4158 cards found
Sanctuary Warden

Sanctuary Warden {4}{W}{W}

Creature - Angel Soldier
Flying
Sanctuary Warden enters the battlefield with two shield counters on it.
Whenever Sanctuary Warden enters the battlefield or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.
5/5
  • Streets of New Capenna 30 343 443
  • Streets of New Capenna Promos 30p 30s
Sanctum Prelate

Sanctum Prelate {1}{W}{W}

Creature - Human Cleric
As Sanctum Prelate enters the battlefield, choose a number.
Noncreature spells with mana value equal to the chosen number can't be cast.
"This area is off-limits to you."
2/2
Sandcrafter Mage

Sandcrafter Mage {2}{W}

Creature - Human Wizard
When Sandcrafter Mage enters the battlefield, bolster 1.
With heat, sand can form a delicate work of art; with pressure, an impenetrable bulwark.
2/2
  • Dragons of Tarkir
Sandsteppe Citadel

Sandsteppe Citadel

Land
Sandsteppe Citadel enters the battlefield tapped.
{T}: Add {W}, {B}, or {G}.
That which endures, survives.
Sandsteppe Mastodon

Sandsteppe Mastodon {5}{G}{G}

Creature - Elephant
Reach
When Sandsteppe Mastodon enters the battlefield, bolster 5.
A mastodon's path always leads to an oasis.
5/5
Sandsteppe Scavenger

Sandsteppe Scavenger {4}{G}

Creature - Dog Scout
When Sandsteppe Scavenger enters the battlefield, bolster 2.
"Sad what passes for a dragon among the Silumgar."
2/2
  • Dragons of Tarkir
Sandstorm Charger

Sandstorm Charger {4}{W}

Creature - Beast
Megamorph {4}{W}
"May our foes choke upon its horns!"
—Urdnan, Dromoka warrior
3/4
Sangromancer

Sangromancer {2}{B}{B}

Creature - Vampire Shaman
Flying
Whenever a creature an opponent controls dies, you may gain 3 life.
Whenever an opponent discards a card, you may gain 3 life.
3/3
Sap Sucker

Sap Sucker

Artifact - Contraption
Whenever you crank Sap Sucker, add {G}. Until end of turn, you don't lose this mana as steps and phases end.
  • Unstable
Sardian Cliffstomper

Sardian Cliffstomper {1}{R}

Creature - Minotaur Barbarian
As long as it's your turn and you control four or more Mountains, Sardian Cliffstomper gets +X/+0, where X is the number of Mountains you control.
When Urza betrayed the Sardian dwarves, they called upon the might of their neighbors for aid.
0/4
  • The Brothers' War 151 383
Sarkhan, Soul Aflame

Sarkhan, Soul Aflame {1}{U}{R}

Legendary Creature - Human Shaman
Dragon spells you cast cost {1} less to cast.
Whenever a Dragon enters the battlefield under your control, you may have Sarkhan, Soul Aflame become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.
2/4
Sarulf's Packmate

Sarulf's Packmate {3}{G}

Creature - Wolf
When Sarulf's Packmate enters the battlefield, draw a card.
Foretell {1}{G}
3/3
  • Kaldheim
Sauroform Hybrid

Sauroform Hybrid {1}{G}

Creature - Human Lizard Warrior
{4}{G}{G}: Adapt 4.
"Within each of us, the potential for great power waits to be released."
—Zija, Simic mutationist
2/2
Savage Knuckleblade

Savage Knuckleblade {G}{U}{R}

Creature - Ogre Warrior
{2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate only once each turn.
{2}{U}: Return Savage Knuckleblade to its owner's hand.
{R}: Savage Knuckleblade gains haste until end of turn.
4/4
Savage Lands

Savage Lands

Land
Savage Lands enters the battlefield tapped.
{T}: Add {B}, {R}, or {G}.
Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.
Savage Punch

Savage Punch {1}{G}

Sorcery
Target creature you control fights target creature you don't control.
Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
Savage Smash

Savage Smash {1}{R}{G}

Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control.
A Gruul berserker is never unarmed.
Savage Twister

Savage Twister {X}{R}{G}

Sorcery
Savage Twister deals X damage to each creature.
"Nature is the ultimate mindless destroyer, capable of power and ferocity no army can match, and the Gruul follow its example."
—Trigori, Azorius senator
Savage Ventmaw

Savage Ventmaw {4}{R}{G}

Creature - Dragon
Flying
Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
4/4
Savageborn Hydra

Savageborn Hydra {X}{R}{G}

Creature - Hydra
Double strike
Savageborn Hydra enters the battlefield with X +1/+1 counters on it.
{1}{R/G}: Put a +1/+1 counter on Savageborn Hydra. Activate only as a sorcery.
0/0
Savannah Lions

Savannah Lions {W}

Creature - Cat
"One alone is fearsome; one among many is unstoppable."
—Benalish proverb
2/1
Savra, Queen of the Golgari

Savra, Queen of the Golgari {2}{B}{G}

Legendary Creature - Elf Shaman
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature.
Whenever you sacrifice a green creature, you may gain 2 life.
"Nature's most raw beauty is the circle: perfect in its continuance, with no break between death and life."
2/2
Saw It Coming

Saw It Coming {1}{U}{U}

Instant
Counter target spell.
Foretell {1}{U}
"How predictable."
Scab-Clan Charger

Scab-Clan Charger {3}{G}

Creature - Centaur Warrior
Bloodrush{1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn.
"The only roads I wish to see are those beaten flat by wild hooves."
2/4
  • Gatecrash
Scab-Clan Giant

Scab-Clan Giant {4}{R}{G}

Creature - Giant Warrior
When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random.
For the Gruul, bone-crushing rage is the first priority. Accuracy comes in a distant ninetieth.
4/5