1125 cards found
Forgefire Automaton

Forgefire Automaton {7}

Artifact Creature - Construct
Prototype {2}{B} — 3/2
At the beginning of your upkeep, return target creature card with power less than Forgefire Automaton's power from your graveyard to the battlefield. Its base power perpetually becomes equal to Forgefire Automaton's power.
8/5
  • Alchemy: The Brothers' War
Forsaken Crossroads

Forsaken Crossroads

Land
Forsaken Crossroads enters the battlefield tapped.
As Forsaken Crossroads enters the battlefield, choose a color.
When Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead.
{T}: Add one mana of the chosen color.
  • Alchemy: Innistrad
Foundry Beetle

Foundry Beetle {1}{R}

Artifact Creature - Equipment Insect
First strike
Equipped creature has first strike.
At the beginning of your upkeep, a random artifact card in your hand perpetually gains "This spell costs {1} less to cast."
Reconfigure {R}
2/2
  • Alchemy: Kamigawa
Foundry Groundbreaker

Foundry Groundbreaker {3}{G}

Creature - Human Artificer
When Foundry Groundbreaker enters the battlefield, sacrifice a land. Then conjure two cards named Mishra's Foundry onto the battlefield tapped.
3/4
Related card: Mishra's Foundry
  • Alchemy: The Brothers' War
Fragment Reality

Fragment Reality {W}

Instant
Exile target nontoken artifact, creature, or enchantment an opponent controls. Its controller puts a random creature card with lesser mana value from their library onto the battlefield tapped.
  • Alchemy: Kamigawa
Frenetic Efreet Avatar

Frenetic Efreet Avatar

Vanguard
Each permanent you control has phasing.
At the beginning of your end step, flip a coin. If you win the flip, take an extra turn after this one.
Hand size bonus: -1
Life bonus: -3
  • Magic Online Avatars
Frenzied Geistblaster

Frenzied Geistblaster {1}{R}

Creature - Human Wizard
Prowess
When Frenzied Geistblaster enters the battlefield, if there are twenty or more instant and/or sorcery cards among cards in your graveyard, hand, and library, you may discard a card. If you do, seek an instant or sorcery card.
2/2
  • Alchemy: Innistrad
Freyalise, Skyshroud Partisan

Freyalise, Skyshroud Partisan {1}{G}{G}

Legendary Planeswalker - Freyalise
[+1]: Untap up to one target Elf. That Elf and a random Elf creature card in your hand perpetually get +1/+1.
[–1]: Seek an Elf card.
[–6]: Conjure a card named Regal Force onto the battlefield.
Loyalty:
4
Related card: Regal Force
  • Jumpstart: Historic Horizons
Furgul, Quag Nurturer

Furgul, Quag Nurturer {2}{B}{G}

Legendary Creature - Elf Shaman
At the beginning of your end step, conjure a card named Slimy Dualleech onto the battlefield if you control no Leeches. Otherwise, put a +1/+1 counter on each Leech you control.
{T}, Sacrifice a creature: Add an amount of {G} equal to the sacrificed creature's power.
2/4
Related card: Slimy Dualleech
  • Alchemy: Murders at Karlov Manor
Furnace Layer

Furnace Layer

Plane - New Phyrexia
When you planeswalk to Furnace Layer or at the beginning of your upkeep, select target player at random. That player discards a card. If that player discards a land card this way, they lose 3 life.
Whenever chaos ensues, you may destroy target nonland permanent.
Futurist Operative (Alchemy)

Futurist Operative (Alchemy) {U}

Creature - Human Ninja
As long as Futurist Operative is tapped, it's a Human Citizen with base power and toughness 1/1 and can't be blocked.
{2}{U}: Untap Futurist Operative.
0/4
Related card: Futurist Operative
  • Kamigawa: Neon Dynasty
Futurist Spellthief

Futurist Spellthief {2}{U}

Creature - Moonfolk Wizard
Flash
When Futurist Spellthief enters the battlefield, conjure a duplicate of target spell into your hand. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
3/2
  • Alchemy: Kamigawa
Gale, Abyssal Conduit

Gale, Abyssal Conduit {3}{U}{B}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, each opponent loses 2 life.
4/5
Related cards: Gale, Conduit of the Arcane Gale, Holy Conduit Gale, Primeval Conduit Gale, Storm Conduit Gale, Temporal Conduit
  • Alchemy Horizons: Baldur's Gate
Gale, Conduit of the Arcane

Gale, Conduit of the Arcane {3}{U}

Legendary Creature - Human Wizard
Specialize {2}
When Gale, Conduit of the Arcane enters the battlefield, if you cast it, return target instant or sorcery card from your graveyard to your hand.
2/3
Related cards: Gale, Abyssal Conduit Gale, Holy Conduit Gale, Primeval Conduit Gale, Storm Conduit Gale, Temporal Conduit
  • Alchemy Horizons: Baldur's Gate
Gale, Holy Conduit

