31282 cards found
Turn Aside

Turn Aside {U}

Instant
Counter target spell that targets a permanent you control.
"There are tides beyond those in the sea that are driven by Innistrad's silver moon. If you learn their patterns, you can channel them in fascinating ways."
—Tamiyo
Turn Inside Out

Turn Inside Out {R}

Instant
Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread.
"Scared, are you? Need a hug?"
  • Duskmourn: House of Horror
Turn into a Pumpkin

Turn into a Pumpkin {3}{U}

Instant
Return target nonland permanent to its owner's hand. Draw a card.
Adamant — If at least three blue mana was spent to cast this spell, create a Food token.
  • Throne of Eldraine
Turn the Earth

Turn the Earth {G}

Instant
Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life.
Flashback {1}{G}
Turn the Tables

Turn the Tables {3}{W}{W}

Instant
All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.
"Your arrogance is my best weapon."
  • Darksteel
Turn the Tide

Turn the Tide {1}{U}

Instant
Creatures your opponents control get -2/-0 until end of turn.
"Let their mindless armies come and face the might of genius."
—Varil, Neurok partisan
Turn to Dust

Turn to Dust {G}

Instant
Destroy target Equipment. Add {G}.
Mirrodin's inhabitants must be prepared for anything—including suddenly being unprepared.
  • Mirrodin
Turn to Frog

Turn to Frog {1}{U}

Instant
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
"Ribbit."
Turn to Mist

Turn to Mist {1}{W/U}

Instant
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
"Did you expect me to dodge? How quaint."
—Olka, mistmeadow witch
Turn to Slag

Turn to Slag {3}{R}{R}

Sorcery
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
"If it wasn't a blackened, stinking, melted abomination before, it certainly is now."
—Koth of the Hammer
Turnabout

Turnabout {2}{U}{U}

Instant
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
Turntimber Grove

Turntimber Grove

Land
Turntimber Grove enters tapped.
When Turntimber Grove enters, target creature gets +1/+1 until end of turn.
{T}: Add {G}.
Turntimber Symbiosis
Turntimber, Serpentine Wood

Turntimber Symbiosis {4}{G}{G}{G}

Sorcery
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Card has other part: Turntimber, Serpentine Wood
Turntimber, Serpentine Wood
Turntimber Symbiosis

Turntimber, Serpentine Wood

Land
As Turntimber, Serpentine Wood enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {G}.
"The trees here twist around spikes of mana, feeding off the flowing power."
—Jori En, expedition leader
Card has other part: Turntimber Symbiosis
Turri Island

Turri Island

Plane - Ir
Creature spells cost {2} less to cast.
Whenever chaos ensues, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
Twice Upon a Time

Twice Upon a Time {4}{U}{U}

Sorcery
Cast this spell only if you control two or more Doctors.
Take an extra turn after this one. Exile Twice Upon a Time.
Card has other part: Unlikely Meeting
  • Doctor Who 61a 666a
Twice the Rage

Twice the Rage {1}{R}

Instant - Adventure
Target creature gains double strike until end of turn.
"I point, you club!"
Card has other part: Two-Headed Hunter
  • Wilds of Eldraine
Twiddle

Twiddle {U}

Instant
You may tap or untap target artifact, creature, or land.
Twiddlestick Charger

Twiddlestick Charger

Artifact - Contraption
Whenever you crank Twiddlestick Charger, tap or untap target creature.
  • Unstable
Twilight Mire

Twilight Mire

Land
{T}: Add {C}.
{B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue.
Twilight's Call

Twilight's Call {4}{B}{B}

Sorcery
You may cast Twilight's Call as though it had flash if you pay {2} more to cast it.
Each player returns all creature cards from their graveyard to the battlefield.
Twilight falls. We rise.
—Necropolis inscription
Twin Bolt

Twin Bolt {1}{R}

Instant
Twin Bolt deals 2 damage divided as you choose among one or two targets.
Kolaghan archers are trained in Dakla, the way of the bow. They utilize their dragonlord's lightning to strike their target, no matter how small, how fast, or how far away.
Twinblade Invocation
Twinblade Geist

Twinblade Invocation

Enchantment - Aura
(Color indicator: Twinblade Invocation is white)
Enchant creature
Enchanted creature has double strike.
If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.
Since her passing, many more travelers have made it home alive.
Card has other part: Twinblade Geist
Twincast

Twincast {U}{U}

Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
Imitation is the most dangerous form of flattery.
Twinferno

Twinferno {1}{R}

Instant
Choose one —
• When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
• Target creature you control gains double strike until end of turn.
"More fire?" Jaya asked.
"More fire," Jodah agreed.