Flash When Wreck Hunter enters, choose target player. You create a tapped Powerstone token for each nonland card in that player's graveyard that was put there from the battlefield this turn.
Choose one — • Destroy target artifact or enchantment. • Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped. Flashback {3}{R}{G}
They built the neighborhood. They know its weak points. They know all the hiding places. When they come for you, they'll find you and bring the roof down on your head.
[+1]: Wrenn and One gains "{T}: Add {G} until your next turn. [–1]: Create a 1/1 green Squirrel creature token. [–4]: You get an emblem with "At the beginning of your precombat main phase, add {G} for each creature you control."
Lands you control have "{T}: Add one mana of any color." [+1]: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land. [–2]: Mill three cards. You may put a permanent card from among the milled cards into your hand. [–7]: You get an emblem with "You may play lands and cast permanent spells from your graveyard."
[+1]: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. [0]: Put any number of land cards from your hand onto the battlefield tapped. [–3]: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control." [–8]: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
[+1]: Return up to one target land card from your graveyard to your hand. [–1]: Wrenn and Six deals 1 damage to any target. [–7]: You get an emblem with "Instant and sorcery cards in your graveyard have retrace."
Choose three. You may choose the same mode more than once. • Target player draws a card and loses 1 life. • Target creature gets -2/-2 until end of turn. • Return target creature card from your graveyard to your hand.
Islandwalk, swampwalk Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.