Gale, Holy Conduit {3}{W}{U}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 white Pegasus creature token with flying.
4/5
Related cards: Gale, Abyssal Conduit Gale, Conduit of the Arcane Gale, Primeval Conduit Gale, Storm Conduit Gale, Temporal Conduit
  • Alchemy Horizons: Baldur's Gate
Gale, Primeval Conduit

Gale, Primeval Conduit {3}{G}{U}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, put two +1/+1 counters on target creature.
4/5
Related cards: Gale, Abyssal Conduit Gale, Conduit of the Arcane Gale, Holy Conduit Gale, Storm Conduit Gale, Temporal Conduit
  • Alchemy Horizons: Baldur's Gate
Gale, Storm Conduit

Gale, Storm Conduit {3}{U}{R}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, Gale, Storm Conduit perpetually gains "Creatures you control get +1/+0."
4/5
Related cards: Gale, Abyssal Conduit Gale, Conduit of the Arcane Gale, Holy Conduit Gale, Primeval Conduit Gale, Temporal Conduit
  • Alchemy Horizons: Baldur's Gate
Gale, Temporal Conduit

Gale, Temporal Conduit {3}{U}{U}

Legendary Creature - Human Wizard
Whenever you cast an instant or sorcery spell, draw a card, then discard a card.
4/5
Related cards: Gale, Abyssal Conduit Gale, Conduit of the Arcane Gale, Holy Conduit Gale, Primeval Conduit Gale, Storm Conduit
  • Alchemy Horizons: Baldur's Gate
Gardens of Tranquil Repose

Gardens of Tranquil Repose

Plane - Necros
Suspended Animation — Whenever a creature dies, exile it. Its controller scries 1.
Whenever chaos ensues, create X 3/3 black Dalek artifact creature tokens with menace, where X is one plus the number of cards exiled with Gardens of Tranquil Repose.
  • Doctor Who
Garruk the Slayer

Garruk the Slayer

Legendary Planeswalker - Garruk
(Color indicator: Garruk the Slayer is black and green)
[0]: Put a 2/2 green Wolf creature token onto the battlefield.
[+4]: Target Wolf creature gets +1/+0 and gains deathtouch until end of turn.
[–10]: Destroy target creature. Put loyalty counters on Garruk the Slayer equal to that creature's toughness.
[–25]: Destroy all creatures Garruk the Slayer doesn't control.
Loyalty:
20
  • M15 Prerelease Challenge
Garruk, Wrath of the Wilds

Garruk, Wrath of the Wilds {2}{G}{G}

Legendary Planeswalker - Garruk
[+1]: Choose a creature card in your hand. It perpetually gets +1/+1 and perpetually gains "This spell costs {1} less to cast."
[–1]: Draft a card from Garruk, Wrath of the Wilds's spellbook and put it onto the battlefield.
[–6]: Until end of turn, creatures you control get +3/+3 and gain trample.
Loyalty:
4
Related cards: Barkhide Troll Dawntreader Elk Dire Wolf Prowler Ferocious Pup Mosscoat Goriak Murasa Rootgrazer Nessian Hornbeetle Pestilent Wolf Scurrid Colony Sylvan Brushstrider Territorial Scythecat Trufflesnout Underdark Basilisk Wary Okapi
  • Alchemy: Innistrad
Gate of the Black Dragon

Gate of the Black Dragon

Land - Swamp Gate
({T}: Add {B}.)
Gate of the Black Dragon enters the battlefield tapped.
{3}{B}, {T}: Seek a nonland card. Activate only once.
{T}: Add {B}.
Related card: Follow the Tracks
  • Alchemy Horizons: Baldur's Gate
Gate to Manorborn

Gate to Manorborn

Land - Forest Gate
({T}: Add {G}.)
Gate to Manorborn enters the battlefield tapped.
{3}{G}, {T}: Seek a nonland card. Activate only once.
{T}: Add {G}.
Related card: Follow the Tracks
  • Alchemy Horizons: Baldur's Gate
Gate to Seatower

Gate to Seatower

Land - Island Gate
({T}: Add {U}.)
Gate to Seatower enters the battlefield tapped.
{3}{U}, {T}: Seek a nonland card. Activate only once.
{T}: Add {U}.
Related card: Follow the Tracks
  • Alchemy Horizons: Baldur's Gate
Gate to Tumbledown

Gate to Tumbledown

Land - Mountain Gate
({T}: Add {R}.)
Gate to Tumbledown enters the battlefield tapped.
{3}{R}, {T}: Seek a nonland card. Activate only once.
{T}: Add {R}.
Related card: Follow the Tracks
  • Alchemy Horizons: Baldur's Gate