31282 cards found
Viashivan Dragon

Viashivan Dragon {2}{R}{R}{G}{G}

Creature - Dragon
Flying
{R}: Viashivan Dragon gets +1/+0 until end of turn.
{G}: Viashivan Dragon gets +0/+1 until end of turn.
The Viashivan understand that cruelty arises from opportunity.
4/4
Related card: Kyscu Drake
  • Visions
Anvil of Bogardan

Anvil of Bogardan {2}

Artifact
Players have no maximum hand size.
At the beginning of each player's draw step, that player draws an additional card, then discards a card.
  • Visions
Brass-Talon Chimera

Brass-Talon Chimera {4}

Artifact Creature - Chimera
First strike
Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike.
2/2
  • Visions
Diamond Kaleidoscope

Diamond Kaleidoscope {4}

Artifact
{3}, {T}: Create a 0/1 colorless Prism artifact creature token.
Sacrifice a Prism token: Add one mana of any color.
"A pretty toy. Now show me its tactical applications."
—Telim'Tor
  • Visions
Iron-Heart Chimera

Iron-Heart Chimera {4}

Artifact Creature - Chimera
Vigilance
Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance.
2/2
  • Visions
Juju Bubble

Juju Bubble {1}

Artifact
Cumulative upkeep {1}
When you play a card, sacrifice Juju Bubble.
{2}: You gain 1 life.
"If my heart had a lid, I would lift it and show you my joy."
—From Suq'Ata wedding ceremony
  • Visions
Lead-Belly Chimera

Lead-Belly Chimera {4}

Artifact Creature - Chimera
Trample
Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample.
2/2
  • Visions
Magma Mine

Magma Mine {1}

Artifact
{4}: Put a pressure counter on Magma Mine.
{T}, Sacrifice Magma Mine: It deals damage equal to the number of pressure counters on it to any target.
BOOM!
  • Visions
Matopi Golem

Matopi Golem {5}

Artifact Creature - Golem
{1}: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it.
Some potmakers claim to use the mud of such creatures to make their finest bowls—and that the bowls scream when fired.
3/3
  • Visions
Phyrexian Marauder

Phyrexian Marauder {X}

Artifact Creature - Phyrexian Construct
Phyrexian Marauder enters with X +1/+1 counters on it.
Phyrexian Marauder can't block.
Phyrexian Marauder can't attack unless you pay {1} for each +1/+1 counter on it.
0/0
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Sands of Time

Sands of Time {4}

Artifact
Each player skips their untap step.
At the beginning of each player's upkeep, that player simultaneously untaps each tapped artifact, creature, and land they control and taps each untapped artifact, creature, and land they control.
"But once, with a magician's help, Time was stopped and Day stood still."
—"Love Song of Night and Day"
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Tin-Wing Chimera

Tin-Wing Chimera {4}

Artifact Creature - Chimera
Flying
Sacrifice Tin-Wing Chimera: Put a +2/+2 counter on target Chimera creature. It gains flying.
2/2
  • Visions
Triangle of War

Triangle of War {1}

Artifact
{2}, Sacrifice Triangle of War: Target creature you control fights target creature an opponent controls.
The Zhalfirin war triangle represents a trinity of might, faith, and guile.
Griffin Canyon

Griffin Canyon

Land
{T}: Add {C}.
{T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.
"Where are falling feathers deadlier than falling rock?"
—The One Thousand Questions
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Mistmoon Griffin

Mistmoon Griffin {3}{W}

Creature - Griffin
Flying
When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.
2/2
Null Rod

Null Rod {2}

Artifact
Activated abilities of artifacts can't be activated.
Gerrard: "But it doesn't do anything!"
Hanna: "No—it does nothing."
Priest of the Blessed Graf

Priest of the Blessed Graf {2}{W}

Creature - Human Cleric
At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you.
The honored dead who lie in blessed grafs are not easily stirred, but the threat of eternal night called many from their rest.
1/2
  • Crimson Vow Commander 7 45
Sudden Salvation

Sudden Salvation {2}{W}{W}

Instant
Choose up to three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents.
  • Crimson Vow Commander 10 48
Haunting Imitation

Haunting Imitation {2}{U}

Sorcery
Each player reveals the top card of their library. For each creature card revealed this way, create a token that's a copy of that card, except it's 1/1, it's a Spirit in addition to its other types, and it has flying. If no creature cards were revealed this way, return Haunting Imitation to its owner's hand.
  • Crimson Vow Commander 13 51
Occult Epiphany

Occult Epiphany {X}{U}

Instant
Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.
In a single unending moment, a hundred lifetimes of knowledge coursed through his unraveling mind.
  • Crimson Vow Commander 14 52
Spectral Arcanist

Spectral Arcanist {3}{U}

Creature - Spirit Wizard
Flying
When Spectral Arcanist enters, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
3/2
  • Crimson Vow Commander 15 53
Imposing Grandeur

Imposing Grandeur {4}{R}

Sorcery
Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.
The wedding's lavish decorations paled in comparison to the opulence of its elite guests.
  • Crimson Vow Commander 24 62
Midnight Arsonist

Midnight Arsonist {3}{R}

Creature - Vampire
When Midnight Arsonist enters, destroy up to X target artifacts without mana abilities, where X is the number of Vampires you control.
Killing the slayers was self-preservation. The fire was just for fun.
3/2
  • Crimson Vow Commander 27 65
Sinister Waltz

Sinister Waltz {3}{B}{R}

Sorcery
Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library.
For one evening, the dueling bloodlines channeled their feuds into elaborate footwork.
  • Crimson Vow Commander 30 68
Mirage Phalanx

Mirage Phalanx {4}{R}{R}

Creature - Human Soldier
Soulbond
As long as Mirage Phalanx is paired with another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat."
4/4
  • Crimson Vow Commander 35 73