29693 cards found
Begin the Invasion

Begin the Invasion {X}{W}{U}{B}{R}{G}

Sorcery
Search your library for up to X battle cards with different names, put them onto the battlefield, then shuffle.
Across many worlds, millions of eyes
witnessed the same impossible horror.
  • March of the Machine Commander 79 87
Coalition Victory

Coalition Victory {3}{W}{U}{B}{R}{G}

Sorcery
You win the game if you control a land of each basic land type and a creature of each color.
"You can build a perfect machine out of imperfect parts."
—Urza
Conflux

Conflux {3}{W}{U}{B}{R}{G}

Sorcery
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.
After years of world-bending machinations, Bolas's triumph is at hand.
Ersta, Friend to All

Ersta, Friend to All {W}{U}{B}{R}{G}

Legendary Planeswalker - Ersta
[+1]: Create a 1/1 Human Wizard creature token that's all colors.
[–3]: Choose a card name from among Enlightened Tutor, Mystical Tutor, Booster Tutor, Imperial Recruiter, and Worldly Tutor. Create a copy of the card with the chosen name. You may cast the copy without paying its mana cost.
[–8]: You get an emblem with "At the beginning of your upkeep, if you control twenty or more Wizards, you win the game."
Ersta, Friend to All can be your commander.
Loyalty:
5
  • 2021 Heroes of the Realm
Genju of the Realm

Genju of the Realm {W}{U}{B}{R}{G}

Legendary Enchantment - Aura
Enchant land
{2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.
When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
  • Betrayers of Kamigawa
Invasion of Alara
Awaken the Maelstrom

Invasion of Alara {W}{U}{B}{R}{G}

Battle - Siege
When Invasion of Alara enters the battlefield, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.
Defense: 7
Card has other part: Awaken the Maelstrom
Iridian Maelstrom

Iridian Maelstrom {W}{U}{B}{R}{G}

Sorcery
Destroy each creature that isn't all colors.
A thousand years ago, Phyrexia poisoned Serra's Realm and engineered its collapse. On shimmering waves generations in the making, the angels finally took their revenge.
  • Dominaria United Commander 12 88
Jared Carthalion

Jared Carthalion {W}{U}{B}{R}{G}

Legendary Planeswalker - Jared
[+1]: Create a 3/3 Kavu creature token with trample that's all colors.
[–3]: Choose up to two target creatures. For each of them, put a number of +1/+1 counters on it equal to the number of colors it is.
[–6]: Return target multicolored card from your graveyard to your hand. If that card was all colors, draw a card and create two Treasure tokens.
Jared Carthalion can be your commander.
Loyalty:
5
  • Dominaria United Commander 2 50
Last Stand

Last Stand {W}{U}{B}{R}{G}

Sorcery
Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
Leyline of the Guildpact

Leyline of the Guildpact {G/W}{G/U}{B/G}{R/G}

Enchantment
If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield.
Each nonland permanent you control is all colors.
Lands you control are every basic land type in addition to their other types.
  • Murders at Karlov Manor Promos 217p 217s
  • Murders at Karlov Manor 217 418
Maelstrom Nexus

Maelstrom Nexus {W}{U}{B}{R}{G}

Enchantment
The first spell you cast each turn has cascade.
Meeting of the Five

Meeting of the Five {3}{W}{U}{B}{R}{G}

Sorcery
Exile the top ten cards of your library. You may cast spells with exactly three colors from among them this turn. Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Spend this mana only to cast spells with exactly three colors.
For years, the five families ruled New Capenna in uneasy peace, and the city prospered.
Sanctum of All

Sanctum of All {W}{U}{B}{R}{G}

Legendary Enchantment - Shrine
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle.
If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.
The Kami War
O-Kagachi Made Manifest

The Kami War {1}{W}{U}{B}{R}{G}

Enchantment - Saga
I — Exile target nonland permanent an opponent controls.
II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: O-Kagachi Made Manifest
The Prismatic Bridge
Esika, God of the Tree

The Prismatic Bridge {W}{U}{B}{R}{G}

Legendary Enchantment
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Starnheim awaits.
Card has other part: Esika, God of the Tree
Unite the Coalition

Unite the Coalition {2}{W}{U}{B}{R}{G}

Instant
Choose five. You may choose the same mode more than once.
• Target permanent phases out.
• Target player draws a card.
• Exile target player's graveyard.
• Unite the Coalition deals 2 damage to any target.
• Destroy target artifact or enchantment.
  • Dominaria United Commander 15 91
Urza, Academy Headmaster

