30141 cards found
Tenacious Pup

Tenacious Pup {G}

Creature - Wolf
When Tenacious Pup enters the battlefield, you gain 1 life. You get a one-time boon with "When you cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter, trample counter, and vigilance counter on it."
1/2
  • Alchemy: Innistrad
Begin Anew

Begin Anew {G}{G}{W}{W}

Sorcery
Destroy all creatures. Creature cards in your hand perpetually get +1/+1.
  • Alchemy: Innistrad
Gitrog, Horror of Zhava

Gitrog, Horror of Zhava {2}{B}{G}

Legendary Creature - Frog Horror
Menace
At the beginning of each combat, if Gitrog, Horror of Zhava is untapped, any opponent may sacrifice a nontoken creature. If they do, tap Gitrog, Horror of Zhava, then seek a land card and put it onto the battlefield tapped.
Whenever a land enters the battlefield under your control, it perpetually gains "{B}{G}, {T}, Sacrifice this land: Draw a card."
6/6
  • Alchemy: Innistrad
Key to the Archive

Key to the Archive {4}

Artifact
Key to the Archive enters the battlefield tapped.
When Key to the Archive enters the battlefield, draft a card from Key to the Archive's spellbook, then discard a card.
{T}: Add two mana in any combination of colors.
Related cards: Approach of the Second Sun Claim the Firstborn Counterspell Day of Judgment Demonic Tutor Despark Doom Blade Electrolyze Growth Spiral Krosan Grip Lightning Bolt Lightning Helix Putrefy Regrowth Time Warp
  • Alchemy: Innistrad
Soulstealer Axe

Soulstealer Axe {1}

Artifact - Equipment
Equipped creature has trample.
Whenever equipped creature deals combat damage to a player, seek a card with mana value equal to that damage.
Equip {2}
  • Alchemy: Innistrad
Wickerwing Effigy

Wickerwing Effigy {3}

Artifact Creature - Scarecrow
Defender
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
Whenever you cast a creature spell from your library, it becomes a black Bird in addition to its other colors and types, has flying, and has base power and toughness 1/1.
1/4
  • Alchemy: Innistrad
Ominous Traveler

Ominous Traveler {2}

Creature - Human
When Ominous Traveler enters the battlefield, draft a card from Ominous Traveler's spellbook. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell" and "When you cast this spell, return a creature named Ominous Traveler you control to its owner's hand."
1/1
Related cards: Archghoul of Thraben Bladestitched Skaab Champion of the Perished Dominating Vampire Falkenrath Pit Fighter Headless Rider Heron-Blessed Geist Howlpack Piper Patrician Geist Shipwreck Sifters Steelclad Spirit Stromkirk Bloodthief Tovolar, Dire Overlord Tovolar, the Midnight Scourge Vampire Socialite Wedding Crasher Wildsong Howler Wolfkin Outcast
  • Alchemy: Innistrad
Forsaken Crossroads

Forsaken Crossroads

Land
Forsaken Crossroads enters the battlefield tapped.
As Forsaken Crossroads enters the battlefield, choose a color.
When Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead.
{T}: Add one mana of the chosen color.
  • Alchemy: Innistrad
Scrutiny of the Guildpact

Scrutiny of the Guildpact {1}{W}

Enchantment
When Scrutiny of the Guildpact enters the battlefield, you may choose a creature card in your hand. If you do, that card perpetually incorporates {W} and gains "When you cast this spell, create a 2/2 white and blue Detective creature token."
Multicolored creatures you control get +1/+1.
  • Alchemy: Murders at Karlov Manor
Sleuth Instructor

Sleuth Instructor {1}{W}

Creature - Elephant Detective
Disguise {1}{W}
Whenever Sleuth Instructor or another permanent you control is turned face up, seek a non-Elephant creature card with mana value 3 or less and cloak it. This ability triggers only once.
3/2
  • Alchemy: Murders at Karlov Manor
Spotlight Falcon

Spotlight Falcon {2}{W}{W}

Artifact Creature - Bird
As an additional cost to cast this spell, you may collect evidence 5.
Flying
When Spotlight Falcon enters the battlefield, if evidence was collected, conjure a card named Spotlight Falcon into your hand.
4/3
  • Alchemy: Murders at Karlov Manor
Case of the Lost Witness

Case of the Lost Witness {1}{U}

Enchantment - Case
When this Case enters the battlefield, conjure four cards named Fblthp, the Lost into your library, then shuffle. Draw a card.
To solve — You control a legendary Homunculus.
Solved — You may look at the top card of your library any time and you may play lands and cast spells from the top of your library.
Related card: Fblthp, the Lost
  • Alchemy: Murders at Karlov Manor
Emporium Thopterist

