300 cards found
Vampiric Dragon

Vampiric Dragon {6}{B}{R}

Creature - Vampire Dragon
Flying
Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon.
{1}{R}: Vampiric Dragon deals 1 damage to target creature.
5/5
Vastwood Zendikon

Vastwood Zendikon {4}{G}

Enchantment - Aura
Enchant land
Enchanted land is a 6/4 green Elemental creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Verdeloth the Ancient

Verdeloth the Ancient {4}{G}{G}

Legendary Creature - Treefolk
Kicker {X}
Saproling creatures and other Treefolk creatures get +1/+1.
When Verdeloth the Ancient enters, if it was kicked, create X 1/1 green Saproling creature tokens.
4/7
Vines of the Recluse

Vines of the Recluse {G}

Instant
Target creature gets +1/+2 and gains reach until end of turn. Untap it.
"The most elegant solutions are found in nature. You just have to know where to look."
Vision Skeins

Vision Skeins {1}{U}

Instant
Each player draws two cards.
"I could see in the other mage's eyes that he'd thought of it too. Then it became a race to exploit the knowledge first."
Vitu-Ghazi, the City-Tree

Vitu-Ghazi, the City-Tree

Land
{T}: Add {C}.
{2}{G}{W}, {T}: Create a 1/1 green Saproling creature token.
In the autumn, she casts her seeds across the streets below, and come spring, her children rise in service to the Conclave.
Volcanic Fallout

Volcanic Fallout {1}{R}{R}

Instant
This spell can't be countered.
Volcanic Fallout deals 2 damage to each creature and each player.
"How can we outrun the sky?"
—Hadran, sunseeder of Naya
Related card: Kayla's Kindling
Volcanic Geyser

Volcanic Geyser {X}{R}{R}

Instant
Volcanic Geyser deals X damage to any target.
"The common folk call it the breaking of the crust or the spilling of fire. Geomancers call it target practice."
—Ryda, geomancer
Related card: Caldera Breaker
Wall of Roots

Wall of Roots {1}{G}

Creature - Plant Wall
Defender
Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
Sometimes the wise ones wove their magic into living plants; as the plant grew, so grew the magic.
0/5
Wane

Wane {W}

Instant
Destroy target enchantment.
Card has other part: Wax
Watchwolf

Watchwolf {G}{W}

Creature - Wolf
Only in Ravnica do the wolves watch the flock.
3/3
Wax

Wax {G}

Instant
Target creature gets +2/+2 until end of turn.
Card has other part: Wane
What's Yours Is Now Mine

What's Yours Is Now Mine

Scheme
When you set this scheme in motion, gain control of target creature an opponent controls and untap it.
"Vow your allegiance to true power."
  • Archenemy: Nicol Bolas Schemes
When Will You Learn?

When Will You Learn?

Scheme
When you set this scheme in motion, each opponent exiles the top card of their library. You may cast any number of spells from among cards exiled this way without paying their mana costs.
"Don't fret, infants. It wouldn't have worked anyway."
Which of You Burns Brightest?

Which of You Burns Brightest?

Scheme
When you set this scheme in motion, you may pay {X}. If you do, this scheme deals X damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.
"Let that be a lesson to you, your family, and everyone you've ever known."
  • Archenemy Schemes
Wickerbough Elder

Wickerbough Elder {3}{G}

Creature - Treefolk Shaman
Wickerbough Elder enters with a -1/-1 counter on it.
{G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
"Living scarecrows make a mockery of the natural order. Dead ones make fine hats."
4/4
Windrider Eel

Windrider Eel {3}{U}

Creature - Fish
Flying
Landfall — Whenever a land you control enters, Windrider Eel gets +2/+2 until end of turn.
"The best spot to hook one is right behind the gills."
—Rana Cloudwake, kor skyfisher
2/2
Woodborn Behemoth

Woodborn Behemoth {3}{G}{G}

Creature - Elemental
As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample.
It carries the hopes of Zendikar's embattled wilds on its mighty boughs.
4/4
Yavimaya Dryad

Yavimaya Dryad {1}{G}{G}

Creature - Dryad
Forestwalk
When Yavimaya Dryad enters, you may search your library for a Forest card, put it onto the battlefield tapped under target player's control, then shuffle.
The parched earth still shielded those few souls with the heart to call it home.
2/1
Your Fate Is Thrice Sealed

Your Fate Is Thrice Sealed

Scheme
When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.
"I can't abide laziness. Arise, forces of nature, and serve your master!"
  • Archenemy Schemes
Your Puny Minds Cannot Fathom

Your Puny Minds Cannot Fathom

Scheme
When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.
"I have seen far beyond this imperfect world, into a tomorrow that doesn't include you."
  • Archenemy Schemes
Your Will Is Not Your Own

Your Will Is Not Your Own

Scheme
When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains trample and haste until end of turn.
"Fool. I'll show you how to use that thing."
  • Archenemy Schemes
Youthful Knight

Youthful Knight {1}{W}

Creature - Human Knight
First strike
Idealism fits him better than his armor.
2/1
Zombie Infestation

Zombie Infestation {1}{B}

Enchantment
Discard two cards: Create a 2/2 black Zombie creature token.
The nomads' funeral pyres are more practical than ceremonial.
Zombify

Zombify {3}{B}

Sorcery
Return target creature card from your graveyard to the battlefield.
"The first birth celebrates life. The second birth mocks it."
—Mystic elder