1453 cards found
Dakkon Blackblade

Dakkon Blackblade {2}{W}{U}{U}{B}

Legendary Creature - Human Warrior
Dakkon Blackblade's power and toughness are each equal to the number of lands you control.
"My power is as vast as the plains, my strength is that of mountains. Each wave that crashes upon the shore thunders like blood in my veins."
—Memoirs
*/*
Damping Field

Damping Field {2}{W}

Enchantment
Players can't untap more than one artifact during their untap steps.
Eventually, mages learned to harness the power of natural damping fields and use it for their own ends.
Related card: Golgothian Sylex
  • Antiquities
Dance of Many

Dance of Many {U}{U}

Enchantment
When Dance of Many enters, create a token that's a copy of target nontoken creature.
When Dance of Many leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice Dance of Many.
At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.
Dance of the Dead

Dance of the Dead {1}{B}

Enchantment - Aura
Enchant creature card in a graveyard
When Dance of the Dead enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Dance of the Dead." Put enchanted creature card onto the battlefield tapped under your control and attach Dance of the Dead to it. When Dance of the Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.
Dancing Scimitar

Dancing Scimitar {4}

Artifact Creature - Spirit
Flying
Bobbing merrily from opponent to opponent, the scimitar began adding playful little flourishes to its strokes; it even turned a couple of somersaults.
1/5
Related card: City in a Bottle
Dandân

Dandân {U}{U}

Creature - Fish
Dandân can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandân.
4/1
Related card: City in a Bottle
Dark Banishing

Dark Banishing {2}{B}

Instant
Destroy target nonblack creature. It can't be regenerated.
"Will not the mountains quake and hills melt at the coming of the darkness? Share this vision with your enemies, Lim-Dûl, and they shall wither."
—Leshrac, Walker of Night
Dark Heart of the Wood

Dark Heart of the Wood {B}{G}

Enchantment
Sacrifice a Forest: You gain 3 life.
Even the Goblins shun this haunted place, where the tree limbs twist in agony and the ground seems to scuttle under your feet.
Dark Maze

Dark Maze {4}{U}

Creature - Wall
Defender
{0}: Dark Maze can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
"The path of faith is fortunately fraught with failure."
—Irini Sengir
4/5
Related card: Apocalypse Chime
Dark Ritual

Dark Ritual {B}

Instant
Add {B}{B}{B}.
"Leshrac, my liege, grant me the power I am due."
—Lim-Dûl, the Necromancer
Dark Sphere

Dark Sphere {0}

Artifact
{T}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.
"I was struck senseless for a moment, but revived when the strange curiosity I carried fell to the ground, screaming like a dying animal."
—Barl, Lord Ith
  • The Dark
Darkness

Darkness {B}

Instant
Prevent all combat damage that would be dealt this turn.
"If I must die, I will encounter darkness as a bride,/ And hug it in my arms."
—William Shakespeare, Measure for Measure
Darkpact

Darkpact {B}{B}{B}

Sorcery
Remove Darkpact from your deck before playing if you're not playing for ante.
You own target card in the ante. Exchange that card with the top card of your library.
Daughter of Autumn

Daughter of Autumn {2}{G}{G}

Legendary Creature - Avatar
{W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.
"Those who say that Serra is dead have never met the Autumn Willow's daughters. They are as kind and as generous as Serra would wish us to be."
—Gulsen, Abbey Matron
2/4
Related card: Apocalypse Chime
  • Homelands
Deadfall

Deadfall {2}{G}

Enchantment
Creatures with forestwalk can be blocked as though they didn't have forestwalk.
  • Legends
Death Speakers

Death Speakers {W}

Creature - Human Cleric
Protection from black
"Such innocent little birds. They sing a sweet song, sitting on their fragile branch."
—Grandmother Sengir
1/1
Related card: Apocalypse Chime
Death Ward

Death Ward {W}

Instant
Regenerate target creature.
"Sometimes, a soul is not ready to complete its journey to the next world."
—Halvor Arenson, Kjeldoran Priest
Deathgrip

Deathgrip {B}{B}

Enchantment
{B}{B}: Counter target green spell.
Deathlace

Deathlace {B}

Instant
Target spell or permanent becomes black.
Deep Spawn

Deep Spawn {5}{U}{U}{U}

Creature - Homarid
Trample
At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards.
{U}: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn.
6/6
Deep Water

Deep Water {U}{U}

Enchantment
{U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.
  • The Dark
Deflection

Deflection {3}{U}

Instant
Change the target of target spell with a single target.
Up and down,
over and through,
back around—
the joke's on you.
Delif's Cone

Delif's Cone {0}

Artifact
{T}, Sacrifice Delif's Cone: This turn, when target creature you control attacks and isn't blocked, you may gain life equal to its power. If you do, it assigns no combat damage this turn.
"Where is it written that beasts must cause pain?"
—Delif, Ponderings
  • Fallen Empires
Delif's Cube

Delif's Cube {1}

Artifact
{2}, {T}: This turn, when target creature you control attacks and isn't blocked, it assigns no combat damage this turn and you put a cube counter on Delif's Cube.
{2}, Remove a cube counter from Delif's Cube: Regenerate target creature.
  • Fallen Empires
Demonic Attorney

Demonic Attorney {1}{B}{B}

Sorcery
Remove Demonic Attorney from your deck before playing if you're not playing for ante.
Each player antes the top card of their library.