31282 cards found
Thunder Strike

Thunder Strike {1}{R}

Instant
Target creature gets +2/+0 and gains first strike until end of turn.
Lightning reflexes, thunderous might.
Thunderbolt

Thunderbolt {1}{R}

Instant
Choose one —
• Thunderbolt deals 3 damage to target player or planeswalker.
• Thunderbolt deals 4 damage to target creature with flying.
"My next aerial design will use less metal."
—Hadaken, alchemist of Nephalia
Thunderclap

Thunderclap {2}{R}

Instant
You may sacrifice a Mountain rather than pay this spell's mana cost.
Thunderclap deals 3 damage to target creature.
Thunderhead Squadron

Thunderhead Squadron {5}{U}

Creature - Human Knight
Convoke
Flying
Just as all seemed lost, the griffin riders of Zhalfir arrived with the force of a gathered storm.
3/4
  • March of the Machine
Thundering Ceratok

Thundering Ceratok {4}{G}

Creature - Rhino
Trample
When Thundering Ceratok enters, other creatures you control gain trample until end of turn.
"I thought this was a civilized plane. How are there so many feral beasts?"
—Dovin Baan
4/5
  • War of the Spark
Thundering Tanadon

Thundering Tanadon {4}{G/P}{G/P}

Artifact Creature - Phyrexian Beast
Trample
"We do not need beakers and vials to test our predators."
—Vorinclex, Voice of Hunger
5/4
  • New Phyrexia
Thunderscape Apprentice

Thunderscape Apprentice {R}

Creature - Human Wizard
{B}, {T}: Target player loses 1 life.
{G}, {T}: Target creature gets +1/+1 until end of turn.
1/1
  • Invasion
Thunderscape Familiar

Thunderscape Familiar {1}{R}

Creature - Kavu
First strike
Black spells and green spells you cast cost {1} less to cast.
Thunderscape masters release familiars to help guide their apprentices down the thunderscape path.
1/1
  • Planeshift
Thundersteel Colossus

Thundersteel Colossus {7}

Artifact - Vehicle
Trample, haste
Crew 2
"This is what I needed all that alloy for."
—Arima, to Emire
7/7
  • Kamigawa: Neon Dynasty
Thwart the Enemy

Thwart the Enemy {2}{G}

Instant
Prevent all damage that would be dealt this turn by creatures your opponents control.
"Your prey is in my custody now. Withdraw."
—Vivien Reid
  • Ikoria: Lair of Behemoths
Tiamat's Fanatics

Tiamat's Fanatics {4}{R}

Creature - Dragon Warrior
Haste
Myriad
4/3
  • Commander Legends: Battle for Baldur's Gate
Ticket Booth

Ticket Booth {2}{R}

Enchantment - Room
When you unlock this door, manifest dread.
Card has other part: Tunnel of Hate
  • Duskmourn: House of Horror
Ticket Turbotubes

Ticket Turbotubes {3}

Artifact
{T}: Add one mana of any color.
{3}, {T}: You get {TK}.
"WE ARE FILLED WITH TICKETS. WE ARE FILLED WITH PURPOSE."
  • Unfinity 194 480
Ticketomaton

Ticketomaton {3}

Artifact Creature - Robot
When Ticketomaton enters, you get {TK}, then you may put a sticker on a nonland permanent you own.
"Please do not engage in debates on the nature of reality with the robot staff."
—Astrotorium sign
2/2
  • Unfinity 195 481
Tidal Bore

Tidal Bore {1}{U}

Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
You may tap or untap target creature.
The dry riverbed became a raging torrent, and the Cho-Arrim claimed their prize.
  • Mercadian Masques
Tidal Flats

Tidal Flats {U}

Enchantment
{U}{U}: For each attacking creature without flying, its controller may pay {1}. If that player doesn't, creatures you control blocking that creature gain first strike until end of turn.
Tidal Surge

Tidal Surge {1}{U}

Sorcery
Tap up to three target creatures without flying.
"It is nature that gives us our boundaries and nature that enforces them."
—Eladamri, Lord of Leaves
Tidal Terror

Tidal Terror {4}{U}{U}

Creature - Octopus
Whenever Tidal Terror attacks, you may tap two other untapped creatures you control. If you do, Tidal Terror can't be blocked this turn.
Islandcycling {2}
5/6
  • March of the Machine
Tidal Visionary

Tidal Visionary {U}

Creature - Merfolk Wizard
{T}: Target creature becomes the color of your choice until end of turn.
Beneath the waves, things appear the way merfolk want them to.
1/1
  • Invasion
Tidal Warrior

Tidal Warrior {U}

Creature - Merfolk Warrior
{T}: Target land becomes an Island until end of turn.
The tide of battle favors those who can swim.
1/1
Tidehollow Strix

Tidehollow Strix {U}{B}

Artifact Creature - Bird
Flying
Deathtouch
The scullers beneath Esper keep strixes as trained pets, and set them loose when a fare refuses to pay.
2/1
Tidepool Turtle

Tidepool Turtle {3}{U}

Creature - Turtle
{2}{U}: Scry 1.
Prized by wizards as a mobile scrying pool, it bears visions drawn from the depths of the sea.
2/5
  • Dominaria United
Tideshaper Mystic

Tideshaper Mystic {U}

Creature - Merfolk Wizard
{T}: Target land becomes the basic land type of your choice until end of turn. Activate only during your turn.
He paints with drop and shimmer a world that exists only in the wistful heart.
1/1
  • Lorwyn
Tidewater Minion

Tidewater Minion {3}{U}{U}

Creature - Elemental Minion
Defender
{4}: Tidewater Minion loses defender until end of turn.
{T}: Untap target permanent.
4/4
  • Ravnica: City of Guilds
Tidy Conclusion

Tidy Conclusion {3}{B}{B}

Instant
Destroy target creature. You gain 1 life for each artifact you control.
Aetherborn patrons use any means necessary to secure victory for their protégés.