29661 cards found
Greed's Gambit

Greed's Gambit {3}{B}

Enchantment
When Greed's Gambit enters the battlefield, you draw three cards, gain 6 life, and create three 2/1 black Bat creature tokens with flying.
At the beginning of your end step, you discard a card, lose 2 life, and sacrifice a creature.
When Greed's Gambit leaves the battlefield, you discard three cards, lose 6 life, and sacrifice three creatures.
Grenzo, Havoc Raiser

Grenzo, Havoc Raiser {R}{R}

Legendary Creature - Goblin Rogue
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
"You burn. I'll pillage."
2/2
Grindstone

Grindstone {1}

Artifact
{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
Tarnation Weaponsmith Enters Third Month of Sharpening: "It's Almost Ready"
Guttersnipe

Guttersnipe {2}{R}

Creature - Goblin Shaman
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
"Fire! Fire! Fire! What joy! What fire! Burn it all!"
2/2
Related card: Kayla's Kindling
Hardbristle Bandit

Hardbristle Bandit {1}{G}

Creature - Plant Rogue
{T}: Add one mana of any color.
Whenever you commit a crime, untap Hardbristle Bandit. This ability triggers only once each turn.
Visitors to the town of Hardbristle found the locals to be quite prickly.
1/1
  • Outlaws of Thunder Junction
Harrier Strix

Harrier Strix {U}

Creature - Bird
Flying
When Harrier Strix enters the battlefield, tap target permanent.
{2}{U}: Draw a card, then discard a card.
It can see in both darkness and daylight, but it hunts best when thunder growls in the sky.
1/1
  • Outlaws of Thunder Junction
Harrow

Harrow {2}{G}

Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
The Roil redraws the world as it passes, leaving only the hedrons unchanged.
Harvester of Misery

Harvester of Misery {3}{B}{B}

Creature - Spirit
Menace
When Harvester of Misery enters the battlefield, other creatures get -2/-2 until end of turn.
{1}{B}, Discard Harvester of Misery: Target creature gets -2/-2 until end of turn.
5/4
Hashep Oasis

Hashep Oasis

Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {G}.
{1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
Hazezon, Shaper of Sand

Hazezon, Shaper of Sand {R}{G}{W}

Legendary Creature - Human Warrior
Desertwalk
You may play Desert lands from your graveyard.
Whenever a Desert enters the battlefield under your control, create two 1/1 red, green, and white Sand Warrior creature tokens.
3/3
  • Outlaws of Thunder Junction Commander
  • Dominaria United Commander 32 54
Heartless Conscription

Heartless Conscription {6}{B}{B}

Sorcery
Exile all creatures. For each card exiled this way, you may play that card for as long as it remains exiled, and mana of any type can be spent to cast that spell. Exile Heartless Conscription.
"History remembers the conquerors, not the bones they stand on."
—Gonti
  • Outlaws of Thunder Junction Commander 21 57
Heartless Pillage

Heartless Pillage {2}{B}

Sorcery
Target opponent discards two cards.
Raid — If you attacked this turn, create a Treasure token.
Homesteader Robbed for Third Time This Week
Heaven

Heaven {X}{G}

Instant
Heaven deals X damage to each creature with flying.
Card has other part: Earth
Heliod's Intervention

Heliod's Intervention {X}{W}{W}

Instant
Choose one —
• Destroy X target artifacts and/or enchantments.
• Target player gains twice X life.
"I bring a dawn that no night can follow."
Hell to Pay

Hell to Pay {X}{R}

Sorcery
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
For years afterward, lucky explorers who found the cave could chip gold fragments off the rocky walls.
  • Outlaws of Thunder Junction 126 332
Hellspur Brute

Hellspur Brute {4}{R}

Creature - Minotaur Mercenary
Affinity for outlaws
Trample
The last fool who called him "cowboy" earned a free ride to the bottom of Blacksnag Bog.
5/4
  • Outlaws of Thunder Junction
Hellspur Posse Boss

Hellspur Posse Boss {2}{R}{R}

Creature - Lizard Rogue
Other outlaws you control have haste.
When Hellspur Posse Boss enters the battlefield, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
2/4
  • Outlaws of Thunder Junction 128 333
Hex

Hex {4}{B}{B}

Sorcery
Destroy six target creatures.
When killing five just isn't enough.
High Noon

High Noon {1}{W}

Enchantment
Each player can't cast more than one spell each turn.
{4}{R}, Sacrifice High Noon: It deals 5 damage to any target.
They both knew only one of them would walk away.
  • Outlaws of Thunder Junction 15 314
Highway Robbery

Highway Robbery {1}{R}

Sorcery
You may discard a card or sacrifice a land. If you do, draw two cards.
Plot {1}{R}
The fires weren't even out before the backstabbing began.
  • Outlaws of Thunder Junction
Hindering Light

Hindering Light {W}{U}

Instant
Counter target spell that targets you or a permanent you control.
Draw a card.
Hats Off! Quick-Thinking Sterling Merc Puts a Cap on Surprise Attack
Hinterland Harbor

Hinterland Harbor

Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.
In places where the sea meets the trees, it's easy to forget the darkness that rules most of Innistrad.
Hollow Marauder

Hollow Marauder {6}{B}

Creature - Specter Rogue
This spell costs {1} less to cast for each creature card in your graveyard.
Flying
When Hollow Marauder enters the battlefield, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card.
4/2
  • Outlaws of Thunder Junction
Hollow One

Hollow One {5}

Artifact Creature - Golem
This spell costs {2} less to cast for each card you've cycled or discarded this turn.
Cycling {2}
4/4
Holy Cow

Holy Cow {2}{W}

Creature - Ox Angel
Flash
Flying
When Holy Cow enters the battlefield, you gain 2 life and scry 1.
After it passed by, the rancher swore she saw hope shining in the pigs' eyes.
2/2
  • Outlaws of Thunder Junction