30827 cards found
Wilderness Elemental

Wilderness Elemental {1}{R}{G}

Creature - Elemental
Trample
Wilderness Elemental's power is equal to the number of nonbasic lands your opponents control.
"Don't be so quick to reclaim the thawing lands. They might have acquired a taste for freedom."
—Taaveti of Kelsinko, elvish hunter
*/3
Wilderness Hypnotist

Wilderness Hypnotist {2}{U}{U}

Creature - Merfolk Wizard
{T}: Target red or green creature gets -2/-0 until end of turn.
"I felt as if I were moving in brackish water, as if I were drowning, even though I knew I stood on dry land."
—Dindun of Kulrath Mine
1/3
  • Eventide
Wilderness Reclamation

Wilderness Reclamation {3}{G}

Enchantment
At the beginning of your end step, untap all lands you control.
"Walls crack. Buildings fall. Always the wilds return."
—Domri Rade
Wildest Dreams

Wildest Dreams {X}{X}{G}

Sorcery
Return X target cards from your graveyard to your hand. Exile Wildest Dreams.
"I opened my mind to the immensity of the wonders around me. It was only then that I could see the Great Conduit."
—Rashmi, aether-seer
Wildfield Borderpost

Wildfield Borderpost {1}{G}{W}

Artifact
You may pay {1} and return a basic land you control to its owner's hand rather than pay this spell's mana cost.
Wildfield Borderpost enters tapped.
{T}: Add {G} or {W}.
  • Alara Reborn
Wildfire

Wildfire {4}{R}{R}

Sorcery
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.
Fire is always at the top of the food chain, and it has a big appetite.
Wildfire Awakener

Wildfire Awakener {X}{1}{R}{W}

Creature - Human Wizard
Convoke
When Wildfire Awakener enters, create X 1/1 red Elemental creature tokens with "Whenever this creature becomes tapped, it deals 1 damage to target player."
3/2
  • March of the Machine Commander 44 131
Wildfire Cerberus

Wildfire Cerberus {4}{R}

Creature - Dog
{5}{R}{R}: Monstrosity 1.
When Wildfire Cerberus becomes monstrous, it deals 2 damage to each opponent and each creature they control.
4/3
  • Journey into Nyx
Wildfire Devils

Wildfire Devils {3}{R}

Creature - Devil
When Wildfire Devils enters and at the beginning of your upkeep, choose a player at random. That player exiles an instant or sorcery card from their graveyard. Copy that card. You may cast the copy without paying its mana cost.
Devils sow grief and harvest glee.
4/2
Wildfire Elemental

Wildfire Elemental {2}{R}{R}

Creature - Elemental
Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.
"Fire is always dancing, leaping and whirling, seeking more fuel. It never rests, so why should I?"
—Chandra Nalaar
3/3
Wildfire Emissary

Wildfire Emissary {3}{R}

Creature - Efreet
Protection from white
{1}{R}: Wildfire Emissary gets +1/+0 until end of turn.
"The efreet is a striding storm with a voice that crackles like fire."
—Qhattib, vizier of Amiqat
2/4
Wildfire Eternal

Wildfire Eternal {3}{R}

Creature - Zombie Jackal Cleric
Afflict 4
Whenever Wildfire Eternal attacks and isn't blocked, you may cast an instant or sorcery spell from your hand without paying its mana cost.
1/4
Wildfire Howl

Wildfire Howl {1}{R}{R}

Sorcery
Gift a card
Wildfire Howl deals 2 damage to each creature. If the gift was promised, instead Wildfire Howl deals 1 damage to any target and 2 damage to each creature.
  • Bloomburrow
Wildfire Wickerfolk

Wildfire Wickerfolk {R}{G}

Artifact Creature - Scarecrow
Haste
Delirium — Wildfire Wickerfolk gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.
"Isn't fire supposed to kill those things?"
—Tyvar
3/2
  • Duskmourn: House of Horror
Wildgrowth Walker

Wildgrowth Walker {1}{G}

Creature - Elemental
Whenever a creature you control explores, put a +1/+1 counter on Wildgrowth Walker and you gain 3 life.
"Hear me, stone, root, branch: be the fist of this land. Turn back those who trample upon your domain."
—Song of the Shaper
1/3
  • Ixalan
Wildheart Invoker

Wildheart Invoker {2}{G}{G}

Creature - Elf Shaman
{8}: Target creature gets +5/+5 and gains trample until end of turn.
"Life as we know it dangles on the brink of extinction. We must show the strength they would steal from us."
—The Invokers' Tales
4/3
Wildmill Farm

Wildmill Farm

Plane - Amsterdam
When you planeswalk here and at the beginning of your upkeep, create a Tulip Petal artifact token that has "{T}, Sacrifice this artifact: Add one mana of any color."
Chaos: Spin this plane until the arrow lands on a permanent. If the plane rotated at least 360 degrees during the spin, create a token that's a copy of that permanent.
  • Unknown Event
Wildsear, Scouring Maw

Wildsear, Scouring Maw {3}{R}{G}

Legendary Creature - Elemental Wolf
Trample
Enchantment spells you cast from your hand have cascade.
6/6
  • Bloomburrow Commander 8 44
Wildsize

Wildsize {2}{G}

Instant
Target creature gets +2/+2 and gains trample until end of turn.
Draw a card.
Two times the size, four times the smell.
Wildslayer Elves

Wildslayer Elves {3}{G}

Creature - Elf Warrior
Wither
Some elves battled too long in the deep shadow, their swords dipped too often in tainted flesh and poisoned blood.
3/3
  • Shadowmoor
Wildwood Escort

Wildwood Escort {4}{G}

Creature - Elf Warrior
When Wildwood Escort enters, return target creature or battle card from your graveyard to your hand.
If Wildwood Escort would die, exile it instead.
With Eldraine's human knights called away to defend the courts, lost travelers were surprised to find themselves whisked to safety by the secretive folk of the wilds.
3/3
  • March of the Machine
Wildwood Geist

Wildwood Geist {4}{G}

Creature - Spirit
During your turn, Wildwood Geist gets +2/+2.
The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves.
3/3
  • Avacyn Restored
Wildwood Mentor

Wildwood Mentor {2}{G}

Creature - Treefolk
Whenever a token you control enters, put a +1/+1 counter on Wildwood Mentor.
Whenever Wildwood Mentor attacks, another target attacking creature gets +X/+X until end of turn, where X is Wildwood Mentor's power.
"Not bad. If only you had branches."
1/1
  • Wilds of Eldraine 322 374
Wildwood Patrol

Wildwood Patrol {2}{G}

Creature - Centaur Scout
Trample
If you're lucky, the centaurs will give a single warning to leave their territory before driving a spear into you. If you're unlucky, the spear is the warning.
4/2
Wildwood Rebirth

Wildwood Rebirth {1}{G}

Instant
Return target creature card from your graveyard to your hand.
In Ravnica, there are maladies far more difficult to treat than death.
  • Gatecrash