Whenever a player casts a historic spell, that player draws a card.
Whenever chaos ensues, return target historic card from your graveyard to your hand.
  • Doctor Who
Dalek Intensive Care

Dalek Intensive Care

Plane - The Dalek Asylum
When you planeswalk to Dalek Intensive Care and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn.
Whenever chaos ensues, target Dalek you control deals damage equal to its power to target creature you don't control.
  • Doctor Who
The Dining Car

The Dining Car

Plane - Spacecraft
When you planeswalk to The Dining Car, each player creates a Food token.
Sixty-Six Seconds — At the beginning of your upkeep, sacrifice a creature with the least toughness among creatures you control. Then investigate.
Whenever chaos ensues, activated abilities of artifact tokens you control cost {2} less to activate this turn.
  • Doctor Who
The Doctor's Childhood Barn

The Doctor's Childhood Barn

Plane - Gallifrey
Creatures enter tapped.
Whenever chaos ensues, for each opponent, choose up to one target nonland permanent that opponent controls. Untap those permanents. They phase out. They can't phase in for as long as The Doctor's Childhood Barn remains face up. When a player planeswalks, those permanents phase in.
  • Doctor Who
The Doctor's Tomb

The Doctor's Tomb

Plane - Trenzalore
If a creature would die, instead exile it and that creature's controller loses 2 life.
Whenever chaos ensues, redistribute any number of players' life totals.
  • Doctor Who
The Drum, Mining Facility

The Drum, Mining Facility

Plane - Earth
Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn.
Whenever chaos ensues, end the turn.
  • Doctor Who
Fixed Point in Time

Fixed Point in Time

Phenomenon
When you encounter Fixed Point in Time, until your next turn, if a player would planeswalk as a result of rolling the planar die, chaos ensues instead.
  • Doctor Who
Gardens of Tranquil Repose

Gardens of Tranquil Repose

Plane - Necros
Suspended Animation — Whenever a creature dies, exile it. Its controller scries 1.
Whenever chaos ensues, create X 3/3 black Dalek artifact creature tokens with menace, where X is one plus the number of cards exiled with Gardens of Tranquil Repose.
  • Doctor Who
Hotel of Fears

Hotel of Fears

Plane - Spacecraft
At the beginning of your upkeep, exile the top card of your library. You lose life equal to its mana value. You may play that card this turn.
Praise Him — Whenever chaos ensues, choose a color. Put X +1/+1 counters on target creature you control, where X is your devotion to that color. Then sacrifice another creature.
  • Doctor Who
Human-Time Lord Meta-Crisis

Human-Time Lord Meta-Crisis

Phenomenon
When you encounter Human-Time Lord Meta-Crisis, each player chooses one or two creatures they control. Each player creates a token that's a copy of the first creature they chose, except it isn't legendary. Then each player who chose a second creature puts a number of +1/+1 counters on the token they created equal to the power of the second creature they chose.
  • Doctor Who
Kerblam! Warehouse

Kerblam! Warehouse

Plane - Kandoka
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Whenever chaos ensues, until your next turn, noncreature artifacts you control gain "{T}, Sacrifice this artifact: Flip a coin. If you win the flip, this artifact deals 3 damage to any target."
  • Doctor Who
Lake Silencio

Lake Silencio

Plane - Earth
Still Point in Time — All spells have split second.
Whenever chaos ensues, Lake Silencio deals 6 damage to target creature an opponent controls. If a creature dealt damage this way would die this turn, exile it instead.
  • Doctor Who
The Lux Foundation Library

The Lux Foundation Library

Plane - The Library
Players have no maximum hand size.
Whenever a creature you control deals combat damage to a player, you may draw a card.
Whenever chaos ensues, put a shadow counter on target creature.
  • Doctor Who
The Matrix of Time

The Matrix of Time

Plane - Gallifrey
When you planeswalk to The Matrix of Time, each player exiles the top card of their library.
During your turn, you may play lands and cast spells from among cards exiled with The Matrix of Time.
Whenever you play a land or cast a spell from among cards exiled with The Matrix of Time, that card's owner loses 3 life and exiles the top card of their library.
Whenever chaos ensues, create two Treasure tokens.
  • Doctor Who
Mondassian Colony Ship

Mondassian Colony Ship

Plane - Spacecraft
Whenever a creature attacks, it gets +1/+1 until end of turn for each other creature its controller controls that shares a creature type with it.
Whenever chaos ensues, turn target creature face down. It becomes a 2/2 Cyberman artifact creature.
  • Doctor Who
The Moonbase

The Moonbase

Plane - Moon
Low Gravity — All creatures have "{2}: This creature gains flying until end of turn. Activate only as a sorcery."
Whenever chaos ensues, for each opponent, choose up to one target creature card in that player's graveyard. Put those cards onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
  • Doctor Who