30937 cards found
Wild Ricochet

Wild Ricochet {2}{R}{R}

Instant
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
"May your day never match your expectations."
—Scriptus Fleen, flectomancer
Wild Shape

Wild Shape {G}

Instant
Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.
• 1/3 Turtle with hexproof.
• 1/5 Spider with reach.
• 3/3 Elephant with trample.
Wild Slash

Wild Slash {R}

Instant
Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn.
Wild Slash deals 2 damage to any target.
Never mistake deception for cleverness.
Wild Swing

Wild Swing {3}{R}

Sorcery
Choose three target nonenchantment permanents. Destroy one of them at random.
Though the shaman rarely got what she wanted, she was never disappointed in the result.
Wild Wanderer

Wild Wanderer {3}{G}

Creature - Elf Druid
When Wild Wanderer enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
"We all began in nature, and nature is where we belong."
3/2
Wild Wasteland

Wild Wasteland {2}{R}

Enchantment
Skip your draw step.
At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.
Some things in the wasteland are best left unexplained.
Wild Wurm

Wild Wurm {3}{R}

Creature - Wurm
When Wild Wurm enters, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand.
Wurm heads appear
Wild wurm near
Wurm tails you see
Wild wurm flee
5/4
  • Tempest
Wild-Field Scarecrow

Wild-Field Scarecrow {3}

Artifact Creature - Scarecrow
Defender
{2}, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
1/4
Wild-Magic Sorcerer

Wild-Magic Sorcerer {3}{R}

Creature - Orc Shaman
The first spell you cast from exile each turn has cascade.
4/3
Wildblood Pack
Instigator Gang

Wildblood Pack

Creature - Werewolf
(Color indicator: Wildblood Pack is red)
Trample
Attacking creatures you control get +3/+0.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.
5/5
Card has other part: Instigator Gang
  • Innistrad
Wildborn Preserver

Wildborn Preserver {1}{G}

Creature - Elf Archer
Flash
Reach
Whenever another non-Human creature you control enters, you may pay {X}. When you do, put X +1/+1 counters on Wildborn Preserver.
2/2
Wildcall

Wildcall {X}{G}{G}

Sorcery
Manifest the top card of your library, then put X +1/+1 counters on it.
A howl on the wind hides many dangers.
Wilderness Elemental

Wilderness Elemental {1}{R}{G}

Creature - Elemental
Trample
Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.
"Don't be so quick to reclaim the thawing lands. They might have acquired a taste for freedom."
—Taaveti of Kelsinko, elvish hunter
*/3
Wilderness Hypnotist

Wilderness Hypnotist {2}{U}{U}

Creature - Merfolk Wizard
{T}: Target red or green creature gets -2/-0 until end of turn.
"I felt as if I were moving in brackish water, as if I were drowning, even though I knew I stood on dry land."
—Dindun of Kulrath Mine
1/3
  • Eventide
Wilderness Reclamation

Wilderness Reclamation {3}{G}

Enchantment
At the beginning of your end step, untap all lands you control.
"Walls crack. Buildings fall. Always the wilds return."
—Domri Rade
Wildest Dreams

Wildest Dreams {X}{X}{G}

Sorcery
Return X target cards from your graveyard to your hand. Exile Wildest Dreams.
"I opened my mind to the immensity of the wonders around me. It was only then that I could see the Great Conduit."
—Rashmi, aether-seer
Wildfield Borderpost

Wildfield Borderpost {1}{G}{W}

Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost.
Wildfield Borderpost enters tapped.
{T}: Add {G} or {W}.
  • Alara Reborn
Wildfire

Wildfire {4}{R}{R}

Sorcery
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
Fire is always at the top of the food chain, and it has a big appetite.
Wildfire Awakener

Wildfire Awakener {X}{1}{R}{W}

Creature - Human Wizard
Convoke
When Wildfire Awakener enters, create X 1/1 red Elemental creature tokens with "Whenever this creature becomes tapped, it deals 1 damage to target player."
3/2
  • March of the Machine Commander 44 131
Wildfire Cerberus

Wildfire Cerberus {4}{R}

Creature - Dog
{5}{R}{R}: Monstrosity 1.
When Wildfire Cerberus becomes monstrous, it deals 2 damage to each opponent and each creature they control.
4/3
  • Journey into Nyx
Wildfire Devils

Wildfire Devils {3}{R}

Creature - Devil
When Wildfire Devils enters and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost.
Devils sow grief and harvest glee.
4/2
Wildfire Elemental

Wildfire Elemental {2}{R}{R}

Creature - Elemental
Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.
"Fire is always dancing, leaping and whirling, seeking more fuel. It never rests, so why should I?"
—Chandra Nalaar
3/3
Wildfire Emissary

Wildfire Emissary {3}{R}

Creature - Efreet
Protection from white
{1}{R}: Wildfire Emissary gets +1/+0 until end of turn.
"The efreet is a striding storm with a voice that crackles like fire."
—Qhattib, vizier of Amiqat
2/4
Wildfire Eternal

Wildfire Eternal {3}{R}

Creature - Zombie Jackal Cleric
Afflict 4
Whenever Wildfire Eternal attacks and isn't blocked, you may cast an instant or sorcery spell from your hand without paying its mana cost.
1/4
Wildfire Howl

Wildfire Howl {1}{R}{R}

Sorcery
Gift a card
Wildfire Howl deals 2 damage to each creature. If the gift was promised, instead Wildfire Howl deals 1 damage to any target and 2 damage to each creature.
  • Bloomburrow