Emporium Thopterist {1}{U}

Creature - Vedalken Artificer
Thopters you control get +2/+0.
At the beginning of your upkeep, conjure a card named Ornithopter into your hand.
1/1
Related card: Ornithopter
  • Alchemy: Murders at Karlov Manor
Excogitator Sphinx

Excogitator Sphinx {2}{U}{U}

Creature - Sphinx Detective
Flying
Whenever one or more creatures you control deal combat damage to a player, investigate.
{1}, Sacrifice a Clue: Seek an instant or sorcery card.
4/4
  • Alchemy: Murders at Karlov Manor
Mapping the Maze

Mapping the Maze {1}{U}

Instant
Choose an instant or sorcery card in your hand or graveyard. That card perpetually incorporates {U} and gains "When you cast this spell, draw a card." Then return a multicolored instant or sorcery card from your graveyard to your hand.
  • Alchemy: Murders at Karlov Manor
Ominous Lockbox

Ominous Lockbox {1}{U}

Artifact - Clue
As Ominous Lockbox enters the battlefield, secretly choose a number between 1 and 20.
When an opponent casts a spell with mana value equal to the chosen number, sacrifice Ominous Lockbox. If you do, copy that spell, and you may choose new targets for the copy.
{2}, Sacrifice Ominous Lockbox: Draw a card.
  • Alchemy: Murders at Karlov Manor
Cackling Observer

Cackling Observer {1}{B}{B}

Creature - Imp
Flying
When Cackling Observer enters the battlefield, target opponent reveals each nonland card in their hand. You choose one of those cards and exile it.
When Cackling Observer leaves the battlefield, the exiled card's owner seeks a nonland card with lesser mana value than the exiled card.
3/1
  • Alchemy: Murders at Karlov Manor
Lurking Spinecrawler

Lurking Spinecrawler {3}{B}

Creature - Horror
When Lurking Spinecrawler enters the battlefield, you may choose a nonland card in your hand. If you do, that card perpetually incorporates {1}{B} and gains "When you cast this spell, each opponent sacrifices a creature. Each opponent who can't discards a card."
Whenever you cast a multicolored spell, for each of that spell's colors, each opponent loses 1 life and you gain 1 life.
5/4
  • Alchemy: Murders at Karlov Manor
Perforator Crocodile

Perforator Crocodile {3}{B}{B}{B}

Creature - Crocodile
When Perforator Crocodile enters the battlefield, for each creature your opponents control, conjure a card named Stab Wound onto the battlefield attached to that creature.
Cycling {1}{B}
6/5
Related card: Stab Wound
  • Alchemy: Murders at Karlov Manor
Snarlfang Vermin

Snarlfang Vermin {B}

Creature - Rat
Whenever Snarlfang Vermin deals combat damage to a creature, if that creature is still on the battlefield, suspect that creature. It perpetually gains this ability.
Whenever a suspected creature an opponent controls dies while Snarlfang Vermin is in your graveyard, that opponent loses 1 life.
2/1
  • Alchemy: Murders at Karlov Manor
Case of the Market Melee

Case of the Market Melee {1}{R}

Enchantment - Case
When this Case enters the battlefield, it deals 1 damage to any target.
Damage isn't removed from creatures during cleanup steps.
To solve — Three or more creatures are damaged.
Solved — Whenever you attack with one or more creatures, this Case deals that much damage divided as you choose among any number of targets.
  • Alchemy: Murders at Karlov Manor
Concert Kaboomist

Concert Kaboomist {1}{R}{R}

Creature - Goblin Artificer
Trample
When Concert Kaboomist enters the battlefield or is turned face up, it deals X damage to target opponent, where X is the number of noncreature spells you've cast since the beginning of your last turn.
Disguise {R}
4/2
  • Alchemy: Murders at Karlov Manor
Construction Arsonist

Construction Arsonist {1}{R}

Creature - Goblin Rogue Wizard
When Construction Arsonist enters the battlefield, you may choose an instant or sorcery card in your hand. If you do, that card perpetually incorporates {R} and gains "When you cast this spell, it deals 2 damage to each opponent."
Whenever you cast a multicolored spell, Construction Arsonist gets +1/+1 until end of turn for each of that spell's colors.
2/2
  • Alchemy: Murders at Karlov Manor
Shove Aside

Shove Aside {R}

Sorcery
If you aren't the starting player, you may cast Shove Aside as though it had flash.
Shove Aside deals 3 damage to target creature or planeswalker.
  • Alchemy: Murders at Karlov Manor
Guildpact Greenwalker

Guildpact Greenwalker {2}{G}

Creature - Plant Rhino
When Guildpact Greenwalker enters the battlefield, you may choose a creature card in your hand. If you do, that card perpetually incorporates {1}{G} and gets +4/+4.
Multicolored creatures you control have ward {2}.
4/4
  • Alchemy: Murders at Karlov Manor