7651 cards found
Heavenly Qilin

Heavenly Qilin {2}{W}

Creature - Kirin
Flying
Whenever Heavenly Qilin attacks, another target creature you control gains flying until end of turn.
It strides through the universe as though stepping on the stars, crossing freely between the celestial and earthly worlds.
2/2
Heavy Fog

Heavy Fog {1}{G}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures.
Hecatomb

Hecatomb {1}{B}{B}

Enchantment
When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.
Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.
Hedge Troll

Hedge Troll {2}{G}

Creature - Troll Cleric
Hedge Troll gets +1/+1 as long as you control a Plains.
{W}: Regenerate Hedge Troll.
His abode was clean and bare, not a morsel in sight. I asked him what he ate, fearing the answer. He smiled and said his faith alone sustained him.
2/2
Related card: Sedge Troll
Hedron Fields of Agadeem

Hedron Fields of Agadeem

Plane - Zendikar
Creatures with power 7 or greater can't attack or block.
Whenever chaos ensues, create a 7/7 colorless Eldrazi creature token with annihilator 1.
Heir of Falkenrath
Heir to the Night

Heir of Falkenrath {1}{B}

Creature - Vampire
Discard a card: Transform Heir of Falkenrath. Activate only once each turn.
2/1
Card has other part: Heir to the Night
Heir of the Wilds

Heir of the Wilds {1}{G}

Creature - Human Warrior
Deathtouch
Ferocious — Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.
2/2
Heir to Dragonfire

Heir to Dragonfire {1}{R}

Creature - Human Warlock
{R}: Heir to Dragonfire gets +1/+0 until end of turn.
{2}{R}, Reveal Heir to Dragonfire from your hand: Heir to Dragonfire perpetually becomes a Dragon, gets +3/+3, and gains flying.
2/2
  • Alchemy: Wilds of Eldraine
Heir to the Night
Heir of Falkenrath

Heir to the Night

Creature - Vampire Berserker
(Color indicator: Heir to the Night is black)
Flying
3/2
Card has other part: Heir of Falkenrath
Heirloom Blade

Heirloom Blade {3}

Artifact - Equipment
Equipped creature gets +3/+1.
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equip {1}
Hekma Sentinels

Hekma Sentinels {2}{U}

Creature - Human Cleric
Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until end of turn.
2/3
Heliod's Intervention

Heliod's Intervention {X}{W}{W}

Instant
Choose one —
• Destroy X target artifacts and/or enchantments.
• Target player gains twice X life.
Heliod, Sun-Crowned

Heliod, Sun-Crowned {2}{W}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
{1}{W}: Another target creature gains lifelink until end of turn.
5/5
Hell Mongrel

Hell Mongrel {3}{B}

Creature - Nightmare Dog
Discard a card: Hell Mongrel gets +1/+1 until end of turn.
Madness {2}{B}
4/3
Hell's Caretaker Avatar

Hell's Caretaker Avatar

Vanguard
{3}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield.
Hand size bonus: -1
Life bonus: -4
  • Magic Online Avatars
Hellfire

Hellfire {2}{B}{B}{B}

Sorcery
Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way.
"High on a throne of royal state . . . insatiate to pursue vain war with heav'n."
—John Milton, Paradise Lost
Hellkite Courser

Hellkite Courser {4}{R}{R}

Creature - Dragon
Flying
When Hellkite Courser enters the battlefield, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.
6/5
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Hellspark Elemental

Hellspark Elemental {1}{R}

Creature - Elemental
Trample, haste
At the beginning of the end step, sacrifice Hellspark Elemental.
Unearth {1}{R}
3/1
Helm of Chatzuk

Helm of Chatzuk {1}

Artifact
{1}, {T}: Target creature gains banding until end of turn.
Helm of Kaldra

Helm of Kaldra {3}

Legendary Artifact - Equipment
Equipped creature has first strike, trample, and haste.
{1}: If you control Equipment named Helm of Kaldra, Sword of Kaldra, and Shield of Kaldra, create Kaldra, a legendary 4/4 colorless Avatar creature token. Attach those Equipment to it.
Equip {2}
Related cards: Shield of Kaldra Sword of Kaldra
Helm of Obedience

Helm of Obedience {4}

Artifact
{X}, {T}: Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice Helm of Obedience and put one of them onto the battlefield under your control. X can't be 0.
Hengegate Pathway
Mistgate Pathway

Hengegate Pathway

Land
{T}: Add {W}.
Card has other part: Mistgate Pathway
Herald of Anguish

Herald of Anguish {5}{B}{B}

Creature - Demon
Improvise
Flying
At the beginning of your end step, each opponent discards a card.
{1}{B}, Sacrifice an artifact: Target creature gets -2/-2 until end of turn.
5/5
Herald of Vengeance

Herald of Vengeance {3}{W}{W}

Creature - Angel
Flying
When Herald of Vengeance enters the battlefield, destroy each permanent you don't control that has the same name as a permanent that dealt damage to you last turn.
4/5
  • Alchemy: New Capenna
Herald of the Fair

Herald of the Fair {2}{W}

Creature - Human
When Herald of the Fair enters the battlefield, target creature you control gets +1/+1 until end of turn.
3/2