329 cards found
Tamiyo's Safekeeping

Tamiyo's Safekeeping {G}

Instant
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life.
To keep the Reality Chip out of Jin-Gitaxias's hands, the Wanderer entrusted it to Tamiyo.
  • Kamigawa: Neon Dynasty
Teferi Akosa of Zhalfir
Invasion of New Phyrexia

Teferi Akosa of Zhalfir

Legendary Planeswalker - Teferi
(Color indicator: Teferi Akosa of Zhalfir is white and blue)
[+1]: Draw two cards. Then discard two cards unless you discard a creature card.
[–2]: You get an emblem with "Knights you control get +1/+0 and have ward {1}."
[–3]: Tap any number of untapped creatures you control. When you do, shuffle target nonland permanent an opponent controls with mana value X or less into its owner's library, where X is the number of creatures tapped this way.
Loyalty:
4
Card has other part: Invasion of New Phyrexia
Temporal Firestorm

Temporal Firestorm {3}{R}{R}

Sorcery
Kicker {1}{W} and/or {1}{U}
Choose up to X creatures and/or planeswalkers you control, where X is the number of times this spell was kicked. Those permanents phase out.
Temporal Firestorm deals 5 damage to each creature and each planeswalker.
Temporary Lockdown

Temporary Lockdown {1}{W}{W}

Enchantment
When Temporary Lockdown enters, exile each nonland permanent with mana value 2 or less until Temporary Lockdown leaves the battlefield.
"Any one of us could be compromised," said Karn. "No one leaves until we know who can be trusted."
Tempted by the Oriq

Tempted by the Oriq {1}{U}{U}{U}

Sorcery
For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.
To exact his vengeance, Extus needed followers. His infiltrators recruited promising mage-students from the very halls he sought to destroy.
Tentative Connection

Tentative Connection {3}{R}

Sorcery
This spell costs {3} less to cast if you control a creature with menace.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Lukka was ordered to kill a threat. He chose to make a friend.
  • Ikoria: Lair of Behemoths
Thaumatic Compass
Spires of Orazca

Thaumatic Compass {2}

Artifact
{3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.
"Clearly, it indicates the aetheric azimuth of . . ."
—Jace Beleren
Card has other part: Spires of Orazca
The Celestus

The Celestus {3}

Legendary Artifact
If it's neither day nor night, it becomes day as The Celestus enters.
{T}: Add one mana of any color.
{3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
The Chase Is On

The Chase Is On {2}{R}

Instant
Target creature gets +3/+0 and gains first strike until end of turn. Investigate.
Etrata evaded the Boros arresters and Azorius lawmages, but not even a master assassin could give Kaya the slip.
  • Murders at Karlov Manor 116 304
The Core
Matzalantli, the Great Door

The Core

Legendary Land
Fathomless descent{T}: Add X mana of any one color, where X is the number of permanent cards in your graveyard.
Centuries ago, under siege from the Mycotyrant, the Oltec sealed the Core off from the world... until Huatli's party arrived.
Card has other part: Matzalantli, the Great Door
  • The Lost Caverns of Ixalan 256b 387b
The Elderspell

The Elderspell {B}{B}

Sorcery
Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way.
The path to power is often paved with atrocities.
  • War of the Spark
  • War of the Spark Promos 89p 89s
The Fall of Kroog

The Fall of Kroog {4}{R}{R}

Sorcery
Choose target opponent. Destroy target land that player controls. The Fall of Kroog deals 3 damage to that player and 1 damage to each creature they control.
As retaliation for the Warlord's ambush at the peace summit, Mishra leveled Yotia's capital city.
  • The Brothers' War
The Stasis Coffin

The Stasis Coffin {3}

Legendary Artifact
{2}, {T}, Exile The Stasis Coffin: You gain protection from everything until your next turn.
Tawnos built it to be absolutely impermeable to any force inside. Luckily it worked for any force outside as well.
The Temporal Anchor

The Temporal Anchor {3}{U}{U}{U}

Legendary Artifact
At the beginning of your upkeep, scry 2.
Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library.
During your turn, you may play cards exiled with The Temporal Anchor.
The Trickster-God's Heist

The Trickster-God's Heist {2}{U}{B}

Enchantment - Saga
I — You may exchange control of two target creatures.
II — You may exchange control of two target nonbasic, noncreature permanents that share a card type.
III — Target player loses 3 life and you gain 3 life.
  • Kaldheim
The World Tree

The World Tree

Land
The World Tree enters tapped.
{T}: Add {G}.
As long as you control six or more lands, lands you control have "{T}: Add one mana of any color."
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
Thousand-Year Storm

Thousand-Year Storm {4}{U}{R}

Enchantment
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
Ral's storm crackled with mystical detections: Planeswalkers were infiltrating Ravnica.
Thraben Exorcism

Thraben Exorcism {1}{W}

Instant
Exile target Spirit, creature with disturb, or enchantment.
Chandra, Teferi, and Arlinn sought clues to the Moonsilver Key's whereabouts while Kaya dispatched the spirits obstructing their path.
Thwart the Enemy

Thwart the Enemy {2}{G}

Instant
Prevent all damage that would be dealt this turn by creatures your opponents control.
"Your prey is in my custody now. Withdraw."
—Vivien Reid
  • Ikoria: Lair of Behemoths
Tocasia's Dig Site

Tocasia's Dig Site

Land
{T}: Add {C}.
{3}, {T}: Surveil 1.
Sent by their noble parents to toughen up and learn something of the world's past, Urza and Mishra instead uncovered Terisiare's future.
Tocasia's Welcome

Tocasia's Welcome {2}{W}

Enchantment
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
"Your father was a dear friend to whom I owe much. He wanted me to look after you, to care for you should something happen to him."
Topple the Statue

Topple the Statue {2}{W}

Instant
Tap target permanent. If it's an artifact, destroy it.
Draw a card.
Bolas cared little when his statue fell, thinking it a useful distraction, underestimating the surge of resolve it gave his opponents.
Transcendent Message

Transcendent Message {X}{U}{U}{U}{U}

Instant
Convoke
Draw X cards.
Wrenn reached out to Teferi through the Blind Eternities, and an impossible connection flared across the vast emptiness.
Traumatic Revelation

Traumatic Revelation {1}{B}

Sorcery
Target opponent reveals their hand. You may choose a creature or battle card from it. If you do, that player discards that card. If you don't, incubate 3.
"My new form must be hard to understand."
  • March of the Machine
Triumphant Surge

Triumphant Surge {3}{W}

Instant
Destroy target creature with power 4 or greater. You gain 3 life.
Not even death can quench a hero's inner fire.
  • Theros Beyond Death