31329 cards found
Kamachal, Ship's Mascot

Kamachal, Ship's Mascot {2}{R}

Legendary Creature - Dinosaur Pirate
Menace
{R}: Kamachal, Ship's Mascot gets +1/+0 until end of turn.
Whenever Kamachal deals combat damage to a player, create a Treasure token. Then exile from that player's library a random card with mana value equal to the damage dealt. You may cast that card this turn.
2/2
  • Alchemy: Ixalan
Landlore Navigator

Landlore Navigator {1}{U}

Creature - Orc Pirate
Whenever Landlore Navigator attacks, create a Map token.
At the beginning of your end step, if two or more artifacts entered under your control this turn, conjure a card named Thieving Magpie onto the battlefield.
2/1
Related card: Thieving Magpie
  • Alchemy: Ixalan
Legion Reconsecrator

Legion Reconsecrator {2}{B}

Creature - Vampire Soldier
Whenever Legion Reconsecrator attacks, exile up to one target creature card from a graveyard. If you do, conjure a duplicate of it into your graveyard. The duplicate perpetually becomes a black Skeleton with base power and toughness 3/1 in addition to its other colors and types.
When Legion Reconsecrator dies, return another target creature card with power or toughness 1 from your graveyard to the battlefield.
3/2
  • Alchemy: Ixalan
Legion's Chant

Legion's Chant {2}{W}

Sorcery - Chorus
Starting intensity 3
Return any number of creature cards with total mana value X or less from your graveyard to the battlefield, where X is Legion's Chant's intensity.
All Chorus cards you own intensify by 1.
  • Alchemy: Ixalan
Merfolk Tunnel-Guide

Merfolk Tunnel-Guide {G}{U}

Creature - Merfolk Wizard
When Merfolk Tunnel-Guide enters, you get a three-time boon with "Whenever one or more Merfolk enter under your control, target Merfolk creature you control explores."
2/2
  • Alchemy: Ixalan
Mycelic Ballad

Mycelic Ballad {3}{B}

Sorcery - Chorus
Starting intensity 2
Each player sacrifices X creatures and you gain X life, where X is this spell's intensity.
All Chorus cards you own intensify by 1.
  • Alchemy: Ixalan
Mycoid Resurrection

Mycoid Resurrection {4}{B}{G}

Sorcery
Fathomless descent — Each creature card in your graveyard perpetually gets +X/+X, where X is the number of permanent cards in your graveyard. Then return a creature card from your graveyard to the battlefield.
  • Alchemy: Ixalan
Mythweaver Poq

Mythweaver Poq {3}{G}

Legendary Creature - Cat Shaman
Mythweaver Poq's power and toughness are each equal to the number of lands you control.
Whenever one or more nontoken lands enter under your control, for each of them, conjure a duplicate of it onto the battlefield. This ability triggers only once each turn.
*/*
  • Alchemy: Ixalan
Phantasmal Extraction

Phantasmal Extraction {1}{B}

Sorcery
If you weren't the starting player, this spell costs {1} less to cast.
Target opponent reveals each nonland card in their hand with mana value 4 or less. Choose a card revealed this way or a card in their graveyard. Exile that card.
  • Alchemy: Ixalan
Pirate's Landing

Pirate's Landing {R}

Sorcery
Draw a card. If mana from a Treasure was spent to cast this spell, seek a Pirate card instead.
  • Alchemy: Ixalan
Plunderer's Prize

Plunderer's Prize {X}{U}

Sorcery
Seek a nonland artifact card with mana value X or less and put it onto the battlefield. If a card with mana value less than X is put onto the battlefield this way, this spell perpetually gains "This spell costs {1} more to cast," then return this spell to its owner's hand.
  • Alchemy: Ixalan
Propagator Primordium

Propagator Primordium {1}{G}

Creature - Fungus
When Propagator Primordium enters, conjure two cards named Propagator Primordium into your graveyard.
At the beginning of your upkeep, put a spore counter on Propagator Primordium.
Remove three spore counters from Propagator Primordium: Return target Fungus creature card from your graveyard to the battlefield.
3/3
  • Alchemy: Ixalan
Radiant Smite

Radiant Smite {1}{W}

Instant
Destroy target creature with power 4 or greater. If you weren't the starting player, you gain 4 life.
Cycling {W}
When you cycle Radiant Smite, if you weren't the starting player, you gain 2 life.
  • Alchemy: Ixalan
Reflection Net

Reflection Net {1}{W}{U}

Artifact
Flash
When Reflection Net enters, exile target creature until Reflection Net leaves the battlefield.
{2}: Target creature you control becomes a copy of a creature card exiled with Reflection Net. Activate only as a sorcery and only once.
  • Alchemy: Ixalan
Ribald Shanty

