31561 cards found
Kjeldoran Skyknight

Kjeldoran Skyknight {2}{W}

Creature - Human Knight
Flying; first strike; banding
"My Aesthir is my most trusted ally. We fight as one and live as one, and we will die as one."
—Arna Kennerüd, Skyknight
1/1
  • Ice Age
Kjeldoran Warrior

Kjeldoran Warrior {W}

Creature - Human Warrior
Banding
"Give me a thousand such Warriors and I could change the world."
—Avram Garrisson, Leader of the Knights of Stromgald
1/1
  • Ice Age
Krovikan Elementalist

Krovikan Elementalist {B}{B}

Creature - Human Wizard
{2}{R}: Target creature gets +1/+0 until end of turn.
{U}{U}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.
"The Elementalists' talents could be useful if turned to other purposes."
—Zur the Enchanter
1/1
  • Ice Age
Land Cap

Land Cap

Land
Land Cap doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from Land Cap.
{T}: Add {W} or {U}. Put a depletion counter on Land Cap.
  • Ice Age
Lapis Lazuli Talisman

Lapis Lazuli Talisman {2}

Artifact
Whenever a player casts a blue spell, you may pay {3}. If you do, untap target permanent.
  • Ice Age
Lim-Dûl's Hex

Lim-Dûl's Hex {1}{B}

Enchantment
At the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless they pay {B} or {3}.
"The weak shall fall. The strong shall remain."
—Lim-Dûl, the Necromancer
  • Ice Age
Maddening Wind

Maddening Wind {2}{G}

Enchantment - Aura
Enchant creature
Cumulative upkeep {G}
At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.
"It is Freyalise, walking on the world."
—Kolbjörn, Elder Druid of the Juniper Order
  • Ice Age
Malachite Talisman

Malachite Talisman {2}

Artifact
Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent.
  • Ice Age
Melee

Melee {4}{R}

Instant
Cast this spell only during your turn and only during combat before blockers are declared.
You choose which creatures block this combat and how those creatures block.
Whenever a creature attacks and isn't blocked this combat, untap it and remove it from combat.
  • Ice Age
Melting

Melting {3}{R}

Enchantment
All lands are no longer snow.
"Who needs the sun when you've got me around?"
—Jaya Ballard, Task Mage
  • Ice Age
Mercenaries

Mercenaries {3}{W}

Creature - Human Mercenary
{3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability.
"Blasted amateurs! Doesn't the queen think we can fight well enough on our own?"
—Avram Garrisson, Leader of the Knights of Stromgald
3/3
  • Ice Age
Mind Whip

Mind Whip {2}{B}{B}

Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If they don't, Mind Whip deals 2 damage to that player and you tap that creature.
"A mind in agony is a sparrow without wings."
—Lim-Dûl, the Necromancer
  • Ice Age
Monsoon

Monsoon {2}{R}{G}

Enchantment
At the beginning of each player's end step, tap all untapped Islands that player controls and Monsoon deals X damage to the player, where X is the number of Islands tapped this way.
"No one in her right mind would venture off the coast of Kjeldor during this season."
—Disa the Restless, journal entry
  • Ice Age
Moor Fiend

Moor Fiend {3}{B}

Creature - Horror
Swampwalk
"Let them close the gates of Krov from dusk until dawn if they so choose. It matters not. My fiends shall yet rend their flesh from their bones."
—Lim-Dûl, the Necromancer
3/3
  • Ice Age
Mountain Titan

Mountain Titan {2}{B}{R}

Creature - Giant
{1}{R}{R}: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on Mountain Titan.
"The Titans claimed to draw strength from the rocks, but I suspect them of some darker allegiance."
—Disa the Restless, journal entry
2/2
  • Ice Age
Mystic Might

Mystic Might {U}

Enchantment - Aura
Enchant land you control
Cumulative upkeep {1}{U}
Enchanted land has "{T}: Target creature gets +2/+2 until end of turn."
  • Ice Age
Nacre Talisman

Nacre Talisman {2}

Artifact
Whenever a player casts a white spell, you may pay {3}. If you do, untap target permanent.
  • Ice Age
Norritt

Norritt {3}{B}

Creature - Imp
{T}: Untap target blue creature.
{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.
1/1
  • Ice Age
Oath of Lim-Dûl

Oath of Lim-Dûl {3}{B}

Enchantment
Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than Oath of Lim-Dûl unless you discard a card.
{B}{B}: Draw a card.
  • Ice Age
Onyx Talisman

Onyx Talisman {2}

Artifact
Whenever a player casts a black spell, you may pay {3}. If you do, untap target permanent.
  • Ice Age
Pale Bears

Pale Bears {2}{G}

Creature - Bear
Islandwalk
"Daughter, on the day you have killed your Pale Bear, then will I give you your true name."
—Lovisa Coldeyes, Balduvian Chieftain
2/2
  • Ice Age
Pestilence Rats

Pestilence Rats {2}{B}

Creature - Rat
Pestilence Rats's power is equal to the number of other Rats on the battlefield.
*/3
  • Ice Age
Pygmy Allosaurus

Pygmy Allosaurus {2}{G}

Creature - Dinosaur
Swampwalk
"I don't understand the appeal of keeping these things as pets, unless you want your children eaten."
—General Jarkeld, the Arctic Fox
2/2
  • Ice Age
Pyknite

Pyknite {2}{G}

Creature - Ouphe
When Pyknite enters, draw a card at the beginning of the next turn's upkeep.
"Never cross a Pyknite, if you value your scalp."
—Lovisa Coldeyes, Balduvian Chieftain
1/1
  • Ice Age
Rally

Rally {W}{W}

Instant
Blocking creatures get +1/+1 until end of turn.
"Stand your ground, troops! This shall be our finest hour!"
—General Jarkeld, the Arctic Fox, last words
  • Ice Age