11205 cards found
Exhaustion

Exhaustion {2}{U}

Sorcery
Creatures and lands target opponent controls don't untap during their next untap step.
Exile

Exile {2}{W}

Instant
Exile target nonwhite attacking creature. You gain life equal to its toughness.
Exiled Doomsayer

Exiled Doomsayer {1}{W}

Creature - Human Cleric
All morph costs cost {2} more.
He's desperate to hold back the future because he has seen it.
1/2
  • Scourge
Exocrine

Exocrine {X}{2}{R}

Creature - Tyranid
Ravenous
Bio-plasmic Barrage — When Exocrine enters, it deals X damage to each player and each other creature.
2/2
  • Warhammer 40,000 Commander 76 76★
Exorcist

Exorcist {W}{W}

Creature - Human Cleric
{1}{W}, {T}: Destroy target black creature.
Though they often bore little greater charm than the demons they battled, exorcists were always welcome in Scarwood.
1/1
Exotic Orchard

Exotic Orchard

Land
{T}: Add one mana of any color that a land an opponent controls could produce.
"It was a strange morning. When we awoke, we found our trees transformed. We didn't know whether to water them or polish them."
—Pulan, Bant orchardist
Expansion

Expansion {U/R}{U/R}

Instant
Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.
Card has other part: Explosion
Expedition Map

Expedition Map {1}

Artifact
{2}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
"Let's see. I've been here, here, here, here, and here. Where next?"
—Olenn, tireless traveler
Expedition Supplier

Expedition Supplier {2}{W}

Creature - Human Warrior
Whenever one or more Humans and/or Warriors enters the battlefield under your control, conjure a card named Utility Knife onto the battlefield. This ability triggers only once each turn.
2/2
Related card: Utility Knife
  • Alchemy: Innistrad
Expel the Interlopers

Expel the Interlopers {3}{W}{W}

Sorcery
Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
When a redcap raid threatened the Grand Ball at Delverhaugh, Goddric had no choice but to reveal his true identity and douse the invaders in dragonfire.
Expensive Taste

Expensive Taste {2}{B}

Instant - Adventure
Exile the top two cards of target opponent's library face down. You may look at and play those cards for as long as they remain exiled.
Card has other part: Decadent Dragon
Experiment Five

Experiment Five {G}

Creature - Bear Snake Mutant
{1}{Z}: Put a +1/+2 counter on Experiment Five. ({Z} is paid with one mana from any source that could produce two or more colors of mana.)
1/1
Experiment Kraj

Experiment Kraj {2}{G}{G}{U}{U}

Legendary Creature - Ooze Mutant
Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
{T}: Put a +1/+1 counter on target creature.
"Of course it will grow beyond control—it was designed to choose its own evolution."
—Momir Vig
4/6
Experiment One

Experiment One {G}

Creature - Human Ooze
Evolve
Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.
1/1
Experiment Twelve

Experiment Twelve {3}{G}

Creature - Elf Lizard Warrior
Trample
Whenever Experiment Twelve or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power.
Disguise {4}{G}
4/4
  • Murders at Karlov Manor Commander 37 347
Experimental Frenzy

Experimental Frenzy {3}{R}

Enchantment
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library.
You can't play lands or cast spells from your hand.
{3}{R}: Destroy Experimental Frenzy.
Turns out coffee is the weird aunt of invention.
Experimental Lab

Experimental Lab {3}{G}

Enchantment - Room
When you unlock this door, manifest dread, then put two +1/+1 counters and a trample counter on that creature.
Card has other part: Staff Room
  • Duskmourn: House of Horror Commander
Exploration

Exploration {G}

Enchantment
You may play an additional land on each of your turns.
The first explorers found Argoth a storehouse of natural wealth—towering forests grown over rich veins of ore.
Explore

Explore {1}{G}

Sorcery
You may play an additional land this turn.
Draw a card.
Explore the Vastlands
Wandering Archaic

Explore the Vastlands {3}

Sorcery
Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.
Card has other part: Wandering Archaic
Explosion

Explosion {X}{U}{U}{R}{R}

Instant
Explosion deals X damage to any target. Target player draws X cards.
Card has other part: Expansion
Explosive Getaway

Explosive Getaway {3}{R}{W}

Sorcery
Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Explosive Getaway deals 4 damage to each creature.
Loot decided he liked these rescuers much more than the last ones.
Exponential Growth

Exponential Growth {X}{X}{G}{G}

Sorcery
Until end of turn, double target creature's power X times.
Most Quandrix students fundamentally disagree with the concept of "enough."
Expressive Iteration

Expressive Iteration {U}{R}

Sorcery
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Exquisite Blood

Exquisite Blood {4}{B}

Enchantment
Whenever an opponent loses life, you gain that much life.
Even as humans regained the upper hand, some still willingly traded their lives for a chance at immortality.