Urza, Academy Headmaster {W}{U}{B}{R}{G}

Legendary Planeswalker - Urza
[+1]: Head to AskUrza.com and click +1.
(Randomly choose one of —
• Until end of turn, up to one target creature gets +1/+1 and gains first strike, vigilance, and lifelink.
• Distribute three +1/+1 counters among one, two, or three target creatures you control.
• Destroy target noncreature permanent.
• Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
• Create three 1/1 white Soldier creature tokens.
• Create a 3/3 black Beast creature token with deathtouch.
• Reveal the top five cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
• During target opponent's next turn, creatures that player controls attack Urza if able.
• Put a loyalty counter on Urza for each creature target opponent controls.
• Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.
• Target player exiles a card from their hand.
• Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
• Target land you control becomes a 4/4 Elemental creature with trample. It's still a land.
• Draw a card, then add one mana of any color.
• Until end of turn, Urza becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.)
• Until your next turn,creatures you control get +1/+0 and gain lifelink.
• Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
• Urza deals 3 damage to any target.
• Until your next turn,whenever a creature deals combat damage to Urza, destroy that creature.
• Add X mana in any combination of colors, where X is the number of creatures you control.)

[–1]: Head to AskUrza.com and click -1.
(Randomly choose one of —
• Urza deals 3 damage to each creature.
• Gain control of target creature.
• Urza deals 4 damage to any target and you gain 4 life.
• Destroy target creature. You gain life equal to its toughness.
• You get an emblem with “Creatures you control get +1/+1.”
• You may put a creature card from your hand onto the battlefield.
• Draw three cards, then put a card from your hand on top of your library.
• Target player puts the top ten cards of their library into their graveyard.
• Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
• Exile target permanent.
• Reveal the top five cards of your library. You may put all creature cards and/or land cards from among them into your hand. Put the rest into your graveyard.
• Search your library for a card and put that card into your hand. Then shuffle your library.
• Target player sacrifices two creatures.
• Create a 5/5 black Demon creature token with flying. You lose 2 life.
• Create a 4/4 gold Dragon creature token with flying.
• Target player's life total becomes 10.
• Destroy target nonland permanent.
• Return target permanent from a graveyard to the battlefield under your control.
• Create two 3/3 green Beast creature tokens.
• Draw four cards,then discard two cards.)

[–6]: Head to AskUrza.com and click -6.
(Randomly choose one of —
• Urza deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents.
• You get an emblem with “If a source would deal damage to you or a planeswalker you control, prevent all but 1 of that damage.”
• Destroy all lands target player controls.
• Create X 2/2 white Cat creature tokens, where X is your life total.
• You gain 100 life.
• Urza deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
• You get an emblem with “Creatures you control have double strike, trample, hexproof, and haste.”
• You get an emblem with “Artifacts, creatures, enchantments, and lands you control have indestructible.”
• Create a 6/6 green Wurm creature token for each land you control.
• Each player shuffles their hand and graveyard into their library. You draw seven cards.
• Destroy up to three target creatures and/or other planeswalkers. Return each card put into a graveyard this way to the battlefield under your control.
• You get an emblem with “Whenever you cast a spell, exile target permanent.”
• You get an emblem with “Whenever a creature enters the battlefield under your control, you may have it fight target creature.” Then create three 8/8 blue Octopus creature tokens.
• You control target player during that player's next turn.
• Exile all cards from target player's library, then that player shuffles their hand into their library.
• Create three 1/1 black Assassin creature tokens with “Whenever this creature deals combat damage to a player, that player loses the game.”
• Put all creature cards from all graveyards onto the battlefield under your control.
• You gain X life and draw X cards, where X is the number of lands you control.
• Flip five coins. Take an extra turn after this one for each coin that comes up heads.
• You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.)
Loyalty:
4
  • Unstable
Wizard from Beyond

Wizard from Beyond {W}{U}{B}{R}{G}

Legendary Enchantment - Background
Create a Character (Any nonlegendary creature can choose this as its Background. It becomes legendary and can be your commander.)
Commander creatures you own are Clerics, Rogues, Warriors, and Wizards in addition to their other types.
As long as you have a full party, if an ability of a creature you control triggers, that ability triggers an additional time.
  • 2022 Heroes of the Realm