31561 cards found
Foam Weapons Kiosk

Foam Weapons Kiosk

Artifact - Attraction
Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.
Nothing is safe in the hands of an eight-year-old.
Attraction Lights: 2, 6
Fortune Teller

Fortune Teller

Artifact - Attraction
Visit — Scry 1.
TODAY'S FORTUNE: YOU WILL REGRET SPENDING YOUR MONEY ON THIS FORTUNE.
Attraction Lights: 2, 3, 6
Gallery of Legends

Gallery of Legends

Artifact - Attraction
Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step.
Attraction Lights: 3, 6
Gift Shop

Gift Shop

Artifact - Attraction
Visit — Choose one that hasn't been chosen.
• Create a 1/1 red Balloon creature token with flying.
• Create a 2/2 pink Teddy Bear creature token.
• Create two Food tokens.
• You get {TK}{TK}{TK}.
• You may put a sticker on a nonland permanent you own.
Attraction Lights: 2, 3, 6
Guess Your Fate

Guess Your Fate

Artifact - Attraction
Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize!
Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.
Attraction Lights: 2, 3, 4, 6
Hall of Mirrors

Hall of Mirrors

Artifact - Attraction
Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.
For a smaller fee, you can pop in quickly to try on a pair of jeans.
Attraction Lights: 2, 6
Haunted House

Haunted House

Artifact - Attraction
Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.
To build Sorin's Haunted Mansion, every detail of Markov Manor was painstakingly recreated, from the floating laser ghosts to the robot space gargoyles.
Attraction Lights: 3, 6
Information Booth

Information Booth

Artifact - Attraction
Visit — Draw a card.
"Sir, this may be the information booth, but I cannot answer ontological questions. It would be arrogant to assume I could describe the true nature of reality. Also there's a line."
Attraction Lights: 2, 6
Kiddie Coaster

Kiddie Coaster

Artifact - Attraction
Visit — Creatures you control get +1/+0 until end of turn.
The only ride that's never failed a safety inspection.
Attraction Lights: 2, 3, 6
Log Flume

Log Flume

Artifact - Attraction
Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.)
"Keep your hands and feet inside me at all times and enjoy the glubbbbrbb! Glbbglubb! Glb!"
Attraction Lights: 3, 6
Memory Test

Memory Test

Artifact - Attraction
When Memory Test enters, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turns those nonland cards face down.
Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize!
Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice Memory Test and open an Attraction.
Attraction Lights: 4, 6
Merry-Go-Round

Merry-Go-Round

Artifact - Attraction
Visit — Creatures you control with power 2 or less gain horsemanship until end of turn.
Ensconced in a slow time bubble that makes a five-minute ride take nine hours, the carousel is a very popular childcare option.
Attraction Lights: 2, 6
Pick-a-Beeble

Pick-a-Beeble

Artifact - Attraction
Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize!
Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.
Attraction Lights: 2, 3, 6
Push Your Luck

Push Your Luck

Artifact - Attraction
Visit — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize! Shuffle the revealed cards into your library.
Prize — Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice Push Your Luck and open an Attraction.
Attraction Lights: 2, 3, 6
Roller Coaster

Roller Coaster

Artifact - Attraction
Visit — Creatures you control get +2/+0 until end of turn.
Every rider leaves The Fluctuator happy—most because they're thrilled to still be alive.
Attraction Lights: 2, 6
Scavenger Hunt (a)

Scavenger Hunt (a)

Artifact - Attraction
Visit — Choose "a humanoid animal or alien," "food," or "horns and tusks" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Attraction Lights: 2, 3, 6
  • Unfinity
Scavenger Hunt (b)

Scavenger Hunt (b)

Artifact - Attraction
Visit — Choose "an elf or goblin," "a tail," or "a flying creature or flying vehicle" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Attraction Lights: 2, 4, 6
  • Unfinity
Scavenger Hunt (c)

Scavenger Hunt (c)

Artifact - Attraction
Visit — Choose "a creature wearing a hat," "a book or scroll," or "teeth" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Attraction Lights: 2, 5, 6
  • Unfinity
Scavenger Hunt (d)

Scavenger Hunt (d)

Artifact - Attraction
Visit — Choose "a weapon," "five or more creatures," or "words or numbers" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Attraction Lights: 3, 4, 6
  • Unfinity
Scavenger Hunt (e)

Scavenger Hunt (e)

Artifact - Attraction
Visit — Choose "a vampire or zombie," "fire, lightning, or an explosion," or "a metallic creature" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Attraction Lights: 3, 5, 6
  • Unfinity
Scavenger Hunt (f)

Scavenger Hunt (f)

Artifact - Attraction
Visit — Choose "a four-legged creature," "a liquid other than water," or "a door" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle.
Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.
Attraction Lights: 4, 5, 6
  • Unfinity
Spinny Ride

Spinny Ride

Artifact - Attraction
Visit — Tap target creature an opponent controls.
"The ship spinning out of control was spot-on, but no one shouting, 'Nebula! You fell asleep again!' or openly weeping? Too unrealistic."
—Captain Rex Nebula
Attraction Lights: 2, 3, 6
Squirrel Stack

Squirrel Stack

Artifact - Attraction
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize!
Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction.
Attraction Lights: 2, 3, 6
Storybook Ride

Storybook Ride

Artifact - Attraction
Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.
The ride is whimsical and fun, except when it's broken.
Attraction Lights: 2, 5, 6
The Superlatorium (a)

The Superlatorium (a)

Artifact - Attraction
Visit — An opponent chooses "the fastest," "the scariest," or "the weakest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Attraction Lights: 2, 3, 6
  • Unfinity