31561 cards found
Defective Detective

Defective Detective {2}{U}

Creature - Human Spy
Defective Detective can't be blocked.
When Defective Detective enters, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.
Nothing gets by her . . . except the evidence, the motive, and the culprit.
2/1
  • Unstable
Five-Finger Discount

Five-Finger Discount {4}{U}{U}

Sorcery
Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.
"Dognapping is such an ugly word. I would characterize this as a unilateral redistribution of pets."
  • Unstable
Half-Shark, Half-

Half-Shark, Half-

Creature - Shark
(Color indicator: Half-Shark, Half- is blue)
At the beginning of your upkeep,
Augment {5}{U} ({5}{U}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
+3/+3
  • Unstable
Kindly Cognician

Kindly Cognician {1}{U}

Artifact Creature - Cyborg Artificer
Spells you cast that refer to artifacts or Contraptions in their rules text cost {1} less to cast.
"What's wrong, dear? Nothing a 44-to-22 bronze spur gear and reducer pairing couldn't fix, I bet."
1/3
  • Unstable
More or Less

More or Less {U}

Instant
Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
Why was 5 afraid of 6? Because 678.
  • Unstable
Novellamental

Novellamental {1}{U}

Creature - Elemental
Flying
Novellamental can block only creatures with flying.
"My grandmother had sold the rest of her jewelry long ago, but she left a particular necklace in my care: a golden chain, bearing a raven-shaped charm."
2/1
Numbing Jellyfish

Numbing Jellyfish {3}{U}

Host Creature - Jellyfish
When this creature enters, roll a six-sided die. Target player mills X cards, where X is the result.
2/3
  • Unstable
S.N.E.A.K. Dispatcher

S.N.E.A.K. Dispatcher {1}{U}

Creature - Human Spy
{2}{U}, {T}: Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on your choice of the top or bottom of its owner's library.
2/1
  • Unstable
Socketed Sprocketer

Socketed Sprocketer {U}

Artifact Creature - Cyborg Knight
{T}: Uninstall all results from Socketed Sprocketer, then roll a six-sided die. Install the result on Socketed Sprocketer. (Put the die on this card.)
You may uninstall a result from Socketed Sprocketer to use it for a die you rolled.
Uninstall a 6 from Socketed Sprocketer: Draw a card.
1/1
  • Unstable
Spell Suck

Spell Suck {2}{U}{U}

Instant
Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
S-U-C-K
  • Unstable
Spy Eye

Spy Eye {2}{U}{U}

Creature - Eye Spy
Flying
Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library.
"That pigeon knows something, and we will find out what."
—X
1/3
  • Unstable
Suspicious Nanny

Suspicious Nanny {4}{U}

Creature - Human Spy Rigger
Whenever Suspicious Nanny deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.)
"Afternoon, folks. Lovely day for a stroll with my authentic human baby."
3/4
  • Unstable
Very Cryptic Command (a)

Very Cryptic Command (a) {1}{U}{U}{U}

Instant
Choose two —
• Switch target creature's power and toughness until end of turn.
• Target creature can't be blocked this turn.
• Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card.
• Assemble a Contraption.
  • Unstable
Very Cryptic Command (b)

Very Cryptic Command (b) {1}{U}{U}{U}

Instant
Choose two —
• Untap two target permanents.
• Tap each permanent target player controls with exactly one word in its name.
• Discard all the cards in your hand, then draw that many cards.
• Return target instant or sorcery card from your graveyard to your hand.
  • Unstable
Very Cryptic Command (c)

Very Cryptic Command (c) {1}{U}{U}{U}

Instant
Choose two —
• Draw a card from an opponent's library.
• Copy target instant or sorcery spell. You may choose new targets for the copy.
• Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
• Create a 1/1 colorless Gnome artifact creature token.
  • Unstable
Very Cryptic Command (d)

Very Cryptic Command (d) {1}{U}{U}{U}

Instant
Choose two —
• Return target permanent to its controller's hand.
• Draw two cards, then discard a card.
• Change the target of target spell with a single target.
• Turn over target nontoken creature.
  • Unstable
Very Cryptic Command (e)

Very Cryptic Command (e) {1}{U}{U}{U}

Instant
Choose two —
• Counter target black-bordered spell.
• Return target creature to its owner's hand.
• Untap each permanent you control with a watermark.
• Roll two six-sided dice. Target player mills X cards, where X is the total of those results.
  • Unstable
Very Cryptic Command (f)

Very Cryptic Command (f) {1}{U}{U}{U}

Instant
Choose two —
• Scry 3.
• Create a 2/2 black Rogue creature token with menace.
• Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.
• Return all artifacts target player controls to their owner's hand.
  • Unstable
Big Boa Constrictor

Big Boa Constrictor {3}{B}

Host Creature - Snake
When this creature enters, roll a six-sided die. Target opponent loses life equal to the result.
1/2
  • Unstable
capital offense

capital offense {2}{B}{B}

instant
target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.)
part basket case, all lowercase.
  • Unstable
Extremely Slow Zombie

Extremely Slow Zombie {1}{B}

Creature - Zombie
Last strike (This creature deals combat damage after creatures without last strike.)
Brrrrrrrrrrrr . . .
3/3
Finders, Keepers

Finders, Keepers {5}{B}

Sorcery
Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
The S.N.E.A.K. Code clearly permits looting corpses for parts. That just meant Agent 47.3 had to make sure her target was dead first.
  • Unstable
Hangman

Hangman {B}

Creature - Human Villain
As Hangman enters, secretly note a word with six to eight letters.
{1}: Target player who doesn't control Hangman guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on Hangman. Any player may activate this ability.
When a player guesses the noted word or all of its letters, sacrifice Hangman.
1/1
  • Unstable
Hazmat Suit (Used)

Hazmat Suit (Used) {3}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has menace.
Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.
  • Unstable
Ninja

Ninja

Creature - Ninja
(Color indicator: Ninja is black)
You may activate Ninja's augment ability any time you could cast an instant.
Whenever this creature deals combat damage to a player,
Augment {2}{B} ({2}{B}, Reveal this card from your hand: Combine it with target host. Augment only as—oh, never mind.)
+1/+0
  • Unstable