10792 cards found
Explore

Explore {1}{G}

Sorcery
You may play an additional land this turn.
Draw a card.
Explore the Vastlands
Wandering Archaic

Explore the Vastlands {3}

Sorcery
Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.
Card has other part: Wandering Archaic
Explosion

Explosion {X}{U}{U}{R}{R}

Instant
Explosion deals X damage to any target. Target player draws X cards.
Card has other part: Expansion
Exponential Growth

Exponential Growth {X}{X}{G}{G}

Sorcery
Until end of turn, double target creature's power X times.
Most Quandrix students fundamentally disagree with the concept of "enough."
Expressive Iteration

Expressive Iteration {U}{R}

Sorcery
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Exquisite Blood

Exquisite Blood {4}{B}

Enchantment
Whenever an opponent loses life, you gain that much life.
Even as humans regained the upper hand, some still willingly traded their lives for a chance at immortality.
Exquisite Firecraft

Exquisite Firecraft {1}{R}{R}

Sorcery
Exquisite Firecraft deals 4 damage to any target.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, this spell can't be countered.
Chandra's gift set her apart and others aflame.
Exsanguinator Cavalry

Exsanguinator Cavalry {2}{B}

Creature - Vampire Knight
Menace, lifelink
Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token.
2/3
  • March of the Machine Commander 26 113
Exterminator Magmarch

Exterminator Magmarch {2}{B}{R}

Artifact Creature - Phyrexian Construct
Whenever you cast an instant or sorcery spell that targets only a single nonland permanent an opponent controls, if another opponent controls one or more nonland permanents that spell could target, choose one of those permanents. Copy that spell. The copy targets the chosen permanent.
{1}{B}: Regenerate Exterminator Magmarch.
5/3
  • Modern Horizons 3 Commander 72 124
Exterminatus

Exterminatus {5}{W}{B}

Sorcery
Nonland permanents your opponents control lose indestructible until end of turn.
Destroy all nonland permanents.
"Some may question your right to destroy ten billion people. Those who understand know that you have no right to let them live."
—Exterminatus Extremis
  • Warhammer 40,000 Commander 120 120★
Extinction

Extinction {4}{B}

Sorcery
Destroy all creatures of the creature type of your choice.
"I once had an entire race killed just to listen to the rattling of their dried bones as I waded through them."
—Volrath
Extinction Event

Extinction Event {3}{B}

Sorcery
Choose odd or even. Exile each creature with mana value of the chosen quality.
"Nature is more merciless than any hunter I've ever known."
—Zai, nightsquad captain
Extinguish All Hope

Extinguish All Hope {4}{B}{B}

Sorcery
Destroy all nonenchantment creatures.
Phenax offers the hope of life, while Pharika grants the solace of death. Between them stands Erebos, who promises nothing but eternity.
Extirpate

Extirpate {B}

Instant
Split second
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
Extortion

Extortion {3}{B}{B}

Sorcery
Look at target player's hand and choose up to two cards from it. That player discards those cards.
The enforcers make no effort to distinguish gold from flesh.
  • Mercadian Masques
Extract

Extract {U}

Sorcery
Search target player's library for a card and exile it. Then that player shuffles.
To say Nixar had a splitting headache would be a bit of an understatement.
  • Odyssey
Extract Brain

Extract Brain {X}{U}{B}

Sorcery
Target opponent chooses X cards from their hand. Look at those cards. You may cast a spell from among them without paying its mana cost.
No thought is as succulent as a secret.
  • Outlaws of Thunder Junction Commander
  • Forgotten Realms Commander 46 315
Extraction Specialist

Extraction Specialist {2}{W}

Creature - Human Rogue
Lifelink
When Extraction Specialist enters, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control Extraction Specialist.
3/2
Extractor Demon

Extractor Demon {4}{B}{B}

Creature - Demon
Flying
Whenever another creature leaves the battlefield, you may have target player mill two cards.
Unearth {2}{B}
5/5
Extraordinary Journey

Extraordinary Journey {X}{X}{U}{U}

Enchantment
When Extraordinary Journey enters, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.
Whenever one or more nontoken creatures enter, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.
  • Wilds of Eldraine 48 331
  • Wilds of Eldraine Promos 48p 48s
Extraplanar Lens

Extraplanar Lens {3}

Artifact
Imprint — When Extraplanar Lens enters, you may exile target land you control.
Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
Extravagant Replication

Extravagant Replication {4}{U}{U}

Enchantment
At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.
"Just one aether tiger? What do I look like, a peasant?"
Extravagant Spirit

Extravagant Spirit {3}{U}

Creature - Spirit
Flying
At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand.
The fewer your possessions, the fewer your worries.
4/4
  • Mercadian Masques
Eye for an Eye

Eye for an Eye {W}{W}

Instant
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
Related card: City in a Bottle
Eye of Doom

Eye of Doom {4}

Artifact
When Eye of Doom enters, each player chooses a nonland permanent and puts a doom counter on it.
{2}, {T}, Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it.