30141 cards found
Warrior's Honor

Warrior's Honor {2}{W}

Instant
Creatures you control get +1/+1 until end of turn.
"The day will come when the righteous warrior faces a battle she cannot win. She will greet that day as she has any other."
—Asmira, holy avenger
Warriors of Tiamat

Warriors of Tiamat {4}{R}

Creature - Dragon Warrior
Haste
Double team
4/2
  • Alchemy Horizons: Baldur's Gate
Warteye Witch

Warteye Witch {2}{B}

Creature - Goblin Shaman
Whenever Warteye Witch or another creature you control dies, scry 1.
Eyeballs that portend unpleasant futures become slimy snacks instead.
3/2
Wary Okapi

Wary Okapi {2}{G}

Creature - Antelope
Vigilance
"Be like the grazers of the Saruli. Keep your herd close, and stay alert for encroaching danger."
—Lalia, Selesnya dryad
3/2
Related card: Garruk, Wrath of the Wilds
  • Guilds of Ravnica
Wary Thespian

Wary Thespian {1}{G}

Creature - Cat Druid
When Wary Thespian enters the battlefield or dies, surveil 1.
The Cabaretti performance had veered off-script ... so how were the acrobats still moving in perfect unison?
3/1
  • March of the Machine
Waste Away

Waste Away {4}{B}

Instant
As an additional cost to cast this spell, discard a card.
Target creature gets -5/-5 until end of turn.
Chainer's insanity touched nearly every living thing—including viruses.
  • Torment
Wasteful Harvest

Wasteful Harvest {2}{G}

Instant
Mill five cards. You may put a permanent card from among the cards milled this way into your hand.
Once the brothers discovered the pristine island of Argoth, the war came down to who could plunder it faster.
  • The Brothers' War
Wasteland Scorpion

Wasteland Scorpion {2}{B}

Creature - Scorpion
Deathtouch
Cycling {2}
All but the gods fear the scorpion's sting.
2/2
Watcher Sliver

Watcher Sliver {3}{W}

Creature - Sliver
All Sliver creatures get +0/+2.
"I have spied them, wandering and watching—but for what? I fear they watch for us."
—Yonat of Amrou
2/2
Watcher in the Mist

Watcher in the Mist {3}{U}{U}

Creature - Spirit
Flying
When Watcher in the Mist enters the battlefield, surveil 2.
3/4
Watcher in the Web

Watcher in the Web {4}{G}

Creature - Spider
Reach
Watcher in the Web can block an additional seven creatures each combat.
"Lost in the woods" is an optimistic way to describe a villager's disappearance. "Found in the woods" is frequently more appropriate.
2/5
Watchful Automaton

Watchful Automaton {3}

Artifact Creature - Construct
{2}{U}: Scry 1.
"Before we can destroy our enemies, we must find them. We must peer into every wretched hovel and every teeming market."
—Baral, Chief of Compliance
2/2
  • Aether Revolt
Watchful Giant

Watchful Giant {5}{W}

Creature - Giant Soldier
When Watchful Giant enters the battlefield, create a 1/1 white Human creature token.
Loitering is not only illegal but unwise, since those who stay too long in one place are apt to be stepped on.
3/6
  • Ravnica Allegiance
Watchwing Scarecrow

Watchwing Scarecrow {4}

Artifact Creature - Scarecrow
Watchwing Scarecrow has vigilance as long as you control a white creature.
Watchwing Scarecrow has flying as long as you control a blue creature.
The wings are held in place by wicker rods. The rods are held in place by pure faith.
2/4
  • Shadowmoor
Water Weird

Water Weird {3}{U}

Creature - Elemental Weird
Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
{1}{U}: Water Weird gets +1/-1 until end of turn.
3/4
  • Alchemy Horizons: Baldur's Gate
Water Wings

Water Wings {1}{U}

Instant
Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof.
Luckily for the plummeting Johann, the hydroloft spell was one he had actually mastered.
  • Wilds of Eldraine
Water Wurm

Water Wurm {U}

Creature - Wurm
Water Wurm gets +0/+1 as long as an opponent controls an Island.
1/1
  • The Dark
Watercourser

Watercourser {2}{U}

Creature - Elemental
{U}: Watercourser gets +1/-1 until end of turn.
"Beware an eddy where there should be none or a stretch that flows too fast or too slow."
—Old Fishbones, Martyne river guide
2/3
Waterfall Aerialist

Waterfall Aerialist {3}{U}

Creature - Djinn Wizard
Flying
Ward {2}
Form and function in perfect unity.
3/1
  • Strixhaven: School of Mages
Waterfront District

Waterfront District

Land
Waterfront District enters the battlefield tapped.
{T}: Add {U} or {B}.
{2}{U}{B}, {T}, Sacrifice Waterfront District: Draw a card.
The bottom of the dark canals is littered with countless corpses and treasures.
  • Streets of New Capenna 259 357
Waterknot

Waterknot {1}{U}{U}

Enchantment - Aura
Enchant creature
When Waterknot enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Watertrap Weaver

Watertrap Weaver {2}{U}

Creature - Merfolk Wizard
When Watertrap Weaver enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
The river is a powerful friend.
2/2
Waterwind Scout

Waterwind Scout {2}{U}

Creature - Merfolk Scout
Flying
When Waterwind Scout enters the battlefield, create a Map token.
2/2
  • The Lost Caverns of Ixalan
Wave of Indifference

Wave of Indifference {X}{R}

Sorcery
X target creatures can't block this turn.
"Darius?"
"Yeah?"
"There's a goblin sneaking up on you."
"So?"
"Just sayin'."
  • Onslaught
Wave-Wing Elemental

Wave-Wing Elemental {5}{U}

Creature - Elemental
Flying
Landfall — Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn.
"Do you see? All of Tazeem strains at its tether."
—Noyan Dar, Tazeem roilmage
3/4