30141 cards found
Gary Clone

Gary Clone {1}{W}

Creature - Human Citizen
Squad {2}
Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn.
"Gary!"
1/3
  • Fallout 16 544
Glowing One

Glowing One {2}{G}

Creature - Zombie Mutant
Deathtouch
Whenever Glowing One deals combat damage to a player, they get four rad counters.
Whenever a player mills a nonland card, you gain 1 life.
The glowing one mumbles something and then falls silent. He drools uncontrollably.
2/2
  • Fallout 76 604
Grim Reaper's Sprint

Grim Reaper's Sprint {4}{R}

Enchantment - Aura
Morbid — This spell costs {3} less to cast if a creature died this turn.
Enchant creature
When Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.
Enchanted creature gets +2/+2 and has haste.
Gunner Conscript

Gunner Conscript {1}{G}

Creature - Human Mercenary
Trample
Gunner Conscript gets +1/+1 for each Aura and Equipment attached to it.
When Gunner Conscript dies, if it was enchanted, create a Junk token.
When Gunner Conscript dies, if it was equipped, create a Junk token.
2/2
  • Fallout 77 605
HELIOS One

HELIOS One

Land
{T}: Add {C}.
{1}, {T}: You get {E}.
{3}, {T}, Pay X {E}, Sacrifice HELIOS One: Destroy target nonland permanent with mana value X. Activate only as a sorcery.
The plant is still capable of activating the devastating ARCHIMEDES satellite weapon.
Hancock, Ghoulish Mayor

Hancock, Ghoulish Mayor {2}{B}

Legendary Creature - Zombie Mutant Advisor
Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor.
Undying
2/1
Harold and Bob, First Numens

Harold and Bob, First Numens {2}{G}

Legendary Creature - Treefolk Mutant
Vigilance, reach
When Harold and Bob, First Numens dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.
3/3
Ian the Reckless

Ian the Reckless {1}{R}

Legendary Creature - Human Warrior
Whenever Ian the Reckless attacks, if it's modified, you may have it deal damage equal to its power to you and any target.
"I may not be a very good fighter any more, but I'm good enough to best the likes of you!"
2/1
  • Fallout 59 587
Idolized

Idolized {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."
Renowned for your extensive support and goodwill, you are idolized by the community.
Infesting Radroach

Infesting Radroach {2}{B}

Creature - Insect Mutant
Flying
Infesting Radroach can't block.
Whenever Infesting Radroach deals combat damage to a player, they get that many rad counters.
Whenever an opponent mills a nonland card, if Infesting Radroach is in your graveyard, you may return it to your hand.
2/2
  • Fallout 46 574
Intelligence Bobblehead

Intelligence Bobblehead {3}

Artifact - Bobblehead
{T}: Add one mana of any color.
{5}, {T}: Draw X cards, where X is the number of Bobbleheads you control.
Bobbleheads were once an exclusive perk for Vault-Tec executives and residential vault dwellers.
Inventory Management

Inventory Management {R}{W}

Instant
Split second
For each Aura and Equipment you control, you may attach it to a creature you control.
Constant danger requires constant preparedness.
James, Wandering Dad

James, Wandering Dad {2}{U}

Legendary Creature - Human Scientist
{T}: Add {C}{C}. Spend this mana only to activate abilities.
"So long as we've got each other, that's all that matters."
2/4
Card has other part: Follow Him
Jason Bright, Glowing Prophet

Jason Bright, Glowing Prophet {2}{U}

Legendary Creature - Zombie Mutant Advisor
Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card.
Come Fly With Me{2}, Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn.
2/3
Junk Jet

Junk Jet {1}{R}

Artifact - Equipment
When Junk Jet enters the battlefield, create a Junk token.
{3}, Sacrifice another artifact: Double equipped creature's power until end of turn.
Equip {1}
Junktown

Junktown

Land
{T}: Add {C}.
{4}{R}, {T}, Sacrifice Junktown: Create three Junk tokens.
It's not much, but it's home.
Kellogg, Dangerous Mind

Kellogg, Dangerous Mind {1}{B}{R}

Legendary Creature - Human Mercenary
First strike, haste
Whenever Kellogg, Dangerous Mind attacks, create a Treasure token.
Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.
"We both know how this will end. So... you ready?"
3/2
Legate Lanius, Caesar's Ace

Legate Lanius, Caesar's Ace {2}{B}{R}

Legendary Creature - Human Soldier
Decimate — When Legate Lanius enters the battlefield, each opponent sacrifices a tenth of the creatures they control, rounded up.
Whenever an opponent sacrifices a creature, put a +1/+1 counter on Legate Lanius.
"Victory shall be ours, it shall be swift, and it will be honest, purchased with blood."
2/2
  • Fallout 107 635
Liberty Prime, Recharged

Liberty Prime, Recharged {2}{U}{R}{W}

Legendary Artifact Creature - Robot
Vigilance, trample, haste
Whenever Liberty Prime, Recharged attacks or blocks, sacrifice it unless you pay {E}{E}.
{2}, {T}, Sacrifice an artifact: You get {E}{E} and draw a card.
"Democracy is nonnegotiable."
8/8
Lily Bowen, Raging Grandma

Lily Bowen, Raging Grandma {3}{G}

Legendary Creature - Mutant Warrior
Vigilance
Lily Bowen, Raging Grandma enters the battlefield with two +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way.
0/0
Luck Bobblehead

Luck Bobblehead {3}

Artifact - Bobblehead
{T}: Add one mana of any color.
{1}, {T}: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.
Lumbering Megasloth

Lumbering Megasloth {10}{G}{G}

Creature - Sloth Mutant
This spell costs {1} less to cast for each counter among players and permanents.
Trample
Lumbering Megasloth enters the battlefield tapped.
When threatened, it slowly shakes its body to produce spores from the mushrooms growing on its back.
8/8
  • Fallout 80 608
MacCready, Lamplight Mayor

MacCready, Lamplight Mayor {W}{B}

Legendary Creature - Human Advisor
Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn.
Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
1/3
Marcus, Mutant Mayor

Marcus, Mutant Mayor {3}{G}{U}

Legendary Creature - Mutant Advisor
Vigilance, trample
Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it.
"Welcome to Jacobstown, human. You're free to walk around. Just don't stare at the nightkin."
4/4
Mariposa Military Base

Mariposa Military Base

Land
You may have Mariposa Military Base enter the battlefield tapped. If you do, you get two rad counters.
{T}: Add {C}.
{5}, {T}: Draw a card. This ability costs {1} less to activate for each rad counter you have.