Ribald Shanty {1}{R}

Instant - Chorus
Starting intensity 2
This spell deals damage equal to its intensity to target creature or planeswalker.
All Chorus cards you own intensify by 1.
  • Alchemy: Ixalan
Scalesoul Gnome

Scalesoul Gnome {3}{R}{W}

Artifact Creature - Gnome
Trample, Haste
Whenever Scalesoul Gnome deals combat damage to a player, discover X, where X is that damage.
Whenever you play a card from exile, conjure a duplicate of it into your hand.
3/5
  • Alchemy: Ixalan
Scalespeaker Shepherd

Scalespeaker Shepherd {2}{G}

Creature - Human Druid
When Scalespeaker Shepherd enters, draft a card from Scalespeaker Shepherd's spellbook.
Dinosaur spells you cast cost {1} less to cast.
2/1
Related cards: Ancient Imperiosaur Burning Sun's Avatar Carnage Tyrant Charging Monstrosaur Etali, Primal Conqueror Etali, Primal Sickness Ghalta, Primal Hunger Gishath, Sun's Avatar Quartzwood Crasher Regisaur Alpha Ripjaw Raptor Shifting Ceratops Territorial Allosaurus Tranquil Frillback Verdant Sun's Avatar Zacama, Primal Calamity
  • Alchemy: Ixalan
Stalwart Speartail

Stalwart Speartail {1}{R}{G}

Creature - Dinosaur
Enrage — Whenever Stalwart Speartail is dealt damage, other Dinosaurs you control and Dinosaur cards in your hand and library perpetually get +1/+1.
Whenever Stalwart Speartail attacks, you may pay {3}. When you do, Stalwart Speartail deals 1 damage to each creature and each planeswalker.
4/4
  • Alchemy: Ixalan
Tan Jolom, the Worldwalker

Tan Jolom, the Worldwalker {1}{G}{W}{U}

Legendary Creature - Spirit
At the beginning of combat on your turn, choose up to one target artifact or land you control that isn't a creature or token. Until end of turn, it becomes a 3/3 Spirit creature with vigilance and double team in addition to its other types.
3/3
  • Alchemy: Ixalan
Valiant Batrider

Valiant Batrider {2}{W}

Creature - Human Knight
Flying
Whenever Valiant Batrider deals combat damage to a player, that player gets a one-time boon with "When you cast a noncreature spell, you may pay {1}. If you don't, each opponent draws a card."
3/3
  • Alchemy: Ixalan
Wingbane Vantasaur

Wingbane Vantasaur {2}{G}{G}

Creature - Dinosaur
Reach
When Wingbane Vantasaur enters, choose one —
• Conjure a card named Savage Stomp into your hand.
• Conjure a card named Naturalize into your hand.
4/5
Related cards: Naturalize Savage Stomp
  • Alchemy: Ixalan
Rose Noble

Rose Noble {3}{U}

Legendary Creature - Human
Ward {2}
Whenever you cast a Doctor spell or creature spell with doctor's companion, draw a card.
Doctor's companion
The daughter of a time traveler, ready for adventures of her own.
2/3
  • Secret Lair Drop
The Celestial Toymaker

The Celestial Toymaker {W}{U}{B}

Legendary Creature - Rogue Artificer
Whenever The Celestial Toymaker attacks, look at the top three cards of your library. Exile any number of them in a face-down pile and the rest in a face-up pile. Defending player chooses one of those piles. Put that pile into your hand.
At the beginning of each end step, each opponent loses 2 life for each spell or ability that caused one or more players to guess or to group cards or permanents into a pile this turn.
2/4
  • Secret Lair Drop
The Fifteenth Doctor

The Fifteenth Doctor {2}{U}{R}

Legendary Creature - Time Lord Doctor
Whenever The Fifteenth Doctor enters or attacks, mill three cards. You may put an artifact card with mana value 2 or 3 from among them into your hand.
The first nonartifact spell you cast each turn has improvise.
3/3
  • Secret Lair Drop
The Fourteenth Doctor

The Fourteenth Doctor {R/G}{W}{U}

Legendary Creature - Time Lord Doctor
When you cast this spell, reveal the top fourteen cards of your library. Put all Doctor cards revealed this way into your graveyard and the rest on the bottom of your library in a random order.
You may have The Fourteenth Doctor enter as a copy of a Doctor card in your graveyard that was put there from your library this turn. If you do, it gains haste until end of turn.
3/4
  • Secret Lair Drop