4339 cards found
Regal Caracal

Regal Caracal {3}{W}{W}

Creature - Cat
Other Cats you control get +1/+1 and have lifelink.
When Regal Caracal enters the battlefield, create two 1/1 white Cat creature tokens with lifelink.
Oketra's closest viziers are known as her chosen, though others may have a better claim to that moniker.
3/3
Regal Sliver

Regal Sliver {3}{W}

Creature - Sliver
Sliver creatures you control have "When this creature enters the battlefield, Slivers you control get +1/+1 until end of turn if you're the monarch. Otherwise, you become the monarch."
"It is possible that some queens are not born queens, but evolve into that form over time."
—Rukarumel, field notes
3/3
  • Commander Masters 724 757
Regal Unicorn

Regal Unicorn {2}{W}

Creature - Unicorn
Unicorns don't care if you believe in them any more than you care if they believe in you.
2/3
Regent's Authority

Regent's Authority {W}

Instant
Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn.
Before her spark pulled her away again, the Emperor appointed the wise Light-Paws to guide Kamigawa in her absence.
  • Kamigawa: Neon Dynasty
Regna's Sanction

Regna's Sanction {3}{W}

Sorcery
For each player, choose friend or foe. Each friend puts a +1/+1 counter on each creature they control. Each foe chooses one untapped creature they control, then taps the rest.
"Show them the light, my love."
—Krav, the Unredeemed
  • Battlebond
Regna, the Redeemer

Regna, the Redeemer {5}{W}

Legendary Creature - Angel
Partner with Krav, the Unredeemed
Flying
At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.
4/4
Related card: Krav, the Unredeemed
Reidane, God of the Worthy
Valkmira, Protector's Shield

Reidane, God of the Worthy {2}{W}

Legendary Creature - God
Flying, vigilance
Snow lands your opponents control enter the battlefield tapped.
Noncreature spells your opponents cast with mana value 4 or greater cost {2} more to cast.
2/3
Card has other part: Valkmira, Protector's Shield
Reinforcements

Reinforcements {W}

Instant
Put up to three target creature cards from your graveyard on top of your library.
"Let them send their legions! I will show them that my truth is stronger than their swords."
—General Varchild
Release the Dogs

Release the Dogs {3}{W}

Sorcery
Create four 1/1 white Dog creature tokens.
They charge into battle and out for their morning walk with the same exuberance.
Release to Memory

Release to Memory {3}{W}

Instant
Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.
"Those who have passed are beyond war, beyond suffering. Mourn them, envy them, but above all, remember them."
—Light-Paws, Imperial advisor
Relic Seeker

Relic Seeker {1}{W}

Creature - Human Soldier
Renown 1
When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
2/2
Relic Ward

Relic Ward {1}{W}

Enchantment - Aura
You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant artifact
Enchanted artifact has shroud.
Asmira's prayers alone should have freed Mangara from the amber prison . . .
  • Visions
Relief Captain

Relief Captain {2}{W}{W}

Creature - Kor Knight Ally
When Relief Captain enters the battlefield, support 3.
Sometimes gestures of support are small. Sometimes not.
3/2
Reliquary Monk

Reliquary Monk {2}{W}

Creature - Human Monk Cleric
When Reliquary Monk dies, destroy target artifact or enchantment.
A thing of Serra's realm exists only by the grace of her followers' faith.
2/2
  • Urza's Destiny
Remedy

Remedy {1}{W}

Instant
Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
"Take this. I know it's bitter, but it will ease the fever and get you back on your feet."
Remember the Fallen

Remember the Fallen {2}{W}

Sorcery
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target artifact card from your graveyard to your hand.
When the Mirrans had fallen, Planeswalkers carried the burden of remembrance.
Remembrance

Remembrance {3}{W}

Enchantment
Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle.
  • Urza's Saga
Remorseful Cleric

Remorseful Cleric {1}{W}

Creature - Spirit Cleric
Flying
Sacrifice Remorseful Cleric: Exile target player's graveyard.
A lifetime of keeping up appearances is not enough to earn an eternity of rest.
2/1
Remove Enchantments

Remove Enchantments {W}

Instant
Return to your hand all enchantments you both own and control, all Auras you own attached to permanents you control, and all Auras you own attached to attacking creatures your opponents control. Then destroy all other enchantments you control, all other Auras attached to permanents you control, and all other Auras attached to attacking creatures your opponents control.
  • Legends
Renewed Faith

Renewed Faith {2}{W}

Instant
You gain 6 life.
Cycling {1}{W}
When you cycle Renewed Faith, you may gain 2 life.
"To see gods among the people, part of their daily lives . . . It's inspiring."
Renewing Dawn

Renewing Dawn {1}{W}

Sorcery
You gain 2 life for each Mountain target opponent controls.
Dawn brings a new day, and a new day brings hope.
  • Portal
Renounce

Renounce {1}{W}

Instant
Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.
Gerrard offered no defense to Orim's condemnation; the mission was under his command, and he was responsible.
  • Mercadian Masques
Renounce the Guilds

Renounce the Guilds {1}{W}

Instant
Each player sacrifices a multicolored permanent.
"Scores will die in the name of peace. That is what you call compromise?"
—Gideon Jura, to Aurelia
  • Dragon's Maze
Repair and Recharge

Repair and Recharge {3}{W}{W}

Sorcery
Return target artifact, enchantment, or planeswalker card from your graveyard to the battlefield. Create a tapped Powerstone token.
"Throw the bodies out. They'll just weigh down the frame."
—Rolf, Argivian mechanic
  • The Brothers' War
Repel the Abominable

Repel the Abominable {1}{W}

Instant
Prevent all damage that would be dealt this turn by non-Human sources.
"Fight for a better future, even if you may not live to see it."
—Grete, Order of Saint Traft
  • Eldritch Moon