33666 cards found
Maze of Shadows

Maze of Shadows

Land
{T}: Add {C}.
{T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Pine Barrens

Pine Barrens

Land
This land enters tapped.
{T}: Add {C}.
{T}: Add {B} or {G}. This land deals 1 damage to you.
Salt Flats

Salt Flats

Land
This land enters tapped.
{T}: Add {C}.
{T}: Add {W} or {B}. This land deals 1 damage to you.
Scabland

Scabland

Land
This land enters tapped.
{T}: Add {C}.
{T}: Add {R} or {W}. This land deals 1 damage to you.
Skyshroud Forest

Skyshroud Forest

Land
This land enters tapped.
{T}: Add {C}.
{T}: Add {G} or {U}. This land deals 1 damage to you.
Leonardo, Sewer Samurai

Leonardo, Sewer Samurai {3}{W}

Legendary Creature - Mutant Ninja Turtle Samurai
Sneak {2}{W}{W}
Double strike
During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it.
3/3
  • Teenage Mutant Ninja Turtles 17 301
Turtles Forever

Turtles Forever {3}{W}

Instant
Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library.
"See you around the multiverse, bros."
—One Leonardo or another
  • Teenage Mutant Ninja Turtles 27 261
April O'Neil, Hacktivist

April O'Neil, Hacktivist {3}{U}

Legendary Creature - Human Scientist
At the beginning of your end step, draw a card for each card type among spells you've cast this turn.
In the fight between mutants, ninjas, and aliens, don't underestimate a resourceful human.
1/5
  • Teenage Mutant Ninja Turtles
Krang, Master Mind

Krang, Master Mind {6}{U}{U}

Legendary Artifact Creature - Utrom Warrior
Affinity for artifacts
When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference.
Krang gets +1/+0 for each other artifact you control.
1/4
  • Teenage Mutant Ninja Turtles
Super Shredder

Super Shredder {1}{B}

Legendary Creature - Mutant Ninja Human
Menace
Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder.
"I have molded myself into perfection, Hamato. Look upon me, and know fear."
1/1
  • Teenage Mutant Ninja Turtles
Casey Jones, Jury-Rig Justiciar

Casey Jones, Jury-Rig Justiciar {1}{R}

Legendary Creature - Human Berserker
Haste
When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/1
  • Teenage Mutant Ninja Turtles
Raphael's Technique

Raphael's Technique {4}{R}{R}

Instant
Sneak {2}{R}
Each player may discard their hand and draw seven cards.
"Change of plans!"
  • Teenage Mutant Ninja Turtles
Bebop & Rocksteady

Bebop & Rocksteady {1}{B/G}{B/G}

Legendary Creature - Boar Rhino Mutant
Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card.
"They'll beat you with fists, with a bat, with a knife. / So don't try to stop them, just run for your life! / Get set and get ready, / For Bebop and Rocksteady!"
7/5
  • Teenage Mutant Ninja Turtles
Aven Trooper

Aven Trooper {3}{W}

Creature - Bird Soldier
Flying
{2}{W}, Discard a card: This creature gets +1/+2 until end of turn.
The very skies seethe with the aven's hatred for the Cabal.
1/1
  • Torment
Cleansing Meditation

Cleansing Meditation {1}{W}{W}

Sorcery
Destroy all enchantments.
Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
  • Torment
Equal Treatment

Equal Treatment {1}{W}

Instant
If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead.
Draw a card.
  • Torment
Floating Shield

Floating Shield {2}{W}

Enchantment - Aura
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
Sacrifice this Aura: Target creature gains protection from the chosen color until end of turn.
  • Torment
Frantic Purification

Frantic Purification {2}{W}

Instant
Destroy target enchantment.
Madness {W}
By definition, madness ends in one of two ways: clarity . . . or death.
  • Torment
Hypochondria

Hypochondria {1}{W}

Enchantment
{W}, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn.
{W}, Sacrifice this enchantment: Prevent the next 3 damage that would be dealt to any target this turn.
  • Torment
Major Teroh

Major Teroh {3}{W}

Legendary Creature - Bird Soldier
Flying
{3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures.
"I am the holy wind that shall avenge the Cabal's victims."
2/3
  • Torment
Militant Monk

Militant Monk {1}{W}{W}

Creature - Human Monk Cleric
Vigilance
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
2/1
  • Torment
Morningtide

Morningtide {1}{W}

Sorcery
Exile all graveyards.
"The spirits of the righteous shall rise into the sky. Even dirtwalkers will fly like aven."
—Major Teroh
  • Torment
Mystic Familiar

Mystic Familiar {1}{W}

Creature - Bird
Flying
Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has protection from black.
They soar, and the mystics follow.
1/2
  • Torment
Possessed Nomad

Possessed Nomad {2}{W}{W}

Creature - Human Nomad Horror
Vigilance
Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature."
3/3
  • Torment
Reborn Hero

Reborn Hero {2}{W}

Creature - Human Soldier
Vigilance
Threshold — As long as seven or more cards are in your graveyard, this creature has "When this creature dies, you may pay {W}{W}. If you do, return this card to the battlefield under your control."
2/2
  • Torment