7651 cards found
Hobgoblin Bandit Lord

Hobgoblin Bandit Lord {1}{R}{R}

Creature - Goblin Rogue
Other Goblins you control get +1/+1.
{R}, {T}: Hobgoblin Bandit Lord deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.
2/3
  • Magic Online Promos
  • Adventures in the Forgotten Realms Promos 147a 147p 147s
  • Adventures in the Forgotten Realms 147 379
Hobgoblin Captain

Hobgoblin Captain {1}{R}

Creature - Goblin Barbarian
Pack tactics — Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn.
3/1
Hofri Ghostforge

Hofri Ghostforge {3}{R}{W}

Legendary Creature - Dwarf Cleric
Spirits you control get +1/+1 and have trample and haste.
Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to its owner's graveyard."
4/5
  • Magic Online Promos
  • Strixhaven: School of Mages 192 344
  • Strixhaven: School of Mages Promos 192p 192s
Hollow One

Hollow One {5}

Artifact Creature - Golem
This spell costs {2} less to cast for each card you've cycled or discarded this turn.
Cycling {2}
4/4
Hollowhead Sliver

Hollowhead Sliver {2}{R}

Creature - Sliver
Sliver creatures you control have "{T}, Discard a card: Draw a card."
2/2
Hollowhenge Huntmaster
Avabruck Caretaker

Hollowhenge Huntmaster

Creature - Werewolf
(Color indicator: Hollowhenge Huntmaster is green)
Hexproof
Other permanents you control have hexproof.
At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.
Nightbound
6/6
Card has other part: Avabruck Caretaker
Hollowhenge Scavenger

Hollowhenge Scavenger {3}{G}{G}

Creature - Elemental
Morbid — When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.
4/5
Hollowhenge Wrangler

Hollowhenge Wrangler {3}{G}{G}

Creature - Elemental
When Hollowhenge Wrangler enters the battlefield, seek a land card.
Discard a land card: Conjure a card named Hollowhenge Beast into your hand. You may also activate this ability while Hollowhenge Wrangler is in your graveyard.
6/6
Related card: Hollowhenge Beast
  • Alchemy: Innistrad
Holographic Double

Holographic Double {U}

Creature - Illusion
{U}, Exile Holographic Double from your hand: Choose a creature card in your hand. Conjure a duplicate of it into your hand.
1/1
  • Alchemy: Kamigawa
Holy Armor

Holy Armor {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2.
{W}: Enchanted creature gets +0/+1 until end of turn.
Holy Light

Holy Light {2}{W}

Instant
Nonwhite creatures get -1/-1 until end of turn.
"Bathed in hallowed light, the infidels looked upon the impurities of their souls and despaired."
—The Book of Tal
Holy Strength

Holy Strength {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
Homarid Spawning Bed

Homarid Spawning Bed {U}{U}

Enchantment
{1}{U}{U}, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's mana value.
Homeward Path

Homeward Path

Land
{T}: Add {C}.
{T}: Each player gains control of all creatures they own.
"Let your heels point you home."
—Ancient blessing
Honden of Cleansing Fire

Honden of Cleansing Fire {3}{W}

Legendary Enchantment - Shrine
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
Honden of Infinite Rage

Honden of Infinite Rage {2}{R}

Legendary Enchantment - Shrine
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
Honden of Life's Web

Honden of Life's Web {4}{G}

Legendary Enchantment - Shrine
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
Honden of Night's Reach

Honden of Night's Reach {3}{B}

Legendary Enchantment - Shrine
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
Honden of Seeing Winds

Honden of Seeing Winds {4}{U}

Legendary Enchantment - Shrine
At the beginning of your upkeep, draw a card for each Shrine you control.
Honor of the Pure

Honor of the Pure {1}{W}

Enchantment
White creatures you control get +1/+1.
Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness.
Honorable Passage

Honorable Passage {1}{W}

Instant
The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
Honored Crop-Captain

Honored Crop-Captain {R}{W}

Creature - Human Warrior
Whenever Honored Crop-Captain attacks, other attacking creatures get +1/+0 until end of turn.
3/2
Honored Hierarch

Honored Hierarch {G}

Creature - Human Druid
Renown 1
As long as Honored Hierarch is renowned, it has vigilance and "{T}: Add one mana of any color."
1/1
Hooded Blightfang

Hooded Blightfang {2}{B}

Creature - Snake
Deathtouch
Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life.
Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker.
1/4
Hooded Brawler

Hooded Brawler {2}{G}

Creature - Snake Warrior
You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2 until end of turn.
3/2