5005 cards found
Bad Knight

Bad Knight {B}{B}

Creature - Phyrexian Knight
First Strike
You can't cast Bad Knight if you're on the Mirran team.
If Bad Knight is on the battlefield at the end of the game, score an additional point for the Phyrexian team.
2/2
  • Unknown Event
Baeloth Barrityl, Entertainer

Baeloth Barrityl, Entertainer {4}{R}

Legendary Creature - Elf Shaman
Creatures your opponents control with power less than Baeloth Barrityl's power are goaded.
Whenever a goaded attacking or blocking creature dies, you create a Treasure token.
Choose a Background
2/5
  • Commander Legends: Battle for Baldur's Gate 627 655
Bag End Porter

Bag End Porter {3}{G}

Creature - Dwarf
Whenever Bag End Porter attacks, it gets +X/+X until end of turn, where X is the number of legendary creatures you control.
"Dwarves' tongues run on when speaking of their handiwork, they say."
—Glóin
4/4
  • The Lord of the Rings: Tales of Middle-earth 153 604
Baird, Argivian Recruiter

Baird, Argivian Recruiter {R}{W}

Legendary Creature - Human Soldier
At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.
"Fear doesn't make you a coward; giving in to it does. Now take up your sword and fight!"
2/2
Baird, Steward of Argive

Baird, Steward of Argive {2}{W}{W}

Legendary Creature - Human Soldier
Vigilance
Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
"The walls of Argive were built by a peaceful dynastic union that has guarded us against war for fifteen centuries. The lesson is clear."
2/4
Bakersbane Duo

Bakersbane Duo {1}{G}

Creature - Squirrel Raccoon
When Bakersbane Duo enters, create a Food token.
Whenever you expend 4, Bakersbane Duo gets +1/+1 until end of turn.
"I'll take the crust!" chittered the squirrel. "And I'll take the filling!" drooled the raccoon.
2/2
  • Bloomburrow
Balduvian Atrocity

Balduvian Atrocity {2}{B}

Creature - Phyrexian Berserker
Kicker {R}
Menace
When Balduvian Atrocity enters, if it was kicked, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.
2/3
  • Dominaria United
Balduvian Bears

Balduvian Bears {1}{G}

Creature - Bear
"They're a hardy bunch, but I'd still bet that they just slept through the worst of the cold times."
—Disa the Restless, journal entry
2/2
Balduvian Berserker

Balduvian Berserker {2}{R}

Creature - Kor Berserker
Enlist
When Balduvian Berserker dies, it deals damage equal to its power to any target.
1/3
  • Dominaria United
Balduvian Conjurer

Balduvian Conjurer {1}{U}

Creature - Human Wizard
{T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
"The very lands of Balduvia are alive."
—Arna Kennerüd, Skyknight
0/2
Balduvian Shaman

Balduvian Shaman {U}

Creature - Human Cleric Shaman
{T}: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. That enchantment gains "Cumulative upkeep {1}."
1/1
  • Ice Age
Baleful Ammit

Baleful Ammit {2}{B}

Creature - Crocodile Demon
Lifelink
When Baleful Ammit enters, put a -1/-1 counter on target creature you control.
"Not all in our crop deserve the afterlife. We must leave the unworthy behind, Samut."
—Djeru, initiate of Tah crop
4/3
Balemurk Leech

Balemurk Leech {1}{B}

Creature - Leech
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, each opponent loses 1 life.
Adapted to feed on dead flesh, it's not averse to making its own when no corpses are available.
2/2
Related card: Glimmer Hoarder
  • Duskmourn: House of Horror
Ballot Broker

Ballot Broker {2}{W}

Creature - Human Advisor
While voting, you may vote an additional time.
"Merchants and politicians differ only in name."
—Queen Marchesa
2/3
  • Conspiracy: Take the Crown
Ballroom Brawlers

Ballroom Brawlers {3}{W}{W}

Creature - Human Warrior
Whenever Ballroom Brawlers attacks, Ballroom Brawlers and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn.
Don't try to cut in. They'll cut back.
3/5
  • Streets of New Capenna
Balor

Balor {3}{R}{R}

Creature - Demon
Flying
Whenever Balor attacks or dies, choose one or more. Each mode must target a different player.
• Target opponent draws three cards, then discards three cards at random.
• Target opponent sacrifices a nontoken artifact of their choice.
• Balor deals damage to target opponent equal to the number of cards in their hand.
5/5
  • Battle for Baldur's Gate Promos 162p 162s
  • Commander Legends: Battle for Baldur's Gate 162 578
Baloth Gorger

Baloth Gorger {2}{G}{G}

Creature - Beast
Kicker {4}
If Baloth Gorger was kicked, it enters with three +1/+1 counters on it.
A baloth only cares about the many things it eats and the few things that eat it.
4/4
Balustrade Wurm

Balustrade Wurm {3}{G}{G}

Creature - Wurm
This spell can't be countered.
Trample, haste
Delirium{2}{G}{G}: Return Balustrade Wurm from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.
5/5
  • Duskmourn: House of Horror Promos 168p 168s
  • Duskmourn: House of Horror 168 319
Bamboozling Beeble

Bamboozling Beeble {U}

Creature - Beeble
Protection from Robots
{1}, {T}: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.
Myra bought beebles because they were cheaper than rubber ducks. Now the infestation is her largest expense.
1/1
  • Unfinity 37 323
Bane Alley Broker

Bane Alley Broker {1}{U}{B}

Creature - Human Rogue
{T}: Draw a card, then exile a card from your hand face down.
You may look at cards exiled with Bane Alley Broker.
{U}{B}, {T}: Return a card exiled with Bane Alley Broker to its owner's hand.
0/3
  • Gatecrash
Bane's Invoker

Bane's Invoker {1}{W}

Creature - Human Cleric
Wind Walk{8}: Up to two target creatures each get +2/+2 and gain flying until end of turn.
"The Lord of Darkness elevates only those who serve."
2/2
  • Commander Legends: Battle for Baldur's Gate
Baneclaw Marauder
Baneblade Scoundrel

Baneclaw Marauder

Creature - Werewolf
(Color indicator: Baneclaw Marauder is black)
Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life.
Nightbound
5/4
Card has other part: Baneblade Scoundrel
Banehound

Banehound {B}

Creature - Nightmare Dog
Lifelink, haste
"I wish I could train a pack of them for hunting in the undercity. But I'd never dare turn my back, and I hate to think what I'd have to feed them."
—Zhosmir, urban huntmaster
1/1
  • War of the Spark
Baneslayer Angel

Baneslayer Angel {3}{W}{W}

Creature - Angel
Flying, first strike, lifelink, protection from Demons and from Dragons
Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks.
5/5
Baneslayer Aspirant

Baneslayer Aspirant {1}{W}

Creature - Human Soldier
Baneslayer Aspirant gets +3/+3 and has flying, first strike, and lifelink as long as you have one or more emblems.
2/2