33354 cards found
Hideous End

Hideous End {1}{B}{B}

Instant
Destroy target nonblack creature. Its controller loses 2 life.
"A little dark magic won't stop me. The worse the curse, the better the prize."
—Radavi, Joraga relic hunter, last words
Merfolk Mistbinder

Merfolk Mistbinder {G}{U}

Creature - Merfolk Shaman
Other Merfolk you control get +1/+1.
"The mist clothes us when we are bare, hides us when we are alone, and unites us when we are together."
—Nirit of Pashona's band
2/2
Battle Frenzy

Battle Frenzy {2}{R}

Instant
Green creatures you control get +1/+1 until end of turn.
Nongreen creatures you control get +1/+0 until end of turn.
"One day you, too, shall drink the blood of your foes. It is something to look forward to."
—Toothlicker Harj, Orcish Captain
  • Ice Age
Probability Flux

Probability Flux

Phenomenon
Until your next turn, if a player would roll one or more dice, instead they roll that many dice plus one and ignore one.
  • Unknown Event
Cloakwood Swarmkeeper

Cloakwood Swarmkeeper {G}

Creature - Elf Ranger
Gathered Swarm — Whenever one or more tokens you control enter, put a +1/+1 counter on this creature.
When he's threatened, the forest buzzes and the air hums with dragonfly wings.
1/1
  • Commander Legends: Battle for Baldur's Gate
Orzhov Keyrune

Orzhov Keyrune {3}

Artifact
{T}: Add {W} or {B}.
{W}{B}: This artifact becomes a 1/4 white and black Thrull artifact creature with lifelink until end of turn.
You only need to wield it once to appreciate the power of control.
  • Gatecrash
Spear of Heliod

Spear of Heliod {1}{W}{W}

Legendary Enchantment Artifact
Creatures you control get +1/+1.
{1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.
Legend speaks of the Sun Spear, the mighty weapon that can strike any point in Theros, even the depths of the Underworld.
  • Theros
Helm of Obedience

Helm of Obedience {4}

Artifact
{X}, {T}: Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice this artifact and put one of them onto the battlefield under your control. X can't be 0.
Spark Fiend

Spark Fiend {4}{R}

Creature - Beast
When this creature enters, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice this creature. If you rolled 7 or 11, don't roll dice for this creature during any of your following upkeeps. If you rolled any other total, note that total.
At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice this creature. If you roll the noted total, don't roll dice for this creature during any of your following upkeeps. Otherwise, do nothing.
5/6
  • Unglued
Silkbind Faerie

Silkbind Faerie {2}{W/U}

Creature - Faerie Rogue
Flying
{1}{W/U}, {Q}: Tap target creature.
"The bigger they are, the more fun it is to watch them fall flat on their faces."
1/3
  • Shadowmoor
Alabaster Potion

Alabaster Potion {X}{W}{W}

Instant
Choose one —
• Target player gains X life.
• Prevent the next X damage that would be dealt to any target this turn.
Healing is a matter of time, but it is sometimes also a matter of opportunity.
—D'Avenant proverb
Searing Barrage

Searing Barrage {4}{R}

Instant
Searing Barrage deals 5 damage to target creature.
Adamant — If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature's controller.
It emerged from the coldest depths of Lochmere only to face the fires of Irencrag.
  • Throne of Eldraine
Heirloom Blade

Heirloom Blade {3}

Artifact - Equipment
Equipped creature gets +3/+1.
Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order.
Equip {1}
Mind Bomb

Mind Bomb {U}

Sorcery
Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.
Zagras, Thief of Heartbeats

Zagras, Thief of Heartbeats {4}{B}{R}

Legendary Creature - Vampire Rogue
This spell costs {1} less to cast for each creature in your party.
Flying, deathtouch, haste
Other creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.
4/4
Fealty to the Realm

Fealty to the Realm {4}{U}

Enchantment - Aura
Enchant creature
When this Aura enters, you become the monarch.
The monarch controls enchanted creature.
Enchanted creature attacks each combat if able and can't attack you.
  • Tales of Middle-earth Commander 21 104 423
Territorial Kavu

Territorial Kavu {R}{G}

Creature - Kavu
Domain — Territorial Kavu's power and toughness are each equal to the number of basic land types among lands you control.
Whenever this creature attacks, choose one —
• Discard a card. If you do, draw a card.
• Exile up to one target card from a graveyard.
*/*
Archivist of Oghma

Archivist of Oghma {1}{W}

Creature - Halfling Cleric
Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.
Always keep your secrets safe—especially the secrets you've stolen.
2/2
Diamond Valley

Diamond Valley

Land
{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Related card: City in a Bottle
Spirit Bonds

Spirit Bonds {1}{W}

Enchantment
Whenever a nontoken creature you control enters, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.
{1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn.
Designed by Justin Gary
  • Magic 2015
Diluvian Primordial

Diluvian Primordial {5}{U}{U}

Creature - Avatar
Flying
When this creature enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
5/5
Quicksilver Elemental

Quicksilver Elemental {3}{U}{U}

Creature - Elemental
{U}: This creature gains all activated abilities of target creature until end of turn.
You may spend blue mana as though it were mana of any color to pay the activation costs of this creature's abilities.
3/4
  • Mirrodin
Dragonmaster Outcast

Dragonmaster Outcast {R}

Creature - Human Shaman
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
"This world will be ruled by its rightful sovereigns, not these hideous pretenders."
1/1
Wanderwine Prophets

Wanderwine Prophets {4}{U}{U}

Creature - Merfolk Wizard
Champion a Merfolk
Whenever this creature deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
4/4
  • Lorwyn
Grixis Grimblade

Grixis Grimblade {U/R}{B}

Creature - Zombie Warrior
As long as you control another multicolored permanent, this creature gets +1/+1 and has deathtouch.
2/1
  • Alara Reborn