12569 cards found
Ana Disciple

Ana Disciple {G}

Creature - Human Wizard
{U}, {T}: Target creature gains flying until end of turn.
{B}, {T}: Target creature gets -2/-0 until end of turn.
"The blessings of Gaea alone are no longer enough."
1/1
  • Apocalypse
Anavolver

Anavolver {3}{G}

Creature - Volver
Kicker {1}{U} and/or {B}
If Anavolver was kicked with its {1}{U} kicker, it enters with two +1/+1 counters on it and with flying.
If Anavolver was kicked with its {B} kicker, it enters with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."
3/3
  • Apocalypse
Ancestors' Aid

Ancestors' Aid {1}{R}

Instant
Target creature gets +2/+0 and gains first strike until end of turn.
Create a Treasure token.
"You surface-dwellers may have forgotten your history, but it has not forgotten you."
—Akal Pakal, First Steward of Oteclan
  • The Lost Caverns of Ixalan
Ancestral Hot Dog Minotaur

Ancestral Hot Dog Minotaur

Stickers
{TK}{TK} — Afflict 2
{TK}{TK}{TK} — Flying
{TK}{TK} — 1/4
{TK}{TK}{TK}{TK}{TK} — 8/6
  • Unfinity Sticker Sheets
Ancestral Katana

Ancestral Katana {1}{W}

Artifact - Equipment
Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it.
Equipped creature gets +2/+1.
Equip {3}
Related cards: Ancestral Katana (Alchemy) Imperial Blademaster
  • Kamigawa: Neon Dynasty
Ancestral Katana (Alchemy)

Ancestral Katana (Alchemy) {1}{W}

Artifact - Equipment
Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach Ancestral Katana to it.
Equipped creature gets +2/+2 and has "This creature has first strike as long as it's attacking."
Equip {2}
Related card: Ancestral Katana
  • Kamigawa: Neon Dynasty
Ancestral Knowledge

Ancestral Knowledge {1}{U}

Enchantment
Cumulative upkeep {1}
When Ancestral Knowledge enters, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.
When Ancestral Knowledge leaves the battlefield, shuffle your library.
  • Weatherlight
Ancestral Reminiscence

Ancestral Reminiscence {3}{U}

Sorcery
Draw three cards, then discard a card.
A typical conversation with Echoes is three parts wisdom and one part gossip.
  • The Lost Caverns of Ixalan
Ancestral Tribute

Ancestral Tribute {5}{W}{W}

Sorcery
You gain 2 life for each card in your graveyard.
Flashback {9}{W}{W}{W}
  • Odyssey
Anchor to Reality

Anchor to Reality {2}{U}{U}

Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature.
Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.
The Wanderer sighed in relief as the Reality Chip tethered her wayward spark to Kamigawa.
  • Kamigawa: Neon Dynasty
Ancient Carp

Ancient Carp {4}{U}

Creature - Fish
"Why eat now what could one day grow into a feast?"
—Ojutai, translated from Draconic
2/5
  • Dragons of Tarkir
Ancient Kavu

Ancient Kavu {3}{R}

Creature - Kavu
{2}: Ancient Kavu becomes colorless until end of turn.
Those with the ability to change their nature survived Phyrexia's biological attacks. Everything else died.
3/3
  • Invasion
Ancient Ooze

Ancient Ooze {5}{G}{G}

Creature - Ooze
Ancient Ooze's power and toughness are each equal to the total mana value of other creatures you control.
The ooze has always been. The ooze will always be.
*/*
  • Scourge
Ancient Runes

Ancient Runes {2}{R}

Enchantment
At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts they control.
Ertai volunteered to open the portal. He figured he owed it one.
  • Tempest
Ancient Spring

Ancient Spring

Land
Ancient Spring enters tapped.
{T}: Add {U}.
{T}, Sacrifice Ancient Spring: Add {W}{B}.
  • Invasion
Ancient of the Equinox
Autumnal Gloom

Ancient of the Equinox

Creature - Treefolk
(Color indicator: Ancient of the Equinox is green)
Trample, hexproof
"When the leaves fall and the nights grow cold, look elsewhere for firewood."
—Ola of Lambholt
4/4
Card has other part: Autumnal Gloom
  • Shadows over Innistrad
Andradite Leech

Andradite Leech {2}{B}

Creature - Leech
Black spells you cast cost {B} more to cast.
{B}: Andradite Leech gets +1/+1 until end of turn.
"Older specimens are completely encrusted with gems, which serve as both armor and weapons."
—Tolarian research notes
2/2
  • Invasion
Andrios, Roaming Explorer

Andrios, Roaming Explorer {5}{G}

Legendary Artifact Creature - Wizard
Reach
As long as Andrios is attacking, tapped creatures you control with base power and toughness 4/3 have base power and toughness 16/9.
{T}: Add {W}{U}{B}{R}{G}. Creature spells you spend this mana to cast have their base power and toughness become 4/3.
4/3
  • 2021 Heroes of the Realm
Anep, Vizier of Hazoret

Anep, Vizier of Hazoret {2}{R}

Legendary Creature - Jackal Warrior
Trample
You may exert Anep, Vizier of Hazoret as it attacks. When you do, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
4/2
  • Foundations Jumpstart
Angel of Eternal Dawn

Angel of Eternal Dawn {2}{W}

Creature - Angel
Flying
When Angel of Eternal Dawn enters, it becomes day.
It can't become night.
Your opponents can't cast spells with mana value greater than the number of turns they have begun.
2/4
  • Alchemy: Innistrad
Angel of Grace

Angel of Grace {3}{W}{W}

Creature - Angel
Flash
Flying
When Angel of Grace enters, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
{4}{W}{W}, Exile Angel of Grace from your graveyard: Your life total becomes 10.
5/4
  • Ravnica Allegiance
Angel of Jubilation

Angel of Jubilation {1}{W}{W}{W}

Creature - Angel
Flying
Other nonblack creatures you control get +1/+1.
Players can't pay life or sacrifice creatures to cast spells or activate abilities.
"Though Innistrad is not cleansed of evil, we finally have cause to rejoice."
3/3
  • Avacyn Restored
Angel of Unity

Angel of Unity {1}{W}

Creature - Angel Cleric
Flying, lifelink
Whenever Angel of Unity enters the battlefield or you cast a party spell, choose a party creature card in your hand. It perpetually gets +1/+1.
1/3
  • Alchemy: Innistrad
Angel's Herald

Angel's Herald {W}

Creature - Human Cleric
{2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel, put it onto the battlefield, then shuffle.
Rigorous faith and belief are rewarded on occasion, and richly so.
1/1
Related card: Empyrial Archangel
  • Shards of Alara
Angelfire Crusader

Angelfire Crusader {3}{W}

Creature - Human Soldier Knight
{R}: Angelfire Crusader gets +1/+0 until end of turn.
Nothing burns hotter than the fires of holy rage.
2/3
  • Apocalypse