30036 cards found
Synth Infiltrator

Synth Infiltrator {3}{U}{U}

Artifact Creature - Synth
Improvise
You may have Synth Infiltrator enter the battlefield as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types.
0/0
T-45 Power Armor

T-45 Power Armor {2}

Artifact - Equipment
When T-45 Power Armor enters the battlefield, you get {E}{E}.
Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.
At the beginning of your upkeep, you may pay {E}. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it.
Equip {3}
Tato Farmer

Tato Farmer {2}{G}

Creature - Zombie Mutant Peasant
Landfall — Whenever a land enters the battlefield under your control, you may get two rad counters.
{T}: Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped.
"Try one! They're disgusting!"
1/4
The Master, Transcendent

The Master, Transcendent {1}{B}{G}{U}

Legendary Artifact Creature - Mutant
When The Master, Transcendent enters the battlefield, target player gets two rad counters.
{T}: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3.
2/4
The Motherlode, Excavator

The Motherlode, Excavator {3}{R}{R}

Legendary Artifact Creature - Robot
When The Motherlode, Excavator enters the battlefield, choose target opponent. You get an amount of {E} equal to the number of nonbasic lands that player controls.
Whenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.
5/5
The Nipton Lottery

The Nipton Lottery {2}{B}{R}

Sorcery
Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures.
Oliver Swanick won the only lottery that matters: a chance to live another day.
The Prydwen, Steel Flagship

The Prydwen, Steel Flagship {4}{W}{W}

Legendary Artifact - Vehicle
Flying
Whenever another nontoken artifact enters the battlefield under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn."
Crew 2
6/6
The Wise Mothman

The Wise Mothman {1}{B}{G}{U}

Legendary Creature - Insect Mutant
Flying
Whenever The Wise Mothman enters the battlefield or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
3/3
Three Dog, Galaxy News DJ

Three Dog, Galaxy News DJ {1}{R}{W}

Legendary Creature - Human Bard
Whenever you attack, you may pay {2} and sacrifice an Aura attached to Three Dog, Galaxy News DJ. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.
"You're listening to Galaxy News Radio, bringing you the truth, no matter how bad it hurts."
1/5
Thrill-Kill Disciple

Thrill-Kill Disciple {2}{R}

Creature - Human Mercenary
Squad—{1}, Discard a card.
When Thrill-Kill Disciple dies, create a Junk token.
3/2
V.A.T.S.

V.A.T.S. {2}{B}{B}

Instant
Split second
Choose any number of target creatures with equal toughness. Destroy the chosen creatures.
The Vault-Tec Assisted Targeting System redefines combat. Get your V.A.T.S. today!
Vault 101: Birthday Party

Vault 101: Birthday Party {3}{W}

Enchantment - Saga
I — Create a 1/1 white Human Soldier creature token and a Food token.
II, III — You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control.
  • Fallout 28 556
Vault 112: Sadistic Simulation

Vault 112: Sadistic Simulation {2}{U}{R}

Enchantment - Saga
I, II — Tap up to one target creature and put a stun counter on it. You get {E}{E}.
III — Pay any amount of {E}. If you paid one or more {E} this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.
  • Fallout 123 651
Vault 11: Voter's Dilemma

Vault 11: Voter's Dilemma {2}{W}{B}

Enchantment - Saga
I — For each opponent, you create a 1/1 white Human Soldier creature token.
II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.
  • Fallout 121 649
Vault 12: The Necropolis

Vault 12: The Necropolis {4}{B}{B}

Enchantment - Saga
I — Each player gets three rad counters.
II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.
III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
  • Fallout 51 579
Vault 13: Dweller's Journey

Vault 13: Dweller's Journey {3}{W}

Enchantment - Saga
I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield.
II — You gain 2 life and scry 2.
III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.
  • Fallout 26 554
Vault 21: House Gambit

Vault 21: House Gambit {1}{R}

Enchantment - Saga
I, II — Discard a card, then draw a card.
III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token.
  • Fallout 69 597
Vault 75: Middle School

Vault 75: Middle School {2}{W}{W}

Enchantment - Saga
I — Exile all creatures with power 4 or greater.
II, III — Put a +1/+1 counter on each creature you control.
  • Fallout 27 555
Vault 87: Forced Evolution

Vault 87: Forced Evolution {3}{G}{U}

Enchantment - Saga
I — Gain control of target non-Mutant creature for as long as you control Vault 87.
II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types.
III — Draw cards equal to the greatest power among Mutants you control.
  • Fallout 122 650
Veronica, Dissident Scribe

Veronica, Dissident Scribe {2}{R}

Legendary Creature - Human Artificer Rogue
Menace
Whenever Veronica, Dissident Scribe attacks, you may discard a card. If you do, draw a card.
Whenever you discard one or more nonland cards for the first time each turn, create a Junk token.
3/3
Vexing Radgull

Vexing Radgull {1}{U}

Creature - Bird Mutant
Flying
Whenever Vexing Radgull deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate.
Fighting one is a terrible experience.
1/2
  • Fallout 41 569
Viridescent Bog

Viridescent Bog

Land
{1}, {T}: Add {B}{G}.
The Master had literally built his army one mutant at a time. Humans, preferably with little radiation damage, were captured and sent to the vats.
Wasteland Raider

Wasteland Raider {2}{B}{B}

Creature - Human Mercenary
Squad {2}
When Wasteland Raider enters the battlefield, each player sacrifices a creature.
Honor means nothing. Survival means everything.
4/3
Watchful Radstag

Watchful Radstag {2}{G}

Creature - Elk Mutant
Evolve
Whenever Watchful Radstag evolves, create a token that's a copy of it.
Don't mistake timidness for defenselessness.
2/2
Well Rested

Well Rested {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn."
When you're a deep sleeper, any bed will do.
  • Fallout 88 616