31282 cards found
Trained Jackal

Trained Jackal {G}

Creature - Jackal
To taunt a man into action, call him a coward. To insult him beyond forgiveness, call him a jackal.
1/2
  • Portal Three Kingdoms
Trained Pronghorn

Trained Pronghorn {1}{W}

Creature - Antelope
Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn.
"The desert asked the Ancestor for children, and the antelope were born."
—Nomad myth
1/1
  • Judgment
Training Drone

Training Drone {3}

Artifact Creature - Drone
Training Drone can't attack or block unless it's equipped.
"Vulshok flail, Viridian shield, loxodon blade . . . Tazzir, bring the Moriok hook and assemble the rookies."
—Vy Covalt, Neurok agent
4/4
Traitor's Clutch

Traitor's Clutch {4}{B}

Instant
Target creature gets +1/+0, becomes black, and gains shadow until end of turn.
Flashback {1}{B}
  • Time Spiral
Traitor's Roar

Traitor's Roar {4}{B/R}

Sorcery
Tap target untapped creature. It deals damage equal to its power to its controller.
Conspire
  • Shadowmoor
Traitorous Blood

Traitorous Blood {1}{R}{R}

Sorcery
Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.
"I can make you dance to my tune like a puppet, your very blood eager to obey."
—Olivia Voldaren
Tramway Station

Tramway Station

Land
Tramway Station enters tapped.
{T}: Add {B} or {R}.
{2}{B}{R}, {T}, Sacrifice Tramway Station: Draw a card.
A ten-minute ride can take you to the luxury of Park Heights, or the grit of the Caldaia.
  • Streets of New Capenna 258 356
Tranquil Cove

Tranquil Cove

Land
Tranquil Cove enters tapped.
When Tranquil Cove enters, you gain 1 life.
{T}: Add {W} or {U}.
The sky darkened and the seas turned to oil as the gods of Theros themselves fell to New Phyrexia.
Tranquil Domain

Tranquil Domain {1}{G}

Instant
Destroy all non-Aura enchantments.
"An ancient court mage unified the houses into guilds to serve Zhalfir above their own interests. Even during the civil war, the guilds stood together, a testament to the wisdom of Teferi."
—Afari, Tales
  • Mirage
Tranquil Landscape

Tranquil Landscape

Land
{T}: Add {C}.
{T}, Sacrifice Tranquil Landscape: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
Cycling {G}{W}{U}
  • Modern Horizons 3 231 520
Tranquil Path

Tranquil Path {4}{G}

Sorcery
Destroy all enchantments.
Draw a card.
Freyalise bought the planeswalkers the time they needed by clearing a path through the misshapen hell of Phyrexia.
  • Apocalypse
Tranquilize

Tranquilize {1}{U}

Sorcery
Tap target creature an opponent controls and put three stun counters on it.
A dead guard is evidence, a sleeping one a distraction.
  • Assassin's Creed
Transcendent Envoy

Transcendent Envoy {1}{W}

Enchantment Creature - Griffin
Flying
Aura spells you cast cost {1} less to cast.
"The first griffins were made by the gods to capture falling stars; they were given the keenest eyes and the swiftest wings, and sent to keep watch above the clouds."
—The Cosmogony
1/2
Transguild Promenade

Transguild Promenade

Land
Transguild Promenade enters tapped.
When Transguild Promenade enters, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
Transluminant

Transluminant {1}{G}

Creature - Dryad Shaman
{W}, Sacrifice Transluminant: Create a 1/1 white Spirit creature token with flying at the beginning of the next end step.
"Forget yourself. Forget your city. Forget your homes, your families, the debts and obligations that hold you to this world."
2/2
Transmutation

Transmutation {1}{B}

Instant
Switch target creature's power and toughness until end of turn.
"You know what I was,/ You see what I am: change me, change me!"
—Randall
Trapfinder's Trick

Trapfinder's Trick {1}{U}

Sorcery
Target player reveals their hand and discards all Trap cards.
"At some point, every trapfinder will lose a hunk of flesh. It's just a question of how much—and whether it'll grow back."
—Arhana, Kazandu trapfinder
  • Zendikar
Trapjaw Kelpie

Trapjaw Kelpie {4}{G/U}{G/U}

Creature - Beast
Flash
Persist
Travelers in these waters leave a bit of themselves behind.
3/3
  • Eventide
Trapped in the Screen

Trapped in the Screen {2}{W}

Enchantment
Ward {2}
When Trapped in the Screen enters, exile target artifact, creature, or enchantment an opponent controls until Trapped in the Screen leaves the battlefield.
Maggie had always wanted to be on television.
  • Duskmourn: House of Horror
Trapped in the Tower

Trapped in the Tower {1}{W}

Enchantment - Aura
Enchant creature without flying
Enchanted creature can't attack or block, and its activated abilities can't be activated.
"At least up here I have some peace and quiet."
  • Throne of Eldraine
Traproot Kami

Traproot Kami {G}

Creature - Spirit
Defender; reach
Traproot Kami's toughness is equal to the number of Forests on the battlefield.
0/*
  • Betrayers of Kamigawa
Traumatic Revelation

Traumatic Revelation {1}{B}

Sorcery
Target opponent reveals their hand. You may choose a creature or battle card from it. If you do, that player discards that card. If you don't, incubate 3.
"My new form must be hard to understand."
  • March of the Machine
Traumatic Visions

Traumatic Visions {3}{U}{U}

Instant
Counter target spell.
Basic landcycling {1}{U}
Traveler's Amulet

Traveler's Amulet {1}

Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
A vision of home, and a glimpse of hope.
Traveler's Cloak

Traveler's Cloak {2}{U}

Enchantment - Aura
Enchant creature
As Traveler's Cloak enters, choose a land type.
When Traveler's Cloak enters, draw a card.
Enchanted creature has landwalk of the chosen type.