30141 cards found
Faithful Disciple
  • Alchemy: Innistrad
Inquisitor Captain

Inquisitor Captain {3}{W}

Creature - Human Cleric
Vigilance
When Inquisitor Captain enters the battlefield, if you cast it and there are twenty or more creature cards with mana value 3 or less among cards in your graveyard, hand, and library, seek two creature cards with mana value 3 or less. Put one of them onto the battlefield and shuffle the other into your library.
3/3
  • Alchemy: Innistrad
Sigardian Evangel

Sigardian Evangel {1}{W}

Creature - Human Cleric
When Sigardian Evangel enters the battlefield, conjure a card named Sigardian Evangel into your hand. Discard that card at the beginning of the next end step.
When Sigardian Evangel enters the battlefield, tap target permanent you don't control.
3/1
  • Alchemy: Innistrad
Slayer's Bounty

Slayer's Bounty {W}

Legendary Artifact - Clue
When Slayer's Bounty enters the battlefield, look at the creature cards in target opponent's hand.
Whenever you sacrifice Slayer's Bounty or another Clue, draft a card from Slayer's Bounty's spellbook.
{2}, Sacrifice Slayer's Bounty: Draw a card.
Related cards: Bound in Gold Bounty Agent Bring to Trial Collar the Culprit Compulsory Rest Expel Fairgrounds Warden Glass Casket Iron Verdict Luminous Bonds Outflank Raise the Alarm Reprobation Seal Away Summary Judgment
  • Alchemy: Innistrad
Suntail Squadron

Suntail Squadron {2}{W}{W}

Instant
Conjure a card named Suntail Hawk into your hand. If you have fewer than 7 cards in hand, repeat this process.
Related card: Suntail Hawk
  • Alchemy: Innistrad
Absorb Energy

Absorb Energy {1}{U}{U}

Instant
Counter target spell. Cards in your hand that share a card type with that spell perpetually gain "This spell costs {1} less to cast."
  • Alchemy: Innistrad
Unexpected Conversion

Unexpected Conversion {2}{U}

Sorcery
Draw two cards. Then you may exile an instant or sorcery card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Seek an instant or sorcery card for each card exiled from your hand this way.
  • Alchemy: Innistrad
Clone Crafter

Clone Crafter {1}{U}

Creature - Human Wizard
When Clone Crafter enters the battlefield, conjure a duplicate of a random creature card from your opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
1/2
  • Alchemy: Innistrad
Discover the Formula

Discover the Formula {4}{U}{U}

Instant
Seek three nonland cards, then nonland cards in your hand perpetually gain "This spell costs {1} less to cast."
  • Alchemy: Innistrad
Geist of Regret

Geist of Regret {4}{U}

Creature - Spirit
Flying
When Geist of Regret enters the battlefield, put a random instant card from your library into your graveyard. Then put a random sorcery card from your library into your graveyard.
Whenever you cast an instant or sorcery spell from your graveyard, copy that spell. You may choose new targets for the copy.
5/5
  • Alchemy: Innistrad
Geistchanneler

Geistchanneler {1}{U}

Creature - Human Wizard
When Geistchanneler enters the battlefield, choose an instant or sorcery card in your hand with mana value 3 or greater. It perpetually gains "This spell costs {2} less to cast."
1/3
  • Alchemy: Innistrad
Kindred Denial

Kindred Denial {2}{U}{U}

Instant
Counter target spell. Seek a card with the same mana value as that spell.
  • Alchemy: Innistrad
Obsessive Collector

Obsessive Collector {3}{U}

Creature - Spirit
Flying
Ward {2}
Whenever Obsessive Collector deals combat damage to a player, seek a card with mana value equal to the number of cards in your hand.
4/4
  • Alchemy: Innistrad
Oglor, Devoted Assistant

Oglor, Devoted Assistant {1}{U}

Legendary Creature - Homunculus
At the beginning of your upkeep, look at the top two cards of your library, then put one of them into your graveyard.
Whenever a creature card is put into your graveyard from your library or hand, it perpetually gains "When this card leaves your graveyard, create a tapped 2/2 black Zombie creature token."
1/1
  • Alchemy: Innistrad
Rimewall Protector

Rimewall Protector {1}{U}{U}

Creature - Giant Wizard
Ward {1}
When Rimewall Protector enters the battlefield, each other Giant or Wizard you control and each Giant or Wizard card in your hand perpetually gains ward {1}.
3/4
  • Alchemy: Innistrad
Sinister Reflections

Sinister Reflections {1}{U}

Instant
Conjure a duplicate of each of up to two target nontoken creatures you control into your hand.
  • Alchemy: Innistrad
Tireless Angler

Tireless Angler {2}{U}

Creature - Human Rogue
Whenever an Island or Swamp enters the battlefield under your control, draft a card from Tireless Angler's spellbook.
2/4
Related cards: Archipelagore Fleet Swallower Moat Piranhas Mystic Skyfish Nadir Kraken Pouncing Shoreshark Riptide Turtle Ruin Crab Sea-Dasher Octopus Serpent of Yawning Depths Sigiled Starfish Spined Megalodon Stinging Lionfish Voracious Greatshark Wormhole Serpent
  • Alchemy: Innistrad
Cursebound Witch
  • Alchemy: Innistrad
Assemble from Parts

Assemble from Parts {B}

Instant
Target creature card in your graveyard perpetually gains "{1}{B}{B}, Exile this card from your graveyard: Shuffle it into your library. Create a token that's a copy of it, except it's a 4/4 black Zombie in addition to its other types. Activate only as a sorcery."
  • Alchemy: Innistrad
Break Expectations

Break Expectations {B}

Sorcery
Target player reveals all cards with mana value 2 or greater in their hand. You choose a card from among those cards. Exile that card. If a card was exiled this way, that player drafts a card from Break Expectations's spellbook and reveals it.
Related cards: Colossal Plow Fifty Feet of Rope Gingerbrute Leather Armor Magistrate's Scepter Millstone Orazca Relic Pyre of Heroes Raiders' Karve Relic Amulet Replicating Ring Spiked Pit Trap Treasure Chest Weapon Rack Whirlermaker
  • Alchemy: Innistrad
Citystalker Connoisseur

Citystalker Connoisseur {3}{B}

Creature - Vampire
Deathtouch
When Citystalker Connoisseur enters the battlefield, target opponent discards a nonland card with the greatest mana value among cards in their hand. Create a Blood token.
3/3
  • Alchemy: Innistrad
Gutmorn, Pactbound Servant

Gutmorn, Pactbound Servant {2}{B}

Legendary Creature - Demon
Flying, deathtouch
When Gutmorn, Pactbound Servant enters the battlefield, each player discards a nonland card.
Whenever a player discards a card during your turn, they choose another player. That player conjures a duplicate of that card into their hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
1/3
  • Alchemy: Innistrad
Patient Zero

Patient Zero {1}{B}

Creature - Zombie
Lifelink
Damage isn't removed from creatures your opponents control during cleanup steps.
2/2
  • Alchemy: Innistrad
Predatory Sludge

Predatory Sludge {2}{B}

Creature - Ooze
Menace
As Predatory Sludge enters the battlefield, choose a permanent you don't control. When the chosen permanent is put into a graveyard from the battlefield, conjure a card named Predatory Sludge into your hand.
3/3
  • Alchemy: Innistrad
Puppet Raiser

Puppet Raiser {3}{B}

Creature - Zombie Wizard
At the beginning of your end step, exile up to one target creature card from your graveyard. If you do, seek a creature card with mana value equal to the mana value of that card plus one. That card perpetually gains menace.
3/4
  • Alchemy: Innistrad