32895 cards found
Sunfire Torch

Sunfire Torch {R}

Artifact - Equipment
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target."
Equip {1}
"Let Tilonalli's light burn a path through this darkness."
  • The Lost Caverns of Ixalan
Sunforger

Sunforger {3}

Artifact - Equipment
Equipped creature gets +4/+0.
{R}{W}, Unattach this Equipment: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle.
Equip {3}
Sunglasses of Urza

Sunglasses of Urza {3}

Artifact
You may spend white mana as though it were red mana.
Sungold Barrage

Sungold Barrage {2}{W}

Instant
Destroy target creature with toughness 4 or greater.
Heida allowed herself a moment of satisfaction as she watched the beast fall, then turned to seek another foe. It would be a long, long night.
Sungrass Egg

Sungrass Egg {1}

Artifact
{2}, {T}, Sacrifice this artifact: Add {G}{W}. Draw a card.
"Has your peaceful nature led you on a crusade?"
—Watnik, master glassblower
  • Odyssey
Sungrass Prairie

Sungrass Prairie

Land
{1}, {T}: Add {G}{W}.
"Thinking of crossing the marshes? Hmm, then it'll probably be safer for you to get a chocobo."
—Chocobo Bill
Sunhome, Fortress of the Legion

Sunhome, Fortress of the Legion

Land
{T}: Add {C}.
{2}{R}{W}, {T}: Target creature gains double strike until end of turn.
Sunhome—the stalwart shield, the towering sentinel, the seat of justice.
Sunimret

Sunimret {4}{B}{B}

Sorcery
Reverse miracle {B} (If this card is on the bottom of your library as you begin searching it, you may cast it by paying its reverse miracle cost.)
Exile all creatures.
Sunken Citadel

Sunken Citadel

Land - Cave
This land enters tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
{T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
  • The Lost Caverns of Ixalan Promos 285p 285s
  • The Lost Caverns of Ixalan 285 392
Sunken City

Sunken City {U}{U}

Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {U}{U}.
Blue creatures get +1/+1.
Sunken Field

Sunken Field {1}{U}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Counter target spell unless its controller pays {1}."
The land is heavy with promise, the harvest ripe with betrayal.
  • Prophecy
Sunken Hollow

Sunken Hollow

Land - Island Swamp
({T}: Add {U} or {B}.)
This land enters tapped unless you control two or more basic lands.
On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes.
Sunken Hope

Sunken Hope {3}{U}{U}

Enchantment
At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.
"I don't concern myself with my enemy's hopes. Hopes follow the tides. They will retreat soon enough."
—Ambassador Laquatus
Sunken Palace

Sunken Palace

Land - Cave
This land enters tapped.
{T}: Add {U}.
{1}{U}, {T}, Exile seven cards from your graveyard: Add {U}. When you spend this mana to cast a spell or activate an ability, copy that spell or ability. You may choose new targets for the copy.
  • Modern Horizons 3 Commander 81 133
Sunken Ruins

Sunken Ruins

Land
{T}: Add {C}.
{U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}.
Without the care of the tideshapers, the Lanes lie neglected. Some have flooded entire towns; others dried to cracked mud.
Sunlance

Sunlance {W}

Sorcery
Sunlance deals 3 damage to target nonwhite creature.
"It's easy for the innocent to speak of justice. They seldom feel its terrible power."
—Orim, Samite inquisitor
Related card: Strafe
Sunlit Marsh

Sunlit Marsh

Land - Plains Swamp
({T}: Add {W} or {B}.)
This land enters tapped.
Even the poisoned land around the Stronghold blossomed with new life in the wake of the Great Mending.
Sunpetal Grove

Sunpetal Grove

Land
This land enters tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
To the Sun Empire, any place where daylight brightens the jungle floor is sacred ground.
Sunscorched Desert

Sunscorched Desert

Land - Desert
When this land enters, it deals 1 damage to target player or planeswalker.
{T}: Add {C}.
The only relief in sight is a mirage.
Related card: Sandcloud Harbinger
Sunscorched Divide

Sunscorched Divide

Land
{1}, {T}: Add {R}{W}.
"You there! We're about to storm the castle. The two of you will join the assault squad. Get moving!"
-—Imperial soldier
Sunscour

Sunscour {5}{W}{W}

Sorcery
You may exile two white cards from your hand rather than pay this spell's mana cost.
Destroy all creatures.
  • Coldsnap
Sunset Pyramid

Sunset Pyramid {2}

Artifact
This artifact enters with three brick counters on it.
{2}, {T}, Remove a brick counter from this artifact: Draw a card.
{2}, {T}: Scry 1.
Decades to build. Hours to demolish.
Sunset Revelry

Sunset Revelry {1}{W}

Sorcery
If an opponent has more life than you, you gain 4 life.
If an opponent controls more creatures than you, create two 1/1 white Human creature tokens.
If an opponent has more cards in hand than you, draw a card.
Sunspring Expedition

Sunspring Expedition {W}

Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment.
Remove three quest counters from this enchantment and sacrifice it: You gain 8 life.
  • Zendikar
Sunstone

Sunstone {3}

Artifact
{2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.
"I dispute Relicbane's hysterical allegations, Commissioner, but it is true that these artifacts can be dangerous."
—Arcum Dagsson, Soldevi Machinist
  • Ice Age