477 cards found
Mistcutter Hydra

Mistcutter Hydra {X}{G}

Creature - Hydra
This spell can't be countered.
Haste, protection from blue
Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
0/0
  • Theros
Molder

Molder {X}{G}

Instant
Destroy target artifact or enchantment with mana value X. It can't be regenerated. You gain X life.
"The forests have succumbed to ruin, but the spirit of Krosa remains alive and vital in these devouring spores."
—Zyd, Kamahlite druid
  • Time Spiral
Molten Disaster

Molten Disaster {X}{R}{R}

Sorcery
Kicker {R}
If this spell was kicked, it has split second.
Molten Disaster deals X damage to each creature without flying and each player.
Multiple Choice

Multiple Choice {X}{U}

Sorcery
If X is 1, scry 1, then draw a card.
If X is 2, you may choose a player. They return a creature they control to its owner's hand.
If X is 3, create a 4/4 blue and red Elemental creature token.
If X is 4 or more, do all of the above.
Muse Vortex

Muse Vortex {X}{U}{U}

Sorcery
Exile the top X cards of your library. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. Then put the exiled instant and sorcery cards that weren't cast this way into your hand and the rest on the bottom of your library in a random order.
Nahiri's Lithoforming

Nahiri's Lithoforming {X}{R}{R}

Sorcery
Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter the battlefield tapped this turn.
"Zendikar has suffered enough. It is time, at last, for my home to know peace."
Neverwinter Hydra

Neverwinter Hydra {X}{X}{G}{G}

Creature - Hydra
As Neverwinter Hydra enters the battlefield, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results.
Trample
Ward {4}
0/0
  • Forgotten Realms Commander 41 310
New Frontiers

New Frontiers {X}{G}

Sorcery
Each player may search their library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched their library this way shuffles.
Spreading a blanket of growth to warm a weary world.
  • Odyssey
Niko Aris

Niko Aris {X}{W}{U}{U}

Legendary Planeswalker - Niko
When Niko Aris enters the battlefield, create X Shard tokens.
[+1]: Up to one target creature you control can't be blocked this turn. Whenever that creature deals damage this turn, return it to its owner's hand.
[–1]: Niko Aris deals 2 damage to target tapped creature for each card you've drawn this turn.
[–1]: Create a Shard token.
Loyalty:
3
Nimbus Swimmer

Nimbus Swimmer {X}{G}{U}

Creature - Leviathan
Flying
Nimbus Swimmer enters the battlefield with X +1/+1 counters on it.
The Simic soon discovered that the sky offered as few constraints on size as the sea.
0/0
Nissa, Steward of Elements

Nissa, Steward of Elements {X}{G}{U}

Legendary Planeswalker - Nissa
[+2]: Scry 2.
[0]: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield.
[–6]: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
Loyalty:
X
Nourishing Shoal

Nourishing Shoal {X}{G}{G}

Instant - Arcane
You may exile a green card with mana value X from your hand rather than pay this spell's mana cost.
You gain X life.
Nuclear Fallout

Nuclear Fallout {X}{B}{B}

Sorcery
Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.
The end of the world occurred as predicted: too many humans, not enough space or resources to go around. The details are trivial and pointless. The reasons, as always, purely human ones.
Nylea's Intervention

Nylea's Intervention {X}{G}{G}

Sorcery
Choose one —
• Search your library for up to X land cards, reveal them, put them into your hand, then shuffle.
• Nylea's Intervention deals twice X damage to each creature with flying.
"I bring a wilderness no law can tame."
Occult Epiphany

Occult Epiphany {X}{U}

Instant
Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.
In a single unending moment, a hundred lifetimes of knowledge coursed through his unraveling mind.
  • Crimson Vow Commander 14 52
Ochre Jelly

Ochre Jelly {X}{G}

Creature - Ooze
Trample
Ochre Jelly enters the battlefield with X +1/+1 counters on it.
Split — When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters the battlefield with half that many +1/+1 counters on it, rounded down.
0/0
Related card: Ochre Jelly (Alchemy)
  • Adventures in the Forgotten Realms Promos 196a 196p 196s
  • Adventures in the Forgotten Realms 196 330
Ochre Jelly (Alchemy)

Ochre Jelly (Alchemy) {X}{G}

Creature - Ooze
Trample
Ward {2}
Ochre Jelly enters the battlefield with X +1/+1 counters on it.
Split — When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters the battlefield with half that many +1/+1 counters on it, rounded down.
0/0
Related card: Ochre Jelly
  • Adventures in the Forgotten Realms
Ol' Buzzbark

Ol' Buzzbark {X}{R}{G}

Legendary Creature - Goblin Warrior
When Ol' Buzzbark enters the battlefield, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.
3/3
Old Stickfingers

Old Stickfingers {X}{B}{G}

Legendary Creature - Horror
When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order.
Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.
*/*
Omarthis, Ghostfire Initiate

Omarthis, Ghostfire Initiate {X}{X}

Legendary Creature - Spirit Naga
Omarthis, Ghostfire Initiate enters the battlefield with X +1/+1 counters on it.
Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis.
When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.
0/0
  • Commander Masters 708 748
Open into Wonder

Open into Wonder {X}{U}{U}

Sorcery
X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."
The one thing the Gatewatch didn't expect to find on a plane ruled by Nicol Bolas was perfection.
Open the Way

Open the Way {X}{G}{G}

Sorcery
X can't be greater than the number of players in the game.
Reveal cards from the top of your library until you reveal X land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Orcish Catapult

Orcish Catapult {X}{R}{R}

Instant
Randomly distribute X -0/-1 counters among a random number of random target creatures.
  • Astral Cards
Orcus, Prince of Undeath

Orcus, Prince of Undeath {X}{2}{B}{R}

Legendary Creature - Demon
Flying, trample
When Orcus, Prince of Undeath enters the battlefield, choose one —
• Each other creature gets -X/-X until end of turn. You lose X life.
• Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.
5/3
Orochi Hatchery

Orochi Hatchery {X}{X}

Artifact
Orochi Hatchery enters the battlefield with X charge counters on it.
{5}, {T}: Create a 1/1 green Snake creature token for each charge counter on Orochi Hatchery.